Reviewed: 2025-03-19
Overall, an enjoyable set of missions strung together with a coherent plot that is developed through them, very much in the spirit of TIE Fighter.
Mission 1: I feel like the hyper buoy should be at the same point where my squadron is jumping into to hyperspace at.
Mission 2: I think the rebel shuttle needs to be invincible; the story still works if they don't escape.
Mission 3: Even on Easy, the Immortal just gets completely wrecked by the multiple capital ships. I had to resort to using Unlimited Ammo, so I could take them down myself quickly enough before the Immortal would die.
Mission 4: I realize the corvettes need to not be disable-able for story purposes, but it's always a bummer to find that out after spending some effort trying. Maybe just make them start leaving right away and have their hyper point close to the station? Close enough that a reasonable attempt to disable them before leaving wouldn't be in time.
Mission 5: The conceit that I can't see the rebel ships on my sensors as soon as I jump in is a little weak; is it not possible to have them appear from the station after I scan it?