Quick FCHG points this battle is not...The times and distances in the first three missions need to be reduced by a factor of about ten. Great story, and well told within the missions.
This was the first user-made battle that I've ever played for any game, so I don't know how the plot compares to others. I personally didn't like the story for reasons already mentioned in other reviews. I played on medium mode and the only way I ever died the entire battle was because I was not used to the speed of the high performance Ties and I would crash into ships. Taking out the cap ships was simple enough; space bomb, reload, repeat. I tried it on hard mode but got shot out of the sky before I even got a chance to toggle the cockpit graphics off. Having dedicated "player-killer" FGs is not my idea of making a mission more challenging. And enough has already been said about the last mission. I have yet to design anything better, though. :)