Mission Creation Wars Round #1
3
MAJ Jagged Fell III
Reviewer's rating profile
2024-12-18
Played on easy with full cheats. I don't really like the rebel fighter patch as I find the controls too twitchy. Ok battle.
Battle Total: | 256,372 | COL Phalk Sturm | 2020-08-23 |
---|---|---|---|
Mission 1: | 71,233 | COL Phalk Sturm | 2020-08-23 |
Mission 2: | 29,240 | CPT Morpheus | |
Mission 3: | 92,851 | COL Phalk Sturm | 2020-08-23 |
Mission 4: | 101,235 | COL Carl Lost |
(of available records)
1 | 256,372 | COL Phalk Sturm | 2020-08-23 |
2 | 238,974 | COL Carl Lost | 2003-06-19 |
3 | 184,594 | CPT Morpheus | 2004-12-08 |
4 | 133,338 | GN Dax Corrin | 2003-09-10 |
5 | 112,340 | VA Philo | 2003-06-02 |
6 | 94,398 | LCM Raistlin | 2003-05-06 |
7 | 75,393 | LCM Halk Knight | 2010-05-29 |
8 | 69,429 | MAJ Deleted Member | 2003-09-06 |
9 | 51,293 | LC Daisuke Airyu | 2004-10-09 |
10 | 47,530 | AD Ranthier Khaen | 2003-06-17 |
This battle has been flown by 62 pilots a total of 70 times.
GN Abel Malik - 2005-04-18
HA Anahorn Dempsey - 7 times, last on 2021-10-12
FA Brukhar - 2005-04-18
COL Carl Lost - 2003-06-19
FA Conker Blackwood - 2009-09-28
LC Daisuke Airyu - 2004-10-09
GN Dax Corrin - 2003-09-10
MAJ Deleted Member - 2003-09-06
COL Dirty Vader - 2005-05-06
GN Dunta Polo - 2010-06-01
GN Elwood the Brave - 2 times, last on 2014-02-08
GN Exar Kit - 2010-05-29
AD Gidda - 2003-08-20
GN Golbez Harvey - 2015-10-31
LCM Halk Knight - 2010-05-29
AD Hav Antiel - 2017-09-22
MAJ Hermann - 2005-06-02
MAJ Hunter - 2003-05-19
MAJ Jagged Fell III - 2024-10-11
MAJ Kazraran - 2023-03-31
MAJ KEBLAOMEGA - 2024-06-06
LC Kenath Zoron - 2003-08-21
COL Loor - 2003-05-22
GN Master - 2003-10-03
CPT Morpheus - 2004-12-08
HA Pete Mitchell - 2017-07-07
COL Phalk Sturm - 2020-08-23
VA Philo - 2003-06-02
FA Pickled Yoda - 2005-01-15
LCM Raistlin - 2003-05-06
AD Ranthier Khaen - 2003-06-17
LC Savageaz - 2003-10-02
COL Shae Kitane - 2003-04-27
LC Turr Phennir - 2003-07-27
CPT Tvan'Oris - 2003-06-24
CPT Voort SaBinring - 2003-11-16
CPT Wap Eal - 2004-11-14
MAJ Wolve Excelsior Berkana - 2022-06-18
COL Wraithdog - 2014-08-06
COL Wysseri Arestar - 2003-05-16
VA Zósite Kónstyte Styles - 2 times, last on 2009-05-21
COL Zystem Fryar - 2003-05-07
Title : Trechery at Ryloth Filename : Tretchery at Ryloth Authors : Carl Lost (Pin# 3635), Viper (Pin# 8293) Number of missions : 4 Platform : TIE Plotline by :Marcin Szydlowski, mission 1, Carl Lost, missions 2, 3, 4, TFW Mission Creation by: Viper ================================================================ Required patches ---------------- * EH Ship Patch for TIE Fighter * Fly Rebel Fighters Installation instructions -------------------------- 1] Make sure you have the EH Ship Patch for TIE Fighter installed 2] Download the Fly Rebel Fighters patch from the EH Patch archive (http://tc.emperorshammer.org/patcharchive.php) 3] Install the Fly Rebel Fighters patch by double clicking it in the EHSP installer 4] Double click the .EHM file, the EH Battle Launcher will install the battle 5] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc. 6] Press the TIE Fighter button on the EHBL to start the game 7] Create a new pilot and fly the first battle 8] Uninstall the Fly Rebel Fighters patch by double clicking it in the EHSP installer 4] Press the TIE Fighter button to start TIE and fly the battle. THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. --------------------------------------------------
Mission 1: Pirate activity has increased in a disturbing way on the routes leading to Aurora. After days of futile patrol flights, you have earned a couple of days of R&R. As you exit your craft after landing in the hangar of the Polaris casino, you are nearly run over by someone who jumps into his YT-1300 and makes a run for it. Seconds later, station security guards run past you. You ask what is up and are told that the person running away has just killed someone in cold blood. You jump in your craft (crappy one but with ions) and pursue him, managing to disable him and bring him to justice. That evening at the bar you are approached by someone who tells you he is quite impressed by the way you handled yourself in the fight earlier, and recruits you for "a little job". The pay is so good that you forget about the R&R and accept the job. Hypering to the coordinates provided by the man you find... Mission 2: An imperial TRN with cargo *(Intel)* hypers in a few seconds after you arrive at the coordinates and radios you about your assignment - should you choose to accept it ;) "The person murdered at the casino was an Imperial informant with data about NRI code cipher hardware. We have to find out who the assassin is working for and how much of our efforts to capture a code decipher core have been revealed. Utmost secrecy is needed, and because of that we can't use regular Intel force craft. Therefore, you will inspect the convoy which will arrive soon at these coordinates and plant a homing device. Of course, nobody must recognize the device, so it will be concealed within the "warhead" of your missiles. After the convoy hypers out and enemy snubfighters have been vaped, the Imperial TRN hypers back in and you transmit the homing beacon's frequency to them. Mission 3: After you provided the beacon frequency to ID, they were able to find out the location of the classified NR operations starbase. You're ordered to hyper in and inspect the compound (and are motivated by a high premium!) with your R41, since this starfighter type is also used by the NR in some areas. If you are asked by the compound troops about your intentions, pretend to be a courier from another NR space station that has been attacked. Once you have verified the coordinates of the space station (as ordered by your Intelligence people), and have inspected the compound, hyper back out! Mission 4: You have found out that the compound, situated near to the EH border, is a staging area for a marauder invasion force !! The small fleet could never overthrow the whole TIE Corps, but it could substantially harrass the outskirts of EH space. There is a possibility that if their mission is a success, similar fleets could be put together to seriously tie up EH defense forces, which could prevent them from defending Aurora against a concentrated assault! Through intercepted radio transmissions ID has found out that there is ambivalence in NR High Command about this marauder group. If we could destroy one or more of the marauder's capital ships before they can even begin their operation, the NR Command Officers against this raid could be proven right, and would probably call off all similar operations for a long while! As part of a squadron of B-Wings (so that the compound mistakes you for reinforcements) you are to destroy at least one capital ship of the fleet in order to make the NR forces withdraw. Fighter support can only be given from mercenary R41's, because connection with the Emperor's Hammer must be camouflaged - we don't want them to know that we're on to their plans!!