Reviewer Rating Profile

High Admiral Frodo March (#5956)

Reviewer Average Rating: 3.5
Number of Battle Reviews: 102
4
Reviewed: 2005-05-15
Reviewed: 2005-05-15
A very good mission again by Fahrer, however some Missiles would have been nice...It was a bit easy and long. Still, excellent work, and I enjoyed it.
2
Reviewed: 2005-05-15
Reviewed: 2005-05-15
Meh...Poor Locke finished this one extremely quickly, it was pretty damn buggie, now its fine though...just not all that fantastic ;P Locke will make better.
3
Reviewed: 2005-05-15
Reviewed: 2005-05-15
Defenetly the best of the Praetorian Elite Series, I'd give it a 3.5 if I could but it just lacks that extra little bit for me to give it a 4.
3
Reviewed: 2005-05-15
Reviewed: 2005-05-15
Nothing too brilliant with the plotline again. However its flyable and bugless so I enjoyed it.
3
Reviewed: 2005-05-14
Reviewed: 2005-05-14
The Plotline was ok, the design was ok...Not all that extravagant and amazing, but it gets the job done.
4
Reviewed: 2005-05-07
It was extremely confusing for me to give this a fair review...You see, its a brilliant battle, toppled with some magnificent plots and VERY talented mission designing skills. HOWEVER, its just about the hardest thing you will ever fly on BoP. Other then that I'm a firm believer that Kate was extremely easy on Kiru, I must've accidently killed her 8 or 9 times while I flew this...If my best friend defected, I'd shoot him in a second :P I guess she's just not as evil as me...yet. Also, this battle had some good technical points, namely the engine assembly exploding, and the shields for the Sats (although they made me so mad I punched the screen repetitevly and hurt my knuckles...ow). In addition the missions are fairly long, however at the end you're met with a nice short reward. Be vigilant, the goals aren't very obvious in every mission, we at TAC attempted to add a bit more detail into the mission goals but their slightly vaguer to what the average TC pilot is used to. This battle is something worth flying.
3
Reviewed: 2005-04-24
This would have been a 4, its almost a 4. I debated it alot weither or not to give it a 4 but it simply lacks a bit of organisation amongst the Rebel craft. It seems a bit chaotic when they enter the combat area, not that its a bad thing but it lost just that bit for me to give it a four. Also, its a bit fast, 3 minutes is good for a mission in a battle, but in a free I like em a bit faster. Nonetheless, its a very good mission and it was bugless which is good considering the time restraints. Another very well made mission by Ric, good job!
4
Reviewed: 2005-04-24
Reviewed: 2005-04-24
Another excellent mission from Mouse. It was elaborate and it depicted our Fleet Commander very well, I enjoyed this mission and it was very, very well designed.
4
Reviewed: 2005-04-24
Reviewed: 2005-04-24
Very good mission. Well balanced and I liked the plotline, its big and filled with stuff. However, the MIS could have targeted the INT first :P
5
Reviewed: 2005-04-23
Reviewed: 2005-04-23
I just loved it. It had simply the best plotline I've seen in TIE this year, or even in 2004. This is a true battle, you fly REAL fighters and the Briefing officer is hilarious. I love this battle, great work Fahrer.
3
Reviewed: 2005-04-22
Reviewed: 2005-04-22
Not a bad battle at all. Its only a 3 because its a bit plain. However, its got no bugs so thats always a plus.
4
Reviewed: 2005-04-22
Not a bad mission at all. Its a tad difficult but I'm not much of a TIE go getter. I loved the humour around it.
4
Reviewed: 2005-04-10
Reviewed: 2005-04-10
A very well designed, bugless mission. I really enjoyed the realism that is offered with the battle, the strike cruiser really helps to give us the impression.
3
Reviewed: 2005-04-10
Reviewed: 2005-04-10
The only thing preventing me from giving this a 4 is that it finished in 45 seconds. I wish that there were more goals.
3
Reviewed: 2005-04-10
Much better sequel. It had a variety of missions at the very least. However it just seems that the creator has yet to master AI to perfection. Some fighters were just too dumb.
2
Reviewed: 2005-04-10
Too simple for me to give it a 3...the plotline and the missions themselves had these repetitive simple orders and goals. Overall, at least its bugless. Keep working on it Chris.
5
Reviewed: 2005-04-01
Reviewed: 2005-04-01
Giving this battle a 0 is a mark of absolute jealousy. In addition, who the hell rates a battle because it wasn't as good the second time?..All good plotlined battles suck the second time. Everything sucks the second time! This battle was the single most best TIE creation feat of all time. Period.
4
Reviewed: 2005-03-27
Good solid mission. At first I was a bit bummed about the unlimited waves...but in the end it was a good simulation of what an MP match would be between the two squadrons. If this could be converted to MP and the two squadrons could use it to battle out a comp. It would be wonderful. Nice to see the Axis back in action aswell.
4
Reviewed: 2005-03-27
Reviewed: 2005-03-27
Wow, I loved the fortress, I loved the missions concepts. The ONLY thing that is preventing me from giving this battle a 5 is that I don't like ship orders that are "wait". Other than that, it was near perfect. Excellent work Mike
4
Reviewed: 2005-03-26
Reviewed: 2005-03-26
It's ok I guess.
3
Reviewed: 2005-03-26
Reviewed: 2005-03-26
Yes Gidda, Dolsar, right you are. Unfortunately reviews are half the creator and half the battle. As for the battle itself it was one of the few DB battles a TCer like myself understood so I'll give it a 3. The creation wasn't flawed, and nearly bugless.
4
Reviewed: 2005-03-25
Reviewed: 2005-03-25
I thought it funny. Stuart either shows us talent, or determination to build TIE with this. Please keep in mind that some ships have hold steady orders, I opted not to change this since it seemed to be what the creator intended it to be. Excellent battle.
4
Reviewed: 2005-03-15
The ISD and VSD speeding around in circles isn't a bug. It was intentional and I think it looks cool, hence, the 4.
3
Reviewed: 2005-03-14
Reviewed: 2005-03-14
Not bad at all, although it was a bit different from the first one which I enjoyed more.
3
Reviewed: 2005-03-14
I liked it up until the TIE Bombers...They just turned me off for some odd reason. However I liked the disabling the ATR idea.

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