3
AD Locke Setzer
Reviewer's rating profile
2025-07-21
A bit too much lasering down capital ships for my tastes (right off the bat in Mission #1 too). That combined with a ship limit bug (see Bug Reports) at present brings it down a bit. Still, definitely a solid X-Wing battle worth playing!
5
LCM Marek Ny`Irfa
Reviewer's rating profile
2020-09-11
I really enjoyed flying this one. It has quite a decent plot and sports mission of a good variety. They are also quite well balanced without the neverending waves of fighters nor superior friendly force. Perhaps it could use a bit more variety on the field of craft you pilot. Still a decent battle!
2025-07-18
Can verify the CRS Bismark bug in Mission 3 and provide context: the Bismark is not arriving because the ship limit is being hit. Attacking Y-W Rogue triggers the arrival of additional ships, which when combined with other ships arriving in the first minute, makes it so there are too many ships for CRS Bismark to arrive.
Work-arounds include avoiding attacking Y-W Rogue until the first FRG is destroyed (or any other ally ship) or sending one or both of your wingmen home to start the mission.
2024-05-10
Mission 3 includes a win condition for Cruiser Bismarck to arrive, but this ship did not arrive even after mission timer expiring and all enemies defeated, with no indication in the mission or the briefing for what, if anything, is supposed to trigger its arrival
2022-09-05
Readme says to fly this with under the Tour of Duty missions. After the first mission I immediately finish the battle and no further missions are flyable. At the same time, my pilot file did not receive credit for completing the mission and I am unable to access follow on missions in the battle. X-Wing 98(?) version from GoG.
| Battle Total: | 195,638 | MAJ Vanguard88 | 2025-09-08 |
|---|---|---|---|
| Mission 1: | 24,430 | MAJ Vanguard88 | 2025-09-08 |
| Mission 2: | 24,614 | MAJ Vanguard88 | 2025-09-08 |
| Mission 3: | 31,184 | MAJ Vanguard88 | 2025-09-08 |
| Mission 4: | 58,490 | VA Zósite Kónstyte Styles | |
| Mission 5: | 35,410 | MAJ Vanguard88 | 2025-09-08 |
| Mission 6: | 43,171 | MAJ Vanguard88 | 2025-09-08 |
(of available records)
| 1 | 195,638 | MAJ Vanguard88 | 2025-09-08 |
| 2 | 141,428 | LCM Marek Ny`Irfa | 2020-09-11 |
| 3 | 134,795 | LC andr3 | 2022-10-26 |
| 4 | 125,780 | AD Locke Setzer | 2003-08-11 |
| 5 | 100,513 | HA Anahorn Dempsey | 2014-12-03 |
This battle has been flown by 20 pilots a total of 20 times.
Notes for installing this Battle -------------------------------- 1/ Copy the *.xwi, *.brf files of the custom battle into your "Mission" and (if you got XW95) "Classic" folder. 2/ Create a new pilot for the Battle based on your name and the Battle number. For example, SL Stele playing EH Battle 80 would make a new pilot file named "Stele80." 3/ Fly Battle as first 6 mission of TOD 1! Emperor's Hammer Battle Center - http://www.tiecorps.org/battles/ ----------------------------------------------------------------- Modified for Project Phoenix (May 25, 2000) by FL/CPT Wlodek/Pi 2-1/Wing VIII/ISD Colossus
Infiltrator Wing Battle 19 Karana Infiltration (X-wing CD and disk versions; Battle Two of Karana Takeover Campaign) Plotline by IWTAC/EM Proton Mission construction and briefings by Echelon Marshal Proton and Brigadier General Dwx-jio INSTALL NOTES: Use of XCD or XCDR utilities necessary to run these missions in X-wing CD. For use in X-wing disk version or in the X-wing Collectors Series edition, just back up your original mission and briefings files and place the Karana mission and briefing files in the directory of your choice. Use the same briefings for both versions; in the disk version, the B-wing is replaced by the Y-wing. BATTLE PLOTLINE: Establishing a network of supply and repair depots, listening posts, training platforms, and defense and full assault staging bases is the next job for the IW's prosecution of the command's iron will in our new sector. Trouble is, the Rebels operating out of the Minos Cluster don't want to see us succeed. In fact, they are trying to drive us out of the area before we become fully entrenched. Mission 1 – Our expert interrogations of the captured Warlord Na’Sala revealed much vital information about what the IW will face in gaining hegemony in the Karana system. First, we must deal with a major problem. A Rebel prison camp has been uncovered just inside Karana space, thanks to Nar’Sala’s ravings. The mobile camp consists of several mothballed capital ships. Rebel warships are nearby, too, taking advantage of the hidden location. We must disable the prison ships to recover any of our personnel who may have been taken there after recent campaigns. We also must drive off or destroy the enemy warships and their starfighters. Mission 2 – The IW is setting up its own prison camp, using the craft captured in the previous mission. Supply craft are entering the area to deliver materiel, stormtroopers and weaponry for the new prison camp network. IW starfighters must oversee these operations. Mission 3 – A new repair depot and listening post just established by the IW in a forward location of the Karana system has been under sporadic attack and the starfighter squadron billeted to protect the installation has been worn down. Your X-wing Panther group is being sent to reinforce the protective operations. Mission 4 – Warlord Nar’Sala escaped before he could be executed. He killed a guard, stole a shuttle and ran to his Rebel cohorts. He of course spilled his guts, and now the Rebels and Gunrunners’ forces are launching an all-out assault against our forces in the area. The Bismarck and Saratoga must be saved! Mission 5 – Nar’Sala, his forces bloodied by us in the recent mission, is trapped in a disabled corvette, and our starfighters are being launched to take him out. That’s right, this time we just kill him. He is of no interrogation value now. But first you have to break through his heavily armed escorts, which consist of a B-wing group, an X-wing group and several other heavily armored corvettes. Plus, we just intercepted a transmission that indicates two flights of an A- wing squadron have been summoned as well. Mission 6 – Your X-wing squadron is on picket duty near an asteroid cluster near shipping lanes the IW needs to keep an eye on as Karana infiltration operations continue. Suddenly several Gunrunner cargo craft hyper in near the asteroids, fleeing from IW forces in another nearby sector. You move in for the kill, the final step in clearing the infiltration zone for the IW. But two corvettes also arrive, as do a squadron of captured Imperial Gunboats being used by the Gunrunners. "THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY, ELEMENTS TM & (C) LUCASARTS ENTERTAINMENT COMPANY."