3
MAJ Jagged Fell III
Reviewer's rating profile
2024-12-17
Ran for RtF with full cheats and on easy. Simple and quicker than TIE-CD 1 but still not fun to fight in a transport. Still not in love with the story but it isn't basic at least
2
CM Benji Tandor
Reviewer's rating profile
2023-02-07
Gameplay's much the same as the previous battle, only with less waiting around. Still very tedious, even with a fun story !
My twenty-ninth battle in the TIE Corps.
1
GN Triji Boliv
Reviewer's rating profile
2022-07-20
Slightly better than the previous battle, not quite as much sitting around. I really like the idea of flying a TRN and the variety that it introduces, but to do so just so to dogfight starfighters in a craft horribly ill equipped to do so is frustrating. The Fly Transports patch could have been much better utilized.
2017-07-30
the transport 1-4 in mission 5 somehow gets destroyed by itself without an enemy. It probably crashes into something, making the mission impossible to complete. This happens on easy and medium.
Battle Total: | 187,969 | FA Pickled Yoda | 2016-06-06 |
---|---|---|---|
Mission 1: | 31,931 | CM Benji Tandor | 2023-02-07 |
Mission 2: | 55,156 | FA Pickled Yoda | 2016-06-06 |
Mission 3: | 43,467 | COL Phalk Sturm | 2020-08-08 |
Mission 4: | 42,033 | FA Pickled Yoda | 2016-06-06 |
Mission 5: | 40,362 | CM Benji Tandor | 2023-02-07 |
(of available records)
1 | 187,969 | FA Pickled Yoda | 2016-06-06 |
2 | 177,668 | CM Benji Tandor | 2023-02-07 |
3 | 146,097 | COL Phalk Sturm | 2020-08-08 |
4 | 96,141 | HA Plif | 2016-04-25 |
5 | 74,491 | GN Coranel Both | 2016-03-08 |
6 | 69,903 | HA Ender mBind | 2016-02-14 |
7 | 64,060 | GN Mark Schueler | 2016-02-11 |
8 | 54,603 | HA Anahorn Dempsey | 2016-02-07 |
9 | 48,210 | FA Xavier Sienar | 2016-01-26 |
10 | 11,343 | MAJ Wolve Excelsior Berkana | 2022-07-16 |
This battle has been flown by 19 pilots a total of 19 times.
HA Anahorn Dempsey - 2016-02-07
CM Benji Tandor - 2023-02-07
GN Coranel Both - 2016-03-08
GN Elwood the Brave - 2022-10-27
HA Ender mBind - 2016-02-14
COL Gyssler - 2017-09-19
AD Hav Antiel - 2017-12-06
MAJ Hermann - 2020-10-13
MAJ Jagged Fell III - 2024-09-20
MAJ Kazraran - 2023-01-14
MAJ KEBLAOMEGA - 2024-03-11
GN Mark Schueler - 2016-02-11
COL Phalk Sturm - 2020-08-08
FA Pickled Yoda - 2016-06-06
HA Plif - 2016-04-25
COL TheBlackxRanger - 2023-08-07
GN Triji Boliv - 2022-07-20
MAJ Wolve Excelsior Berkana - 2022-07-16
FA Xavier Sienar - 2016-01-26
TIE Fighter Custom Missions Title : CDNG: Paper Round II Author : CEO/WO Ender mBind/CDNG/FAC Broadcaster (endermbind@gmail.com) Platform : TIE Fighter Number of missions : 5 Medal : Your first CDNG Pay Check Required patches ----------------- 1. Emperor's Hammer Ship Patch for TIE 2. Fly Transports patch for TIE 3. Enforcer Picket Ship for TIE Installation instructions -------------------------- The Battle1.lfd replaces your original file, so back it up! 0] Make sure you have the EH Shippatch for TIE installed. - Download and install the Fly Transports patch for TIE according to its own instructions. - Download and install the Enforcer Picket Ship patch for TIE according to its own instructions. 1] Double click the .EHM file, the EH Battle Launcher will install the battle. 2] Check the Misc folder in your TIE one for additional material like patches, sounds etc. 3] In EHBL, go to the Game menu, TIE Options, and Enable Transports. 4] Press the TIE Fighter button to start TIE and fly the battle. 5] Create a new pilot for the mission based on your name or PIN and the mission number. For example, SL Stele playing Free Mission 80 would make a new pilot file named "StelFM80." or a Pilot with PIN 2883 playing Free Mission 69 would make a new pilot file named "2883fm69" THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Description ----------- This battle is about the "Corporate Division News Group", which makes newspapers. In this battle you get to deliver these:) Story Line ---------- ((This is a continuation of TIE-CD1, which was 4 missions long.)) MISSION 5: "CDNG: VSD Warhammer" When we arrived at Phare III, we split the convoy up into its separate destinations. One of these destinations is the VSD Warhammer, the Corporate Division Flagship. The Command Staff always wants to receive the "Galactic Inquisitor" first, but then again: they pay our wages - so why not? The VSD Warhammer is escorted by the CD elite squadron, Core, which specializes in test flying the newest Science Office creations. With them in the area you should have no problems might the NR-SSF forces try to pull a stunt again. MISSION 6: "CDNG: Rescue Freighter" While you were delivering papers to the Warhammer, the freighter CDNG-BW 2-1 was on its way to Nova Shipyards for its own delivery. At a hyper point it had to cross it was apparently ambushed by NR-SSF Shuttles and captured. You are sent in immediately to recapture it before it hypers out to an unknown location and we loose track of it. The plan is for our first three Transports to provide cover while number four recaptures the freighter. The moment we have more transports ready these will be send in to help you along. Do not forget to help disabling the freighter so it doesn't hyper out before we can catch it. MISSION 7: "CDNG: Rescue Transports" Two of our Transports also got themselves captured by the duke's forces while on their way to deliver the paper to the iBank. The plan is practically the same as before, only more speed is required, as the Transports will reach their hyper point a lot more quickly then the freighter did. As such speed is of the essence in this operation. Apparently the Duke Perlemian doesn't give up lightly and just won't just let us do our paper round. Strangely he is set on capturing our cargo... probably so his own papers can use the articles as their own, or print on the recycled paper. Do not underestimate his efforts; it seems like he has put an entire Battle group on the case... And as businessmen we're not exactly equipped for this type of combat. MISSION 8: "CDNG: EPS Arkenstone" The Cosmic Holonet Corporation designs, builds and maintains Holonet services for EH units and offices. It is lead by CEO Johann Glorick and based on the EPS Arkenstone. As one of the older Corporate Division corporations its shares are a pretty steady and safe buy, unlike our own CDNG ones - which have been dropping all day. We are going to deliver newspapers to the Corvette Group "Annex" of the CHC. Since we are weary of more NR-SSF attacks, which lower our share value, and cannot get TIE Corps support at the moment, we will run this like a semi-military operation. Team One, which includes you, are on escort while Team Two delivers the papers. MISSION 9: "CDNG: EPS Accession" It was a lot of trouble but we finally got to our last delivery. Our shares are on the rise again as a result, which protects us from a hostile take over... by for example the Duke Perlemian - which might have been his plan all along. We still can't get TIE Corps support so you and Core Squadron will be our defense against any more attacks by his forces. The Fleet Imaging Corporation is a collective of artists that is responsible for most of the holographs and advertising graphics you see in our newspaper and other media outlets. Its CEO is Monsh Fesou and the net worth of the entire corporation is about 1.2 million IC's... As you can see they have been doing well for themselves... This explains their large order of newspapers this morning.EO/TCH Ender mBind/HARA/CDNG/FAC Broadcaster BoM/CDM/MoA {CDBASE} Series information ------------------- Version: X-W 1.0 Release Date: 18/jan/2003 Version: XvT 1.0 Release Date: 10/nov/2004 Version: TIE 1.0 Submission Date: 24/jan/2009 Release Date: 24/jan/2016 (Severe corruption of mission files prevented a timely release.) Roster ------- Abbreviation: CDNG Description: CDNG keeps a close eye on all happenings in the Emperor's Hammer and reports on them in a regular newspaper. Net Worth: 0 Total shares available: 0 CEO: WO Ender mBind Detachment: CDNG Commander: TBA Engineers: JNR Guardian_Almasy AST Maximiliaan Kwaad AST Aurelius Erasmus AST Janus Praij AST Fritz von Stukart Updates -------- 05/02/2004 - Changed to Tour of Duty 1 - Fixed errors in readme.txt (Now 9 missions) - Fixed spelling in briefings - Added .LFD files for battle selection and "cutscene" - Added transport patch to try and fix problems SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign 05/11/2004 - Copied data over to to TIE - Added Global Groups - Added global goals (global group/unit related) - Added custom goals tags - Made orders refer to Global Groups - Adjusted arrivals - Added .lst files - Adjusted readme.txt - Adjusted patch.txt - Adjusted updates.txt - Added difficulty settings - Filled all radio messages to 12 - Replaced FRTs representing a FAC for a FAC - Replaced ISDs representing an EPS for an EPS - Replaced ISDs representing a VSD for an VSD - Replaced T/A for TIE Advanced X1 - Filled out to 64 objects on asteroids SCO-TCT-TCS/FA Ender mBind/CS-10/SSSD Sovereign 01/24/2016 - Split the battle into 2 separate battles as it was already laid out to be. - Set battle ID in the LFD for battle 2 to "1" to avoid BSF issues. - Removed references to the unused TIE x1 patch and added the required Fly Transports patch info. - Fixed debriefing message errors in missions 3 and 5. Hint messages previously showed up upon a successful mission. - Fixed minor spelling and grammar errors. TAC/RA Xavier Sienar/CS-6/VSDII Sinister 01/30/2016 - Standardized the readme.txt and removed other text files. TAC/RA Xavier Sienar/CS-6/VSDII Sinister