Reviewed: 2010-01-18
I feel like I'm being a little harsh, but I'll justify that. The first thing I want to convey is the whole time travel thing is overused. Every mission creator is guilty of having either tried it or thought about it, since it can potentially lead to an amazing battle... But sometimes creators simply tend to rush things, make the missions just not fun, because their plotline is so solid that they think they don't need something new and exciting. This is the case for this battle, as you are submerged into a crisis with an informant from the future. However, the biggest plot twist is in mission 5, when you accidently pull rebels out of hyperspace with your INT. You get to partake in very basic capture operations, demining, and who could forget the mandatory eternal last mission, which if you actually have the stamina and will to fly without cheats on Hard, you are simply met with a thundering wave of "*BEEP BEEP* MISSILE WARNING KEY TO TARGET!?" Every ...about 5 seconds. Not my idea of fun, or of a challenge...Which leads me to judge that this battle's difficulties weren't properly gauged, or tested (see bug report if it's still there). In one mission you're in a GUN vs. an ISD, a TIE Advanced Squadron and a T/I Squadron both with advanced missiles, in the next you have a missile boat with just a CRS with rebel fighter complement and 20 heavy rockets. There is no balance, there is no fun, this is simply filler for the mission compendium, classic EH TIE TC battle, which is a nice way of saying it's bland and unoriginal.