Reviewer Rating Profile

General Drake (#2821)

Reviewer Average Rating: 3.5
Number of Battle Reviews: 34
5
Reviewed: 2004-11-27
Ahem.. This is a remake of TIE-FCHG#2. I've heard that's pretty good ;)
4
Reviewed: 2002-09-17
Reviewed: 2002-09-17
Yay! A new mission from me! Boo!! It's an old mission that was updated. Originally designed for the JediCon competition, it was redesigned for Hammer's Pride when it won.. Okay no one else participated but still. My favourite craft, Tie Advanced's are in this one. But the real bonus is it is three missions in one. Playing it on easy is very different to playing it on medium which in turn is very different to Hard. So play it on medium first.. then Hard. Not bad, but not as good as I can do...
5
Reviewed: 2002-06-21
Reviewed: 2002-06-21
Been a long time coming and it's finally here. The single most complex, technical, story-driven battle I have ever made. Now I am notoriously critical of my own work, famously voting TC-171 (Rated 4.7) a three and FCHG#2 (Rated 4.9) a four. This one definently, without question gets a five on my part. You have the Training Officer, Mell to thank for this battle, he forced me to make it. And I am now glad I did. Another IS-PR for my growing collection. Features to look out for in this battle is a unique Rebel fighter base in mission two, and a boarding operation in mission five that will raise some eyebrows. Mission six is one of a kind though, as far as I am aware, it is the first 'vertical' mission in the history of the Tiecorps. You want a battle that will shock, tease, excite and surprise you then look no further than this one because I don't think I can do any better. (Additional: Please be fair with your ratings. I can take critiscm. If someone says 'you tried too hard making the plotline mysterious' I can take that. What I won't accept are reviews to 'Kill the hype'. I didn't hype it up, others did. You want to give it a rating then that's fine by me as long as you give me a GOOD reason why)
1
Reviewed: 2002-06-10
This a love or hate one. I personally hate it. While not as hateable as TIE-TC 46, this comes pretty close. 9 missions of fighter destruction with goals of "100% of enemy team destroyed". It was a nightmare to test and correct. It also had a download of 500kb's, about 10 times the size of a normal Tie Battle. As Kill-kill-kill battles go, this one is the granddaddy of them all, but steer clear if you like story-driven battles.
4
Reviewed: 2002-06-10
Reviewed: 2002-06-10
Good battle with a great twist at the end. Great technical awareness in the positioning in the last battle and a lot of good tricks on display here. I was pleasantly surprised with this.
4
Reviewed: 2002-01-22
Reviewed: 2002-01-22
Those who know me know that I am notoriously critical of my own work. While this does represent my best work that is currently available, it by no means represents just what I know I am capable of. The plotline is okay, I am not happy with the briefings and the depth of the questions and it is somewhat lacking of a stunning mission effect or two. My restriction on this was time.. and it does show, particularly in the final missions. It's not all doom and gloom from me though, The 'Gate' was something that I have wanted to do for a long time and it came off well. The convoy effect was another thing I was particularly happy about. The balance of the forces is spot on and there are some neat ideas included within which will be adapted and improved in the near future. While I may never give any of my battles a '5' rating, this one does get at least 4.5. Have fun flying this, I enjoyed making it for you. UPDATE: 22nd January. Fixed the bugs in missions 2 and 5. Should be suitible for TieCD users now.
3
Reviewed: 2002-01-21
Reviewed: 2002-01-21
Fun.. for a short while. Extremely hard though.
5
Reviewed: 2002-01-19
Reviewed: 2002-01-19
Not a bad mission. Quite complex and will trap the unwary pilot. A very nice animated briefing too. Quite challenging on hard difficulty level. A credit to the creator.
4
Reviewed: 2001-11-29
Reviewed: 2001-11-29
Another one I assisted on. Not a bad mission.
5
Reviewed: 2001-11-29
Reviewed: 2001-11-29
I assisted on this one but to be honest, I didn't have to do much. A fantastic mission.
3
Reviewed: 2001-07-21
Reviewed: 2001-07-21
I had to fly this again just to remember what it was like! This was made for the second ECR.. and walked away with top honours! (Earning me a promotion to CPT and a BS in the process) By my standards, it's looking a little dated now. It was made in 2D and the briefings don't look quite right. It took me a week to make this, nowadays it would probably take me less than that. There is an insane amount of enemies to fight and during my flight testing it was reported graphical errors if using less than Tie95. I recommend you read the briefing data to the full as it explains a lot of the plot in it. When you get to mission six, pay attention! The mission messages and the briefing will tell you all you need to know. I really enjoyed making this..even if it does look a little dated.
2
Reviewed: 2001-04-27
Reviewed: 2001-04-27
My very first mission I made is also one of the strangest. By my own admission, it isn't particularly stunning.
2
Reviewed: 2001-03-20
Erm... Yes Where to begin? 20 waves of Z-95's? No thank you..
5
Reviewed: 2000-11-04
Reviewed: 2000-11-04
I loved this battle so much that if it was a girl named Suzie I would marry it..
4
Reviewed: 2000-10-22
Reviewed: 2000-10-22
An excellent, well constructed 4 mission battle. Quick and relativly easy to complete. Would have got a 5 from me if the briefings would have been a little better and the Cap ships didn't have starfighter orders!!
5
Reviewed: 2000-08-27
Reviewed: 2000-08-27
I loved this battle, Relatively easy, fun to play, no annoying bugs.. The only slight drawback is the briefing maps.. But look past that and you've got one hell of a battle
4
Reviewed: 2000-07-12
Reviewed: 2000-07-12
254 T/F's destroyed in 35 minutes.. One every 8.3 seconds..Can't be bad.. Good for taking frustrations out on
3
Reviewed: 2000-06-30
Reviewed: 2000-06-30
Not Bad...All the enemy ships have missiles though so avoid this mission if you hate dodging..
0
Reviewed: 2000-06-16
Reviewed: 2000-06-16
Where to begin.. PLUS POINTS Its one mission long. MINUS POINTS Impossible for even an experienced pilot to complete. OVERALL COMMENTS Only attempt this if you have :- A) A lot of time on your hands B) You ENJOY being shot at by lasers C) You ENJOY having no shields D) You LIKE the idea of taking out a Modified Frigate in a TIE Interceptor. If you have answered YES to any two of the above...you need help :P
4
Reviewed: 2000-06-14
Reviewed: 2000-06-14
Pretty good. Enjoyable
5
Reviewed: 2000-06-12
Reviewed: 2000-06-12
A great battle..well designed, Instantly playable, not to tricky..I loved it
3
Reviewed: 2000-05-09
Reviewed: 2000-05-09
Im sure somebody could have come up with an original battle..
3
Reviewed: 2000-05-02
Reviewed: 2000-05-02
Okay a couple of points.. Zaarin never had any missile boats..they were created in response to his attacks with T/D's..and he's already dead..he died in the final battle of TIE Fighter..Other than that..enjoyable..
3
Reviewed: 2000-05-02
Reviewed: 2000-05-02
Okay..but way to many capital ships to destroy (Can't you capture some??)
4
Reviewed: 2000-05-01
Reviewed: 2000-05-01
Not bad..Lots of capital ships to destroy.. No real problems i could see..A credit to the designer

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