Reviewer Rating Profile
Lieutenant Colonel Daisuke Airyu (#3552)
Reviewer Average Rating: 3.5Number of Battle Reviews: 133
5
Reviewed: 2026-10-02
Reviewed: 2026-10-02
Another strong adaptation of an Infiltrator Wing classic. Makes you use your noodle.
5
Reviewed: 2026-10-02
Reviewed: 2026-10-02
Solid battle with a mix of mission profiles. The Y-wing sorties are a little frustrating, especially when a CRV hypers into the arena through my tailpipe, but otherwise fun to play.
5
Reviewed: 2026-10-01
Reviewed: 2026-10-01
My introduction to the joy of XWVM. It's a much slower pace than TFTC and Embers, but carefully constructed and makes you think about what you're doing. A well-balanced battle, with a mix of escort, recon, and assault missions, culminating in an attack on an ISD.
5
Reviewed: 2026-09-30
Reviewed: 2026-09-30
Holy crap. This battle raises the stakes, with multiple pitched fleet battles. Finally, an appropriate situation for a squadron of missile boats!
5
Reviewed: 2026-09-29
Reviewed: 2026-09-29
oOOoOoOOO - An assault on a Rebel SSD and the debut of StealthX X-wings! Absolutely gorgeous and a blast to play.
5
Reviewed: 2026-09-28
Reviewed: 2026-09-28
GLORY TO THE EMPIRE! We get our first sight of some slick new Chiss starfighter designs in this battle, and a pitched battle between opposing capital ships. Simply cannot say enough good things about this campaign.
5
Reviewed: 2026-09-28
Reviewed: 2026-09-28
A strong continuation of the excellent Embers campaign. Taking on a VSD with just a handful of T/A's is certainly a choice...
5
Reviewed: 2026-09-28
Reviewed: 2026-09-28
Excellent second act to the Embers campaign. Missions are well-balanced, with the occasional point-blank ambush by a squadron of Carrack-class cruisers sprinkled in judiciously for fun!
5
Reviewed: 2026-09-28
Reviewed: 2026-09-28
An excellent introduction to a new semi-canon universe of TIE Fighter. The plot is immediately convincing and engaging, the missions build steadily toward the new Imperial standard, and it immediately grips the pilot with a sense of urgency.
5
Reviewed: 2026-09-25
Reviewed: 2026-09-25
Solid battle. Tight dogfighting with an excellent story, as is standard for a Jagged Fell production. Dogfighting in the S/B and GUN in later missions is a little clunky, but it makes you think, scrape and claw to stay alive.
5
Reviewed: 2026-09-25
Reviewed: 2026-09-25
Solid story, solid combat, solid voice acting. No cadillacs of the stars here - just old-school TIE models. A well balanced battle.
4
Reviewed: 2026-09-25
Reviewed: 2026-09-25
Excellent battle. Docking a point for having a couple of "do nothing" missions, but overall, very engaging.
5
Reviewed: 2026-09-25
Reviewed: 2026-09-25
Magnificently done. The TFTC engine finally does the Sov the justice it deserves. Tough dogfighting throughout, and a solid story to boot.
4
Reviewed: 2026-09-24
Reviewed: 2026-09-24
An XvT twist on the old Money Train Heist episode. Decent challenge - flying T/I's without missiles against waves of Y/W and Z-95's with mag pulses. Solid little mission.
1
Reviewed: 2026-09-24
Reviewed: 2026-09-24
Decent concept, but the joke doesn't land. Hunting for the non-invincible containers... sure.
5
Reviewed: 2026-09-24
Reviewed: 2026-09-24
Standard gunnery training mission where the flag officers gamble on you. What's not to like?
2
Reviewed: 2026-09-24
Reviewed: 2026-09-24
XvT-F 165, a play in four acts:First minute: "that's a lot of hecking Y-wings all trying to kill a single TIE fighter."
Second minute: "oh, they were using ion cannons, fine, whatever."
Third minute: "I'm sure glad the rest of my squadron is on Meat Shield duty so I can actually fire on the ATRs."
Followed by five minutes of waiting for everyone to finish flying around at 40 MGLT.
5
Reviewed: 2026-09-24
Reviewed: 2026-09-24
Plus: convoy interdiction with an overpowered squadron of T/D and MIS. Plus: lots of waves of enemy fighters to run up your kill count. Plus: actually requires you to think and read. :-D
3
Reviewed: 2026-09-24
Reviewed: 2026-09-24
Good concept - a fair fight - but maybe an unrealistic balance of forces on either side. On medium, was able to take down all twelve X-wings in under two minutes, and the cap ships took care of themselves. Not much challenge here.
3
Reviewed: 2026-09-24
Reviewed: 2026-09-24
Decent execution of the "jack in the box" container inspection trope. Would have liked to perhaps get some warheads so as to have half a chance to take on the cap ships.
0
Reviewed: 2026-09-24
Reviewed: 2026-09-24
Utterly impossible, even on Easy. Your entire squadron leaves after destroying the platform. Enemy X-wings have advanced missiles and know how to use them.
3
Reviewed: 2026-09-24
Reviewed: 2026-09-24
An interesting concept - drive off an enemy frigate before it shreds your shuttle. Enemy bombers jump in to attack your mothership and make it interesting - but you won't really be participating in the main attack on the enemy frigate since you're in a T/I with nothing but missiles. Was very easy on medium - suspect friendly AI might have been a little too smart here.
1
Reviewed: 2026-09-24
Reviewed: 2026-09-24
Not much I can say to add on previous comments. Beatable in under two minutes. A confused mess. A mess that has been heated, and is now an even bigger mess.
1
Reviewed: 2026-09-24
Reviewed: 2026-09-24
In this mission, you will protect your frigate against a dozen Y-wings and a dozen X-wings. You will do it by yourself, because your wingmen do not respond to orders, and do not (apparently) know how to dodge regular concussion missiles. You will do it primarily with cannons, because you ALSO only have regular missiles, which are useless. This will take you a torturous fifteen minutes while waiting for your frigate to jump to hyperspace.
4
Reviewed: 2026-09-24
Reviewed: 2026-09-24
You're gonna want to bring the space bombs for this one. :-DFirst time playing, the enemy CRS rammed one of my ISDs, ending the mission. The second time around, we were ready.