XWA-F 117: TIE Fighter: Demonstration

Battle Information

Game platform: X-Wing Alliance
Missions: 1
Release date: 2005-05-20
Last updated: 2012-11-03
Creator:

HA Ender mBind

Average rating 3.3
Reviews: 7
Bug reports: 0
Times completed: 68
Patches used: None
Comments:

XWA port of first TIE mission ever made! Check readme.txt.

Should work for all versions of X-Wing Alliance.

Battle Reviews

A fun quick mission whose primary goals are VERY easy and quick, but which has a lot of optional enemies that can be quite challenging to defeat in a T/F.


Despite some of the other reviews, I enjoyed this one! It was fun to play, with some scope to earn more points, depending on how long you wanted to hang about for. Seems ideal for a small squadron competition mission, in respect to points and play-a-ability. Recommended.


A great XWA adaptation mission; it's quite a bit annoying at times, as your wingmates are erm...NOT cooperative at all, even when you're trying to save their skins. They also decide to not be useful against some craft, and kill others within 2 seconds. After they're "regrettably" destroyed, though, the mission is fairly fun.


Ok it was pretty easy to accomplish and fun. Just remember not to shoot at point blank as containers' explosion will damage your fighter.

Didn't go beyond the primary goals so I can't further comment.


Very weak. Played on medium, no action whatsoever. The T/Bs shoot down one container and then start doing loop-di-loop. Why have them at all if they're not gonna do anything useful?


Yes,bravo ,finally a mission with this old good T/F ,a change of the semi-eternal T/D; and is much more of a weak enemy for fight all Rebels finded in this mission.Again bravo


Its rather easy. But its like, the first ever TIE mission converted. Since its important to have these kinds of historic missions on the compendium, it deserves at least a three. Besides, its always nice to fly a TIE Fighter, and it gave the TAC a break from the 'kill 1 bzillion' craft missions.


Battle Bug Reports

There are currently no open bug reports for this battle.

High Scores

Mission: 14,512 LC Rando 2017-09-30

Top Ten

(of available records)

1 14,512 LC Rando 2017-09-30
2 6,967 LCM Danel 2005-05-25
3 1,937 CPT LQC-75-3 2021-11-09
4 1,852 COL Gyssler 2018-12-07
5 1,184 GN Coranel Both 2016-12-07
6 1,001 GN Rancorous 2005-06-03
7 907 HA Pete Mitchell 2017-09-29
8 672 RA Nutrientman 2005-05-29
9 533 CPT Nova Discordia 2023-06-27
10 507 CPT Von Predator 2005-06-12

Battle Completion Statistics

This battle has been flown by 62 pilots a total of 66 times.

X-Wing Alliance (SP) Mission

Title:		 TIE Fighter: Demonstration
Missions:	 1
Author:		 SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign
		 (mindb_ender@hotmail.com)
Storyline:	 David Wessman and David Maxwell of Peregrine Software.
Game Platform:	 X-Wing Alliance (all versions)
Ships:           TIE Fighter
Difficulty:      Tricky

THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.

Installation 
------------
The Mission.lst replace your original files, so back those up!

1] Double click the .EHM file, the EH Battle Launcher will install the battle.
2] Check the Misc folder in your XWA one for additional material like patches, sounds etc.
3] Press the X-Wing Alliance button to start XWA and fly the battle.
4] Create a new pilot for the mission based on your name or PIN and the mission number. 
For example, SL Stele playing Free Mission 80 would make a new pilot file named "StelFM80." 
or a Pilot with PIN 2883 playing Free Mission 69 would make a new pilot file named "2883fm69" 

Description
-----------
This mission is the elusive "TIE Demo" mission, that was part of the flyable demo of 
TIE Fighter and is in fact the first TIE mission ever made, but also in storyline:
It happens just before the first mission of Battle 1 (and the Battle of Hoth) and is 
Mareek Stele's first actual combat mission. All official TIE Fighter missions are part
of the Emperor's Hammer History and this would be the earliest bit.

The Demo actually uses a mix between the X-Wing and the TIE Fighter mission formats:
It has the 48 possible flightgroups of TIE, but like X-Wing it has no included briefing
and it uses a craft slotlist that is closer to that of X-Wing as well - also only
using craft that are in X-Wing: this means this mission can be flown in any TIE version
because they all have more craft types.

Using hex editting I've ported the demo mission completely to the final TIE Fighter mission
format. To finish it off I've added a full modern day animated briefing (the demo doesn't 
have one). Besides the briefing this is a complete port, with all the same craft on the same 
locations doing the same things. Giving you all the chance to play it (again) in better
quality (XWA).

For the Glory of the Empire!

NOTE 
-------------------
This mission should work for all versions of X-Wing Alliance.


SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign
GSx2/SSx7/BSx4/PCx7/ISMx16/MoI/MoT-32rh-51gh-6bh/IS-1SR-2GR-1PR/LoC-TS-Rx1/DFC-Rx1/CoS/CoE/CoL/CoB/LoAx2/OV-3E 
[CNTR] {IWATS-AIM-GFX-ICQ-IIC/1/2/3-JS-M/1/2-OPT-SM/2-TM-TT-XAM-XTM/1/2-XTT}
MISSION LOG:   
------------

We are all tremendously excited about the upcoming attack.
The Rebels main base has been discovered on the ice planet Hoth.  A
huge assault force is being sent to destroy it.  Our role will be
to support the attack by preparing an ambush for any Rebels that
manage to escape their doom on Hoth.  We are being sent to the
Remitik system to destroy a small repair yard there and wait for
the Rebel vermin to bolt from their holes.

Our starfighters are to be launched from Assassin-class
Corvettes because all of the large capital ships in the sector are
being used at Hoth.  This will be my first real combat mission as
a TIE Fighter pilot.  No more simulators!  
To the glory of the Empire!


MISSION BRIEFING:  
-----------------

for TIE Fighter Group Alpha

Your flight will be responsible for eliminating any opposition
at the Rebel repair yard near Remitik.  In the absence of any 
active defense you will assist in the destruction of the repair
yard.  This is to prepare for an ambush of any ships escaping 
the attack on Hoth.  As Rebel ships enter the area you are to
engage and destroy them.  Take no prisoners!  Good Hunting!


Primary Win Condition:  
----------------------

Destruction of Rebel repair yard and all disabled craft in the area.

Secondary Win Condition:
------------------------

Destruction of all entering Rebel craft except A-wing Rogue.

Bonus Win Condition:
--------------------

Destruction of A-wing Rogue.


COCKPIT INSTRUMENTATION:
------------------------

Target Tracking Display.  The TTD is the main screen at the
bottom of the forward cockpit view.  [O, R, T, U and Y keys]

Immediately above it are an Engine Power Percentage Indicator,
three Threat Warning Lights (duplicated above the gunsight's targeting
box) and a Speed Indicator.

Above these are the right and left Laser Energy Level indicators.

In the lower left is a Hull Integrity Display.

Along the middle left is the Laser Energy Recharge Rate indicator,
and above it is the Mission Elapsed Time Clock.

Along the right is Engine Energy Level indicator, and above it is
the Flight Recorder Display (on/off light and frames remaining.)

In the upper corners are a Forward (on the left) and Rear (right)
Sensor Display.  The dots indicate other craft.  They are color coded:
red for Imperial, green for Rebel, and yellow for missiles and torpedoes.
The brightness of the dot is also an indication of the distance (near - 
bright, far - faint.)  The dot representing whatever is targeted in the TTD
will have white brackets around it.


A BRIEF NOTE ON TACTICS:
------------------------

TIE Fighters have no shields!  The hull can only withstand a few hits.
Watch out for friendly fire.  Although, it is certainly effective to gang up
on a single target to overwhelm it, there is great risk involved.  Avoid flying
between a wingman and his target.  Keep an eye on the Laser Energy Level,
the brighter green that indicates "turboblast" strength will dissipate quickly
with constant fire.  Be sure to set your recharge rate at maximum whenever
you can.


A HINT FOR WINNING THE MISSION:
-------------------------------

Keep an eye out for the Rebel Freighters.  They don't stay for long, so you
have to get them quickly.



KEYBOARD COMMANDS:
------------------

Below is a list of the keyboard commands available in this demo
version of TIE FIGHTER.  


                    -----------------
                    COCKPIT VIEW KEYS
                    -----------------

        -----             -----            -----
        |   |             |   |            |   |
        | 7 |             | 8 |            | 9 |
        |   |             |   |            |   |
        -----             -----            -----
     Forward Left        Forward       Forward Right
      10 O'clock       12 O'clock        2 O'clock 

        -----             -----            -----
        |   |             |   |            |   |
        | 4 |             | 5 |            | 6 |
        |   |             |   |            |   |
        -----             -----            -----
    Over Left Wing     Straight Up    Over Right Wing
       9 O'clock                         3 O'clock 

        -----             -----            -----
        |   |             |   |            |   |
        | 1 |             | 2 |            | 3 |
        |   |             |   |            |   |
        -----             -----            -----
  Over Left Shoulder    Rear View   Over Right Shoulder
       7 O'clock        6 O'clock        5 O'clock 

-----
|   |
| 0 |  Toggles between "wing-level" view and 45 degree "high" angle view.
|   |
-----

-----
|   |
| . |  Toggles between forward cockpit view and forward full-screen view.
|   |
-----

------    -----
|    |    |   |
| F3 | or | / |  Toggles external camera view mode.
|    |    |   |
------    -----

------    -----
|    |    |   |  Repositions camera viewpoint when in external view mode.
| F4 | or | * |  1. Use the maneuver controls to position viewpoint.
|    |    |   |  2. Use the joystick/mouse buttons to zoom in or out.
------    -----  3. Press F4 again to regain flight control.

--------
|      |
| CTRL |  Toggles between forward view and the Threat Display panel.
|      |
--------


                      -------------
                      THROTTLE KEYS
                      -------------

-----
|   |
| + |  Increase throttle.
|   |
-----

-----
|   |
| - |  Decrease throttle.
|   |
-----

-----
|   |
| \ |  Sets throttle to zero power.
|   |
-----

-----
|   |
| [ |  Sets throttle to 1/3 (one third) power.
|   |
-----

-----
|   |
| ] |  Sets throttle to 2/3 (two thrids) power.
|   |
-----

-------------
|           |
| BACKSPACE |  Sets throttle to full power.
|           |
-------------

                      --------------
                      COMBAT SYSTEMS
                      --------------

------
|    |
| F9 |  Adjusts laser recharge rate.
|    |
------

-----
|   |
| X |  Toggles firing configuration.  Switches between single, dual and
|   |  quad-fire configurations.
-----


                     ----------------
                     TARGETING SYSTEM
                     ----------------

-----
|   |
| U |  Selects ship within Target Sight (if any) as current target.
|   |
-----

-----
|   |
| R |  Selects nearest enemy starfighter as current target.
|   |
-----

-----
|   |
| T |  Selects next available target.
|   |
-----

-----
|   |
| Y |  Selects next available target, but in reverse order from the T key.
|   |
-----

---------------
|             |
| SHIFT F5-F8 |  Stores current target as one of four "memorized" targets.
|             |
---------------

---------
|       |
| F5-F8 |  Selects the corresponding "memorized" target as current target.
|       |
---------

                  ----------------------
                  COMMUNICATIONS SYSTEMS
                  ----------------------

------------
|          |
| SPACEBAR |  Approve suggestions from Onboard Computer.
|          |
------------

-----------
|         |
| SHIFT H |  Instructs current target to head home.
|         |
-----------

-----------
|         |
| SHIFT R |  Instructs current target to report in.
|         |
-----------

-----------
|         |
| SHIFT E |  Instructs current target to take evasive action.
|         |
-----------

-----------
|         |
| SHIFT W |  Instructs current target to wait for further orders.
|         |
-----------

-----------
|         |
| SHIFT G |  Instructs current target to proceed with its mission.
|         |
-----------

-----------
|         |
| SHIFT C |  Instructs wingmen to cover you.
|         |
-----------

-----------
|         |
| SHIFT A |  Instructs wingmen to attack current target.
|         | 
-----------

-----------
|         |
| SHIFT I |  Instructs wingmen to ignore their target.
|         |
-----------

                       -------------
                       MISCELLANEOUS
                       -------------

---------
|       |
| ALT E |  Initiate ejection sequence.
|       |
---------

---------
|       |
| ALT C |  Calibrate joystick.
|       |
---------

---------
|       |
| ALT D |  Toggles between different levels of detail.
|       |
---------

---------
|       |
| ALT M |  Toggles music on and off.
|       |
---------

---------
|       |
| ALT S |  Toggles sound effects on and off.
|       |
---------

----------
|        |
| ESCAPE |  Exit from flight to slideshow.
|        |
----------

-----
|   |
| Q |       Exit mission and fly it again.
|   |
-----