Escort Carrier
| Shields: | Yes |
| Hyperdrive: | Yes |
| Shield Strength: | 1,600 SBD |
| Shield Recharge: | 70 |
| Shield Decharge: | 120 |
| Hull Strength: | 912 RU |
| System Strength: | 80 |
| Counters: | 10 |
| Point Value: | 300 |
| Explosive Strength: | 4,000 |
| Cruise Speed: | 13 MGLT |
| Acceleration: | 4 MGLT/s |
| Decelleration: | 9 MGLT/s |
| Roll Rating: | 1 |
| Pitch Rating: | 2 |
| Maneuverability: | 5 DPF |
| Laser Cannons: | 10 |
| Ion Cannons: | 0 |
| Launchers: | 1 |
| Torpedo Capacity: | 25 |
The main duties of escort carriers are to augment the starfighter strength of the fleet they are attached to, and to transport non-hyperspace support shuttles from system to system. Box-like and inelegant in appearance, KDY's escort carrier performs these missions admirably.
Each Carrier bases an entire TIE wing in it cavernous bays. Imperial policy mandates that at least one squadron of TIE Interceptors be included in the mix. Additional bays can carry up to six shuttles.
While Carriers are equipped with protective weaponry, they are not considered combat vessels. They do not engage enemy targets and try to stay far from the actual battle as possible.
Other missions that carriers regularly perform include augmenting the power of Imperial garrison bases. While the garrison quells planetary problems, the Carrier assumes a stationary position in orbit over the planet. From this position, the Carrier's TIE's can blanket the world to provide support from above.
Sources:Gorden, Greg. Imperial Sourcebook. West End Games. June 1994