XWVM-F 6: TIE Fighter: Demonstration
Battle Information
Game platform:
X-Wing Virtual Machine
Missions:
1
Release date:
2004-10-20
Last updated:
2012-11-03
Creator:
Remaster of:
XW-F 6: TIE Fighter: Demonstration
Average rating
4.0
Reviews:
1
Bug reports:
0
Times completed:
5
Patches used:
None
Comments:
XW port of first TIE mission ever made! Check readme.txt.
Should work for both CD and 95 versions of X-Wing.
Battle Reviews
4
VA Jagged Fell III
Reviewer's rating profile
2026-09-08
Very easy, but fun. I never played the official demo so no idea how close it is to that mission.
Battle Bug Reports
There are currently no open bug reports for this battle.
High Scores
| Mission: | 41,152 | MAJ Vanguard88 | 2026-08-23 |
|---|
Top Ten
(of available records)
| 1 | 41,152 | MAJ Vanguard88 | 2026-08-23 |
| 2 | 9,005 | CM Dash Ardaan | 2026-09-04 |
| 3 | 2,856 | FA Locke Setzer | 2026-09-05 |
| 4 | 2,787 | CPT Kieran Yoyo | 2026-09-08 |
| 5 | 2,770 | VA Jagged Fell III | 2026-09-08 |
Battle Completion Statistics
This battle has been flown by 5 pilots a total of 5 times.
CM Dash Ardaan - 2026-09-04
VA Jagged Fell III - 2026-09-08
X-Wing (SP) Mission Title: TIE Fighter: Demonstration Missions: 1 Author: SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign (mindb_ender@hotmail.com) Storyline: David Wessman and David Maxwell of Peregrine Software. Game Platform: X-Wing Ships: TIE Fighter Difficulty: Tricky THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Installation: ---------------------- X-Wing Virtual Machine (XWVM) Installation Instructions: 1. Navigate to the "xwing" folder in the "CustomMissions" folder for XWVM, which is located in your home folder - %appdata%\XWVM\CustomMissions\xwing for Windows (or C:\Users\USERNAME\AppData\Roaming\XWVM\CustomMissions\xwing) - ~/.config/XWVM/CustomMissions/xwing for Linux (or /home/USERNAME/.config/XWVM/CustomMissions/xwing 2. Place all XWI and BRF files in this ZIP into that xwing folder 3. Load XWVM 4. Create a new pilot file 5. Navigate to the Historical Combat area (middle door) 6. Select "Custom" 7. Select the first custom mission from this battle. Proceed to play each mission in the designated order: - XWVMF6M1 Once all missions are completed, submit your pilot file on the TIE Corps website (also located in your home folder): - %appdata%\XWVM\pilots for Windows (or C:\Users\USERNAME\AppData\Roaming\XWVM\pilots) - ~/.config/XWVM/pilots/ for Linux (or /home/USERNAME/.config/XWVM/pilots) NOTE ------------------- If you encounter performance issues or problems with the game crashing, please try disabling the HD texture pack before reporting an issue. Description ----------- This mission is the elusive "TIE Demo" mission, that was part of the flyable demo of TIE Fighter and is in fact the first TIE mission ever made, but also in storyline: It happens just before the first mission of Battle 1 (and the Battle of Hoth) and is Mareek Stele's first actual combat mission. All official TIE Fighter missions are part of the Emperor's Hammer History and this would be the earliest bit. The Demo actually uses a mix between the X-Wing and the TIE Fighter mission formats: It has the 48 possible flightgroups of TIE, but like X-Wing it has no included briefing and it uses a craft slotlist that is closer to that of X-Wing as well - also only using craft that are in X-Wing: this means this mission can be flown in X-Wing. Using hex editting I've ported the demo mission completely to the X-Wing mission format. To finish it off I've added a full modern day animated briefing (the demo doesn't have one). Besides the briefing this is a complete port, with all the same craft on the same locations doing the same things. Giving you all the chance to play it (again). For the Glory of the Empire!SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign GSx2/SSx7/BSx4/PCx7/ISMx16/MoI/MoT-32rh-51gh-6bh/IS-1SR-2GR-1PR/LoC-TS-Rx1/DFC-Rx1/CoS/CoE/CoL/CoB/LoAx2/OV-3E [CNTR] {IWATS-AIM-GFX-ICQ-IIC/1/2/3-JS-M/1/2-OPT-SM/2-TM-TT-XAM-XTM/1/2-XTT}
MISSION LOG:
------------
We are all tremendously excited about the upcoming attack.
The Rebels main base has been discovered on the ice planet Hoth. A
huge assault force is being sent to destroy it. Our role will be
to support the attack by preparing an ambush for any Rebels that
manage to escape their doom on Hoth. We are being sent to the
Remitik system to destroy a small repair yard there and wait for
the Rebel vermin to bolt from their holes.
Our starfighters are to be launched from Assassin-class
Corvettes because all of the large capital ships in the sector are
being used at Hoth. This will be my first real combat mission as
a TIE Fighter pilot. No more simulators!
To the glory of the Empire!
MISSION BRIEFING:
-----------------
for TIE Fighter Group Alpha
Your flight will be responsible for eliminating any opposition
at the Rebel repair yard near Remitik. In the absence of any
active defense you will assist in the destruction of the repair
yard. This is to prepare for an ambush of any ships escaping
the attack on Hoth. As Rebel ships enter the area you are to
engage and destroy them. Take no prisoners! Good Hunting!
Primary Win Condition:
----------------------
Destruction of Rebel repair yard and all disabled craft in the area.
Secondary Win Condition:
------------------------
Destruction of all entering Rebel craft except A-wing Rogue.
Bonus Win Condition:
--------------------
Destruction of A-wing Rogue.
COCKPIT INSTRUMENTATION:
------------------------
Target Tracking Display. The TTD is the main screen at the
bottom of the forward cockpit view. [O, R, T, U and Y keys]
Immediately above it are an Engine Power Percentage Indicator,
three Threat Warning Lights (duplicated above the gunsight's targeting
box) and a Speed Indicator.
Above these are the right and left Laser Energy Level indicators.
In the lower left is a Hull Integrity Display.
Along the middle left is the Laser Energy Recharge Rate indicator,
and above it is the Mission Elapsed Time Clock.
Along the right is Engine Energy Level indicator, and above it is
the Flight Recorder Display (on/off light and frames remaining.)
In the upper corners are a Forward (on the left) and Rear (right)
Sensor Display. The dots indicate other craft. They are color coded:
red for Imperial, green for Rebel, and yellow for missiles and torpedoes.
The brightness of the dot is also an indication of the distance (near -
bright, far - faint.) The dot representing whatever is targeted in the TTD
will have white brackets around it.
A BRIEF NOTE ON TACTICS:
------------------------
TIE Fighters have no shields! The hull can only withstand a few hits.
Watch out for friendly fire. Although, it is certainly effective to gang up
on a single target to overwhelm it, there is great risk involved. Avoid flying
between a wingman and his target. Keep an eye on the Laser Energy Level,
the brighter green that indicates "turboblast" strength will dissipate quickly
with constant fire. Be sure to set your recharge rate at maximum whenever
you can.
A HINT FOR WINNING THE MISSION:
-------------------------------
Keep an eye out for the Rebel Freighters. They don't stay for long, so you
have to get them quickly.
KEYBOARD COMMANDS:
------------------
Below is a list of the keyboard commands available in this demo
version of TIE FIGHTER.
-----------------
COCKPIT VIEW KEYS
-----------------
----- ----- -----
| | | | | |
| 7 | | 8 | | 9 |
| | | | | |
----- ----- -----
Forward Left Forward Forward Right
10 O'clock 12 O'clock 2 O'clock
----- ----- -----
| | | | | |
| 4 | | 5 | | 6 |
| | | | | |
----- ----- -----
Over Left Wing Straight Up Over Right Wing
9 O'clock 3 O'clock
----- ----- -----
| | | | | |
| 1 | | 2 | | 3 |
| | | | | |
----- ----- -----
Over Left Shoulder Rear View Over Right Shoulder
7 O'clock 6 O'clock 5 O'clock
-----
| |
| 0 | Toggles between "wing-level" view and 45 degree "high" angle view.
| |
-----
-----
| |
| . | Toggles between forward cockpit view and forward full-screen view.
| |
-----
------ -----
| | | |
| F3 | or | / | Toggles external camera view mode.
| | | |
------ -----
------ -----
| | | | Repositions camera viewpoint when in external view mode.
| F4 | or | * | 1. Use the maneuver controls to position viewpoint.
| | | | 2. Use the joystick/mouse buttons to zoom in or out.
------ ----- 3. Press F4 again to regain flight control.
--------
| |
| CTRL | Toggles between forward view and the Threat Display panel.
| |
--------
-------------
THROTTLE KEYS
-------------
-----
| |
| + | Increase throttle.
| |
-----
-----
| |
| - | Decrease throttle.
| |
-----
-----
| |
| \ | Sets throttle to zero power.
| |
-----
-----
| |
| [ | Sets throttle to 1/3 (one third) power.
| |
-----
-----
| |
| ] | Sets throttle to 2/3 (two thrids) power.
| |
-----
-------------
| |
| BACKSPACE | Sets throttle to full power.
| |
-------------
--------------
COMBAT SYSTEMS
--------------
------
| |
| F9 | Adjusts laser recharge rate.
| |
------
-----
| |
| X | Toggles firing configuration. Switches between single, dual and
| | quad-fire configurations.
-----
----------------
TARGETING SYSTEM
----------------
-----
| |
| U | Selects ship within Target Sight (if any) as current target.
| |
-----
-----
| |
| R | Selects nearest enemy starfighter as current target.
| |
-----
-----
| |
| T | Selects next available target.
| |
-----
-----
| |
| Y | Selects next available target, but in reverse order from the T key.
| |
-----
---------------
| |
| SHIFT F5-F8 | Stores current target as one of four "memorized" targets.
| |
---------------
---------
| |
| F5-F8 | Selects the corresponding "memorized" target as current target.
| |
---------
----------------------
COMMUNICATIONS SYSTEMS
----------------------
------------
| |
| SPACEBAR | Approve suggestions from Onboard Computer.
| |
------------
-----------
| |
| SHIFT H | Instructs current target to head home.
| |
-----------
-----------
| |
| SHIFT R | Instructs current target to report in.
| |
-----------
-----------
| |
| SHIFT E | Instructs current target to take evasive action.
| |
-----------
-----------
| |
| SHIFT W | Instructs current target to wait for further orders.
| |
-----------
-----------
| |
| SHIFT G | Instructs current target to proceed with its mission.
| |
-----------
-----------
| |
| SHIFT C | Instructs wingmen to cover you.
| |
-----------
-----------
| |
| SHIFT A | Instructs wingmen to attack current target.
| |
-----------
-----------
| |
| SHIFT I | Instructs wingmen to ignore their target.
| |
-----------
-------------
MISCELLANEOUS
-------------
---------
| |
| ALT E | Initiate ejection sequence.
| |
---------
---------
| |
| ALT C | Calibrate joystick.
| |
---------
---------
| |
| ALT D | Toggles between different levels of detail.
| |
---------
---------
| |
| ALT M | Toggles music on and off.
| |
---------
---------
| |
| ALT S | Toggles sound effects on and off.
| |
---------
----------
| |
| ESCAPE | Exit from flight to slideshow.
| |
----------
-----
| |
| Q | Exit mission and fly it again.
| |
-----
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