Reviewed: 2022-11-13
I flew this one on hard, without cheats.
This battle does do a good job of introducing you to the 5 Experimental TIEs, their strengths and weaknesses.
It is quite simple in its execution, the missions themselves quite fast. Briefing is ok.
Where it falls a bit short, is, it is not fine-tuned on hard.
Player decisions are not rewarded in any way on hard. You just have to live with the fact that you are sitting inside a glass cannon surrounded by a lot of enemies, even though you are supposed to be the one with superior firepower.
Your best friend is not your shields. Your best friend, as is often the case in XWA is your "friends" who act as a meatshield, so you won't get cut into shreds by the gazillion rebel fighters shooting at you. Mission 5 in particular on hard is guilty of that. This is coming from a guy who likes challenging and difficult missions. Even the "tip" in M5 is to call for reinforcements!
In Mission5, even after you've managed to overcome a 26 vs 5 disadvantage, by then all your friends are dead and you have only two lasers and a fragile shield to overpower a Calamari Cruiser. On Hard, Calamari Cruisers cant have their turrets shot down until their shields are down. Well, the problem is, even when using smart tactics such as hiding behind the station to shoot at the Calamari, the rate of damage you are doing is not fast enough. As the shields of the Calamari are recharging constantly, you simply don't reach 0%. If the Calamari was a bonus objective I could live with it. But it wasn't. It was a primary victory condition.
It could have been fine-tuned a bit better on hard and reward the pilot good decisions and milestones within the mission itself.