Reviewed: 2025-01-26
I appreciate the attempt at building a story, but it's unfortunate the battle can't make use of cutscenes between missions to do so, leaving the after-action screens to cover the information normally covered there, in the format normally used.
The battle feels like it builds to the penultimate mission, with the final mission just feeling tacked on. I get the fun of seeing the Sovereign in action, but maybe the story should have been constructed in such a way that we use it against what we've been fighting, rather than some nameless warlord all of a sudden. Ultimately, it robs the battle of any payoff, leaving the experience feeling somewhat empty.
Mission 4 seems designed with the expectation of using unlimited ammo. There is a reload craft, but it only has a few rounds of reloads before it flies home, not nearly enough to take down a SSD's shields BY YOURSELF. The other missile boats on your side follow the usual procedure of locking on to a target before launching, so, of course, all of their warheads just get shot down. I can appreciate it may be difficult to balance a mission like this, but just giving up with the caveat that unlimited ammo solves the problem is incredibly disappointing.