Reviewer Rating Profile

Avatar for CPT Von Goosington

Captain Von Goosington (#55930)

Reviewer Average Rating: 2.6
Number of Battle Reviews: 272
4
Reviewed: 2026-09-12
Score: 4/5
Mission Description: Clear and concise
Briefing: Animated and clear
Objectives: Believable and achievable
Difficulty Played On: Easy
Multiplayer: 3
Wave Selection: Yes
Fighter Selection: Yes
Ordinance Selection: Yes (Partial)
Beam Selection: Yes (Partial)
Countermeasure Selection: No
Craft Flown: TIE/Sa, Xg-1, TIE/D
Bugs: Nil observed
Summary: Solid reimagining of the original battle into a multiplayer format with plenty of replayability. Difficulty is definitely scaled towards the idea of having 3 players in the mission.
1
Reviewed: 2026-09-10
Reviewed: 2026-09-10
Mission Description: Synopsis with humour
Briefing: Animated and clear
Objectives: Unbelievable but achievable
Difficulty Played On: Medium (1-4) Easy (5-6)
Multiplayer: Some (4 max)
Wave Selection: No
Fighter Selection: Partial
Ordinance Selection: Partial
Beam Selection: Partial
Countermeasure Selection: Partial
Craft Flown: Xg-1, TIE/Ad
Bugs: Nil observed
Summary: Just too goofy a plot for me. If you play this, I hope you like motion sickness and the missile alarm noise as you'll be hearing it a lot from A-Wings with Advanced Concussion missiles on Easy.
4
Reviewed: 2026-09-10
Reviewed: 2026-09-10
Score: 4/5
Mission Description: Clear story novel style preamble
Briefing: Animated and clear
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: No
Wave Selection: No
Fighter Selection: No
Ordinance Selection: Yes (Partial)
Beam Selection: Yes (Partial)
Countermeasure Selection: Yes (Partial)
Craft Flown: TIE/Ad
Bugs: Nil observed
Summary: Solid well made set of missions with a good narrative.
2
Reviewed: 2026-09-10
Mission Description: Clear novel style preamble
Briefing: Animated and clear
Objectives: Believable and achievable (with the exception of #4)
Difficulty Played On: Medium
Multiplayer: No
Wave Selection: Partial
Fighter Selection: No
Ordinance Selection: Partial
Beam Selection: Partial
Countermeasure Selection: Partial
Craft Flown: Xg-1, TIE/Ln, TIE/In
Bugs: Nil observed
Summary: Tries to do something interesting and different in mission 2, however 4 is such a pointless tramsmash it sucks the wind out of any work done prior.
2
Reviewed: 2026-09-09
Reviewed: 2026-09-09
Mission Description: Clear peramble
Briefing: Clear and animated
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: No
Wave Selection: No
Fighter Selection: No
Ordinance Selection: No (despite buttons being present)
Beam Selection: Yes
Countermeasure Selection: Yes
Craft Flown: TIE/Ad
Bugs: Nil observed.
Summary: Quick and easy plot mission thats designed (I assume to setup) the next mission in what should have been a TC Battle.
3
Reviewed: 2026-09-05
Reviewed: 2026-09-05
Mission Description: Clear storyline
Briefing: Animated and clear
Objectives: Believable and achievable
Difficulty Played On: Medium (Easy on #5)
Multiplayer: Yes (3) (Missions 3 & 5)
Wave Selection: No
Fighter Selection: No
Ordinance Selection: Yes
Beam Selection: Yes
Countermeasure Selection: Yes
Craft Flown: TIE/Sa, TIE/Ad, TIE/In, Xg-1, TIE/D
Bugs: Nil observed.
Summary: Somewhat interesting variety of missions, albeit 1 & 2 feel very filler. Humour lets it down a little somewhat for me but otherwise solid.
1
Reviewed: 2026-09-04
Mission Description: Vague humour
Briefing: Clear
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: No
Wave Selection: No
Fighter Selection: No
Ordinance Selection: Yes
Beam Selection: Yes
Countermeasure Selection: Yes
Craft Flown: TIE/Ad
Bugs: 1 Serious (See report)
Summary: Fairly simple 'kill 'em all' type mission let down a little by bad route plotting for capital ships meaning you're on a timer to complete the mission before your two friendly caps collide with each other and an over reliance on 'humour'.
3
Reviewed: 2026-09-04
Mission Description: Clear synopsis
Briefing: Clear
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: No
Wave Selection: No
Fighter Selection: No
Ordinance Selection: Yes
Beam Selection: Yes
Countermeasure Selection: Yes
Craft Flown: TIE/Sa
Bugs: Nil observed.
Summary: Enjoyable standard Cap Ship and Snubfighters supporting mission.
1
Reviewed: 2026-09-04
Reviewed: 2026-09-04
Mission Description: Clear storyline
Briefing: Animated and clear
Objectives: Believable and achievable
Difficulty Played On: Easy
Multiplayer: Yes (3)
Wave Selection: No
Fighter Selection: No
Ordinance Selection: No
Beam Selection: No
Countermeasure Selection: No
Craft Flown: TIE/Praetor
Bugs: See report
Summary: Disable the rival sqdn wargame type mission marred by some poor quality control leading to bugs making this frustrating to complete. One to avoid.
2
Reviewed: 2026-09-03
Reviewed: 2026-09-03
Mission Description: Clear storyline
Briefing: Animated and clear
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: No
Wave Selection: No
Fighter Selection: No
Ordinance Selection: Yes
Beam Selection: Yes
Countermeasure Selection: Yes
Craft Flown: TIE/Ad
Bugs: Nil observed.
Summary: 'Simulator' training style mission a little let down in my mind by the twist at the end. Otherwise good fun, including the simulated micro-jump
2
Reviewed: 2026-09-03
Reviewed: 2026-09-03
Mission Description: Clear narrative preamble
Briefing: Animated and clear
Objectives: Believable but unachievable
Difficulty Played On: Easy
Multiplayer: No
Wave Selection: No
Fighter Selection: No
Ordinance Selection: No
Beam Selection: Yes
Countermeasure Selection: Yes
Craft Flown: TIE/In
Bugs: Nil observed.
Summary: A nightmare of Y-Wings, Advanced Concussion Missiles and Aimbot YT-1300's on any difficulty above easy. One that has a lot of good ideas, but needs balancing.
0
Reviewed: 2026-09-01
Reviewed: 2026-09-01
Mission Description: Clear narrative preamble
Briefing: Animated and unclear
Objectives: Unbelievable and achievable
Difficulty Played On: Medium
Multiplayer: No
Wave Selection: No
Fighter Selection: Yes
Ordinance Selection: Yes
Beam Selection: Yes
Countermeasure Selection: Yes
Craft Flown: TIE/Assault
Bugs: One minor
Summary: Confusing, and simply unfun to play in my opinion. One to avoid.
3
Reviewed: 2026-09-01
Mission Description: Clear storyline layout
Briefing: Animated and clear
Objectives: Unbelievable and achievable
Difficulty Played On: Medium
Multiplayer: No
Wave Selection: No
Fighter Selection: No
Ordinance Selection: Yes
Beam Selection: No
Countermeasure Selection: Yes
Craft Flown: TIE/Ad
Bugs: Nil observed.
Summary: Solid 'capture the platform' type mission, let down a little by unbelievable support (really, a Neb B and VSD wouldn't launch anything beyond 4 TIE/Ins when ambushed?) and the appearance of the vat-born Rogue Squadron.
1
Reviewed: 2026-09-01
Reviewed: 2026-09-01
Mission Description: Clear storyline
Briefing: Animated and clear
Objectives: Unbelievable and achievable
Difficulty Played On: Medium
Multiplayer: No
Wave Selection: No
Fighter Selection: No
Ordinance Selection: No
Beam Selection: No
Countermeasure Selection: No
Craft Flown: TIE/Ad
Bugs: Nil observed.
Summary: Terrible 'humour' driven mission
3
Reviewed: 2026-09-01
Mission Description: Clear preamble
Briefing: Animated and clear
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: Yes (3)
Wave Selection: Yes
Fighter Selection: Yes
Ordinance Selection: No
Beam Selection: No
Countermeasure Selection: No
Craft Flown: TIE/Ln, Xg-1, TIE/Ad
Bugs: See report
Summary: Always good to replay the OG campaign and one of its best IMO battles. Minor issues with scoring (and unit placement) stop this scoring higher
2
Reviewed: 2026-09-01
Mission Description: Clear preamble
Briefing: Animated and clear
Objectives: Believable and achievable
Difficulty Played On: Easy
Multiplayer: Yes (3)
Wave Selection: Yes
Fighter Selection: Yes
Ordinance Selection: No
Beam Selection: No
Countermeasure Selection: No
Craft Flown: TIE/Ln, TIE/Sa, TIE/In
Bugs: See report
Summary: Always good to replay the OG campaign, however several minor niggling bugs lead to this being played on Easy.
3
Reviewed: 2026-09-01
Score: 3/5
Mission Description: Clear novel style preamble
Briefing: Animated and clear
Objectives: Believable and achievable
Difficulty Played On: Medium (Mission 03 on Easy)
Multiplayer: No
Wave Selection: Yes
Fighter Selection: Yes
Ordinance Selection: Yes
Beam Selection: Yes
Countermeasure Selection: Yes
Craft Flown: X-Wing, TIE/Ad
Bugs: See report
Summary: Interesting story driven mission series, albeit quickly over.
2
Reviewed: 2026-08-18
Score: 2/5
Mission Description: Clear narrative preamble
Briefing: Animated and clear
Objectives: Unbelievable but achievable
Difficulty Played On: Medium
Multiplayer: No
Wave Selection: No
Fighter Selection: Yes
Ordinance Selection: Yes
Beam Selection: Yes
Countermeasure Selection: Yes
Craft Flown: TIE/Ln
Bugs: Nil observed.
Summary: I appreciate this is a 'folly' so meant to be a bit silly and goofy, but really not one for my style of play I'm afraid. Wave after wave of Rebel craft with you by yourself.
2
Reviewed: 2026-08-18
Score: 2/5
Mission Description: Clear preamble
Briefing: Animated and clear
Objectives: Believable and achievable
Difficulty Played On: Medium (1st Mission) Easy (2-4)
Multiplayer: No
Wave Selection: No
Fighter Selection: No
Ordinance Selection: Yes (Partially)
Beam Selection: Yes (Partially)
Countermeasure Selection: Yes (Partially)
Craft Flown: Xg-1, TIE/Ad
Bugs: Nil observed
Summary: Workmanlike mission set with a good storyline tieing (pun intended) into the XWA storyline. Let down by an extremely mood souring second mission (constant enemy missile spam) and a lazy naming convention for some of the missions (final mission, everything is Blue making it hard to discern the threat level of things) lead to a lower score.
3
Reviewed: 2026-08-11
Score: 3/5
Mission Description: Clear preamble
Briefing: Animated and clear
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: Yes (3)
Wave Selection: Yes
Fighter Selection: Yes
Ordinance Selection: Yes (Partially)
Beam Selection: No
Countermeasure Selection: No
Craft Flown: TIE/Ln, TIE/Sa, Xg-1
Bugs: Nil observed
Summary: Always good to replay the OG campaign, however some minor issues with XvT (aimbot capital ships) made this a little less fun than usual.
2
Reviewed: 2026-08-11
Reviewed: 2026-08-11
Score: 2/5
Mission Description: Clear preamble
Briefing: Partially animated and clear
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: No
Wave Selection: No
Fighter Selection: No
Ordinance Selection: Yes (Partially)
Beam Selection: Yes (Partially)
Countermeasure Selection: Yes (Partially)
Craft Flown: Xg-1
Bugs: Nil observed
Summary: Workmanlike mission set with a good storyline, albeit what feels like a lot of filler and non-activity (missions 1 & 2 could be condensed into a single mission, and 3 & 4/ 5 & 6 into two solid XWA missions) and underpowered threat from the enemy.
1
Reviewed: 2026-08-11
Score: 1/5
Mission Description: Clear narrative preamble
Briefing: Animated and clear
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: Yes (4)
Wave Selection: No
Fighter Selection: No
Ordinance Selection: Yes
Beam Selection: Yes
Countermeasure Selection: Yes
Craft Flown: TIE/Ad
Bugs: See report
Summary: Buggy dogfighting mission scaled in difficulty terms for Multiplayer (AI wingmates on medium and above are as much use as a wiremesh watering can). One to avoid.
4
Reviewed: 2026-08-06
Score: 4/5
Mission Description: Clear preamble
Briefing: Animated and clear
Objectives: Believable and achievable
Difficulty Played On: Medium (1-3) Easy (4-5)
Multiplayer: Yes (3)
Wave Selection: No
Fighter Selection: Yes
Ordinance Selection: Yes (Partially)
Beam Selection: No
Countermeasure Selection: No
Craft Flown: TIE/Ln, TIE/Sa, TIE/In, TIE/Ad
Bugs: Nil observed
Summary: A good trip down memory lane, improved with multiplayer options and XvT functionality.
1
Reviewed: 2026-08-06
Reviewed: 2026-08-06
Score: 1/5
Mission Description: Clear preamble
Briefing: Partially animated and unclear
Objectives: Believable and achievable
Difficulty Played On: Medium
Multiplayer: Yes (Partially) (2)
Wave Selection: No
Fighter Selection: Yes (Partially)
Ordinance Selection: Yes (Partially)
Beam Selection: Yes (Partially)
Countermeasure Selection: Yes (Partially)
Craft Flown: TIE/Ad, Xg-1
Bugs: 2 minor (see report)
Summary: Unclear mission goals when in game that clash with the briefing, 'Vong' forces that are just standard rebel ships and aimbot capital ships. One to avoid.
3
Reviewed: 2026-08-04
Reviewed: 2026-08-04
Score: 3/5
Mission Description: Clear narrative preamble
Briefing: Animated and clear
Objectives: Believable and achievable (however, see summary)
Difficulty Played On: Medium
Multiplayer: Yes (3)
Wave Selection: Yes
Fighter Selection: No
Ordinance Selection: Yes
Beam Selection: Yes
Countermeasure Selection: Yes
Craft Flown: Xg-1
Bugs: Nil observed
Summary: Nice little campaign for three players. Anything less than this and you may struggle a little due to the threat (many fighters with 200% shields) and limited warheads (50% loadouts for protorps and missiles only) being scaled towards it being a set of missions with multiplayer in mind.

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