Victory II-class Star Destroyer
| Shields: | Yes |
| Hyperdrive: | Yes |
| Shield Strength: | 2,880 SBD |
| Shield Recharge: | 115 |
| Shield Decharge: | 127 |
| Hull Strength: | 1,376 RU |
| System Strength: | 90 |
| Counters: | 10 |
| Point Value: | 250 |
| Explosive Strength: | 7,500 |
| Cruise Speed: | 8 MGLT |
| Acceleration: | 4 MGLT/s |
| Decelleration: | 9 MGLT/s |
| Roll Rating: | 2 |
| Pitch Rating: | 2 |
| Maneuverability: | 6 DPF |
| Laser Cannons: | 0 |
| Ion Cannons: | 0 |
| Launchers: | 1 |
| Torpedo Capacity: | 100 |
Designed by Republic engineer Walex Blissex, the Victory was commissioned into service as the wars were drawing to a close. Consequently, though these ships saw little action during the wars, they formed the bulk of the Republic Navy for years following. For a time it seemed these vessels would be replaced by the larger, newer Imperial-class Destroyers, but since the Rebellion moved into full swing the Victory has served in the defence of the Empire.
The Victory Star Destroyer carries out three standard mission types: planetary defense, planetary assault and troop support, and ship-to-ship combat. It is much better at the first two than the latter. One of these vessel's most powerful advantages is the ability to enter the upper levels of a planet's atmosphere -- something the newer Star Destroyers cannot do. This permits precision ground attacks and the pursuit of smaller craft hoping to escape by diving toward a planet.
The Victory-class vessel's main deficiency is its slow sublight speed. However, it does have rapid hyperspace capabilities and can make jumps quickly. To augment its slow speed, the Victory carries two TIE Fighter Squadrons.
Sources:Gorden, Greg. Imperial Sourcebook. West End Games. June 1994