Good set of missions. It was nice to see someone use Dinari's Casino in the game, as well as the Interceptor fighter and a new Capital ship I have never seen. Got to install my first WAV pack and it was very easy! Nice to see some people make them! All in all a good mission Battle. Good solid story line.
A well-produced and thought-out battle. I like every element of it. It was a step by step process of a diplomatic negotiation process, and all the missions were great in showing each different part per mission. Brilliant! Would definitely play again! The mission briefings and story were really well done. I could only hope my first mission I create would be half this good. Thank you!
I give this a low score for a couple reasons. In M3, you literally wait over 12 minutes plus ( didn't time it) for a bunch of ships going to resupply another ESC. I walked out of the room and played with my dog, got dinner started, etc. Just parked my fighter and waited. M2 was a similar wait. M4 was just 8 SPEC MIS blowing up a massive amount of platforms, shipyards, and ships... which was done in less that 7 minutes. I could have done 2 more whole battles in the time it took me to do this 4 mission battle.
Parts of this I liked, and some I didn't. My favorite part of the SSD was in the 4th mission when it took on a small amount of Capital ships while we were dogfighting. Other than that, could have used a SSD much better since this is my first mission seeing one. I did like the story line of chasing the MOD/FRG through multiple missions, just the story line was a little basic. But I liked it. Not bad. Being in an unshielded TIE Interceptor for the first 3 of 4 missions was good practice for me learning to fight without shields, both dogfighting and against Cap ships. Tons and tons of fighters. We have 12 friendly TIE/INT in 4 squads of 3, and Assault Gunboats.
I enjoyed these missions. They were simple, good dog fighting, good variety in different missions. Good use of the cap ship Venator from the Clone Wars. Nice to see that and a Star Destroyer in the same mission/timeline. Would definitely fly again. Missions ranged from resupplying a warship to taking on fleets and destroying bases. Check it out. I may even try on a higher difficulty.
I give this mission a 3. I thought it was better than a 1.8. Sure, it could be tweaked a bit. But the last mission I played had 18 fighters along with you which is overkill. I liked the diversity in the missions; some repair, some disable and capture multiple types of ships, destruction. I thought it had it all, and not overkill on a million fighters everywhere. Not bad for sure!
This had a pretty good story to it. Tons of wingman and friendly fighters makes taking out Capital ships very easy, but all the missions were interesting. Mostly using a UNSHIELDED TIE Interceptor and did much better than I thought I would. Just stay away from Cap ships. Will play again someday.
There were only 6 fighters to destroy, then sat around for 17 minutes waiting for Carmen which never appeared at all in the mission. Was unable to complete it. So you are supposed to let the enemy M/CRVs disable the Star Destroyer, but destroy their fighter compliment? That makes zero sense. Tried the mission many ways and was still unable to pass.
I really like this mission. Starts out as a dog fight and destroy platform, but then a Dreadnaught arrives. But the Star Destroyer is your best backup. Would not have won the mission without massive help from that Star Destroyer. But im not the best pilot so worked for me. Thats how I like missions. I like to look over and see Capital Ships slugging it out and pop off a couple shots when I can. The mission penalizes you for using reinforcements, but that might just be me cause I like the battles the bigger the better.
Not a bad idea. Just a couple things. Could have been less confusing with them all being rebel style ships. The capital ship battle was cool but again both Calamari Cruisers. A lot of Bwings was cool till the end when it took literally all 8 of them to take out one Awing. I liked how people put space stations close together, and capital ships in them. This mission the cap ship came out and fought. I liked bits and pieces.
Very very long. Could have been shortened. The ending was meh. Just 12 Xwings to destroy that pretty much did myself with one other friendly fighter. No capital ships to engage and go after. Just dogfighting.
Has potential. I just think Heavy Rockets should be BANNED!! I was able to takeout a WHOLE FLEET by myself in Mission #4. CHEATS SHOULD BE BANNED! I never use them, or knowhow to, so when everyone even senior staff write reviews on missions saying they use full cheats, I tuneout of the posting.
This mission had good potential, just needed a little more time and less missle boats. A variety of craft would have been better. I really like the stream lining of the 3 shuttles flying back and forth to the mission in Mission #3. Wish I could do it that good.
Not a bad mission. I am against using heavy rockets, but thats just me cause I think that a squad of 3 can take on Capital ships with ease on one pass and theres no drama to capital ship engagements. But I do like everything about the mission, them cornering the SD, having to get the Interdictor, waves of fighters. You rarely see reload craft anymore, which I thought was nice.
Very easy mission. Just straight in, take out 3 waves of fighters, then attack a station. I guess I am not into the ship patches. Tailor made for someone who wants to work on gunnery skills.
This was a great mission! I like that you can edit and have the Secret Order guy pop up to give you instructions. Nice multi pronged mission and good variety. Will definitely play again!
Great mission. Lotsgoing on. Slipped in a couple of flights of XWings that WILL take out your SD if you dont pay attention. Good combat situational awareness mission with lots of moving parts. Inspection of craft as well. Lots to keep track of!
Love seeing a fleet of Star Destroyers in a mission. But they didnt really add anything to the mission. The 5 capital ships that the Rebels brought in got tore to ribbons in just 4 minutes. Heavy rockets should be banned! This would be better if it was just set up a little differently.
Way too many Imperial fighters. Had I not went after the Ywings coming from the Dreadnaught, I would not have even gotten a shot off at another target. No offense, just a little overkill on the friendlies.
This has been my favorite mission so far. Lots of dog fighting, enemy capital ships, and lots of targets to choose from. Very involving! Then you go on to destroy 2 factories and asteroid laser batteries. Intense from start to finish if you wanna pass the mission with limited craft losses. Keep your eyes open!
Amazing mission. Well thought out and all of the messages, briefings, and screens were really well done. My favorite mission I have played so far in all 4 games.