Fairly straightforward mission, protect shuttles and ISD, destroy enemy dreadnought, run down fighters (in a TIE/D). Again I could have been more efficient if I was in better practice. Good story and part of a series of missions. I'd play it again.
Very basic battle, only 1 mission a replay got me half again as high a score and a minute off of my time. If I rode my throttle harder and wasn't speeding the whole time probably could have saved a bit more time. FUN!
This was a fun arc of 5 missions, told a story, variety of objectives, choice of craft in several. Little tricky on the 4th mission, pick a gunship if running solo (as others have noted) so you can disable the transports before they hyper out of the area.
A lot more ship to ship combat than DB 2, need to take out fighters and then mop up shuttles and cap ships. A few annoying things at the end of a mission where one cap ship rammed mine and wrecked the mission but those things happen.
Great Battle but the wait times for boarding and completion of Missions 3 and 4 is ridiculous. Maybe there's a reason for this? Mines will take out the 2nd container in Mission 3 if you don't hurry, too.
Fun little mission, quite straightforward (your squad of TIE/In and ISD takes out enemy squad of XW and capital ship before they get you). Played several times.
As fun or more than the Preceding TC96, the mine-clearing mission is annoying, probably just because I'm fairly green, but otherwise very straightforward, silly fun.
I found this to be more fun than Free 1, straight dogfighting for the TI here. Again, good replay value by flying the other craft choices - gunboat or TA
Fairly straightforward mission. Destroy the platform, protect your VSD. Flying the bomber makes this easiest. I struggled flying the TI, didn't try TF. Replay value for sure.
Absolutely bonkers set of mission objectives. Comedy and in-jokes? Of course! These things are necessary from time to time. Even though these were fairly easy missions, dodging the TIE-A in Mission 9 took some doing and 10 was a puzzle to me, too before I figured out to just assist with the destruction of the CPOPOD myself. 6 and 7 required some careful and fast flying, too. Off-the-wall design but fun. I may come back to it someday.