Reviewer Rating Profile

Avatar for SL Alejandro Araujo

Sub-Lieutenant Alejandro Araujo (#11929)

Reviewer Average Rating: 3.5
Number of Battle Reviews: 46
2
Reviewed: 2019-09-13
Reviewed: 2019-09-13
Kinda decent. Could have used a few more details on the storyline such as a more elabotare imperial force. We have a variety of fighters/bombers.. at least we saw ATRs in action. The ISD wasn't in real danger, we could have used more dialog in here. The betrayal part was interesting but wasn't properly exploited- oh well I take it as it was another early attempt at custom missions. It was supposed to be a good storyline but it wasnt, just a routine battle for 2019 standards.
4
Reviewed: 2019-09-13
Reviewed: 2019-09-13
TIE-TC 6. Here we are. At first, I thought I'd just fly it. Then I realized I had to spend 20+ minutes or so on each mission and then I found out it was a good arena for dogfighting training. Even took the time to stream it. Now,the missions can take as long as 1 hour, gets repetitive, even boring for the casual player. It even physically and mentally tires you. As a custom battle is repetitive, tiresome, frustrating, the storyline and much of the details doesn't make sense.

However, as a training ground to exercise your skill, your resistance to stress and even your physical resistance ...well it is perfect. It also serves as a ground for seeking HS for which the tactic would be to dismiss your wingmen and eat the cake on your own after a few special actions on their part... so I'm giving it a 4 for its real purpose: test your endurance and skill.
2
Reviewed: 2019-09-01
Reviewed: 2019-09-01
Honestly this mission could have better exploited the potential by putting at risk the imperial capital ships. There was no real danger of losing the mission, one just had to patiently shoot down the enemy capitals and get rid of the fighters. Nice touch of using the escort shuttles tho.
5
Reviewed: 2019-08-04
Reviewed: 2019-08-04
Yes, excellent battle. Could've used a bit of grammar here and there, some more detail on the briefings but all in all, very fun to blow lots of stuff. On last mission, it could have used a lot of drama and not just letting the frigate be captured just like that after you kill all hostiles but overall, 5/5
4
Reviewed: 2019-08-04
Reviewed: 2019-08-04
Well, all I can say it was a nice touch to see the SSD Executor. Mission itself was a bit easy as in no real risk for the ISD Avenger. This mission could well be an opportunity for a race on the scores as there's quite a number of enemies... I believe the storyline could have been worked a bit more but oh well, this is what we have.
4
Reviewed: 2019-07-30
Reviewed: 2019-07-30
I believe this was easy yet you had to fire a few shots here and there and exercise your skills a bit. Easy yet entertaining would describe this mission where you have to take by surprise a number of rebel/pirate vessels. Too bad they don't fire up their thrusters and punch it out of the area as it'd spice up the mission but meh 4/5 for the fun.
1
Reviewed: 2019-07-30
Reviewed: 2019-07-30
Well. Here you get a bunch of waves of enemies coming from same vector. You just identify where do they come from and then sit and chase them down. It could have used some more attacking vectors from opposite sides and different distances like if suddenly when you're 7 km away, some b-w pop up at 4 km so you gotta rush there but no, no big surprises, alost a routine mission. Fun variety of targets tho. Quick FCHG point here.
2
Reviewed: 2019-07-25
Reviewed: 2019-07-25
At first, it got my attention as to how's that possible SFS being the main starfighter provider for the Empire and participating on R&D projects, would lack adequate escort on its facilities. You jump kinda close to the factory so heads up there and pull away ASAP. You can actually win this one by merely inspecting the vessels...so quick FCHG points there. Now, if you want to make some score then there is some cannon fodder there ...
2
Reviewed: 2019-07-25
Reviewed: 2019-07-25
The briefing looks scary but being Alpha CMDR, I had to live up to it...sadly I didn't find much challenge. You find yourself alone for a dogfight against several fighters ...and that's pretty much all about it. They come in small groups, in waves. I've found harder missions on the original TIE campaigns.
5
Reviewed: 2019-07-24
Reviewed: 2019-07-24
Yes, excellent battle. Could've used a bit og grammar here and there, some more detail on the briefings but all in all, very fun to blow lots of stuff. On last mission, it could have used a lot of drama and not just letting the frigate be captured just like that after you kill all hostiles but overall, 5/5
3
Reviewed: 2019-07-24
Reviewed: 2019-07-24
This has got to be one (if not the first) crossovers ever made hehe. Good idea, decent attempt with the craft selection, yes , TRNs could be runabouts' counterparts but thats pretty much about it. At some point I saw a huge SPC and I don't know if it was an attempt of FX or a bug. I couldn't tell as it just got in the way of the rockets so... 3/5 for the initiative. Could use more, better special stuff.
2
Reviewed: 2019-07-24
Reviewed: 2019-07-24
Well I have to be honest here. From a certain point of view, it could be considered as silly since you just kill a couple MUTRs and that's pretty much all about it. Quick FCHG points if you would. However on its defense, let me state that if we are to be 'realistic' somehow, then sometimes missions doesn't have to be complicated or large battles, sometimes it is routine work like this one. On the tactical side, I don't get who on its right mind would use two MUTRs to hit one SSD unless you've got an ace up your sleeve - which could have been a nice touch for this mission. Another issue is the SSD doesn't fire back at the transports and you just jump in from hyperspace I mean , doesn't the mighty SSD Executor have fighters on its own at any given time? so 2/5 for this.
4
Reviewed: 2019-07-24
Reviewed: 2019-07-24
Pretty straightforward. Not a big challenge to be dead honest. You get to provide fighter screen for an outgoing SHU leaving from a SSD. Enemy fighters jumps in quite far away from their intended target. You and your squadron have to move to intercept them. You get a TIE Defender armed with advanced concussion missiles. This kind of mission is best suited for a competition on who finishes it off the fastest as the SHU is never truly at risk.
5
Reviewed: 2019-07-24
Reviewed: 2019-07-24
Actually, I loved this! You get to see the SSD: Avenger, you get to optionally kill the FRGs assisting Gamma and lots of fighters to shoot down as well as some CRVs. The tactics were cool and it is good to see we turn the tables on the rebels for once! as we are the ones setting the ambush on a convoy...how does it feel rebs?! hehehe.
3
Reviewed: 2019-07-24
Reviewed: 2019-07-24
Could have used more attacking vectors to spice it up as once you get where the attacks are coming from, you just sit and kill the R-41 starchasers and let's say it could have used some additional dialog in my humble opinion as I'm a fan of giving missions all the needed context but, anyways, you get an easy FCHG point for this.
4
Reviewed: 2019-07-24
Fun, but it could use some more dialog guiding the pilot toward its goals I guess. Not a big deal tho, fun stuff here. It is interesting to toy with the idea of capturing or recovering stole tech. However it'd have been better to see more T/Ds or even T/As on enemy hands. We already got an example on vanilla TIE campaigns. Overall, you get some fun action killing lots of foes here and there.
5
Reviewed: 2019-07-24
Reviewed: 2019-07-24
I did enjoy this one. Lots of stuff to kill, some degree of planning due to the conditions of defending ships, etc. Overall, fun stuff. Could have used more background story but w/e I'm sold.
5
Reviewed: 2019-07-24
Reviewed: 2019-07-24
I actually enjoyed this. You have to work hard your way through some of the missions, but you truly have a chance to unleash the wrath of the Empire upon the rebels! 5/5. Would fly it a third time.
2
Reviewed: 2019-07-21
Reviewed: 2019-07-21
Some details on programming and grammar. Could use some work on the storyline since it is a 'what if' scenario it needs some details and context. The last mission could be frustrating unless you disable the corvettes without inspecting them. Disabling the FRG helps too. Then inspect the CRV one by one and disable the shuttles and transports before inspecting the next CRV. Kill the fighters ASAP and once the enemy ATR comes in, disable and inspect it as well. Focus on the TIEs launched from the enemy VSD and the VSD itself and you should do just fine.
5
Reviewed: 2006-01-15
Reviewed: 2006-01-15
Realistic, having little to fight with (TRN) makes u dedicate even more to improve performance. Well done, briefings, storyline, technical details, gameplay...bingo! Ender :P
4
Reviewed: 2005-06-28
Reviewed: 2005-06-28
I like it, the challenge offered in here is quite interesting, fighting like 20 AIs equals a 2v1 or even 3v1 online, quite a challenge!. As for the story it was pretty decent to me although the ending is a little abrupt ...maybe left the question for a second part to answer it? perhaps. lookin fwd to play it! and the last mission represents pretty much the pre Endor imperial way of doing things, invite'em with a blaster aimed at their faces to join us or else.... Anyways good battle , save a few glitches I can say I enjoyed playing it.

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