Reviewed: 2002-06-21
Been a long time coming and it's finally here. The single most complex, technical, story-driven battle I have ever made. Now I am notoriously critical of my own work, famously voting TC-171 (Rated 4.7) a three and FCHG#2 (Rated 4.9) a four. This one definently, without question gets a five on my part. You have the Training Officer, Mell to thank for this battle, he forced me to make it. And I am now glad I did. Another IS-PR for my growing collection. Features to look out for in this battle is a unique Rebel fighter base in mission two, and a boarding operation in mission five that will raise some eyebrows. Mission six is one of a kind though, as far as I am aware, it is the first 'vertical' mission in the history of the Tiecorps. You want a battle that will shock, tease, excite and surprise you then look no further than this one because I don't think I can do any better. (Additional: Please be fair with your ratings. I can take critiscm. If someone says 'you tried too hard making the plotline mysterious' I can take that. What I won't accept are reviews to 'Kill the hype'. I didn't hype it up, others did. You want to give it a rating then that's fine by me as long as you give me a GOOD reason why)