This battle was constructed based on a storyline by CM Spiffy the Chicken which was submitted
for the New TIE Corps Battle Storylines
competition by VA Plif.
1
CM Vanguard88
Reviewer's rating profile
2023-11-08
I have to agree with Rando's assessment of this battle. Punishing a player by adding more fighters when craft are inspected is not good mission design, especially when they arrive in such overwhelming numbers and the player has no reinforcing waves. Furthermore, the scimitar assault bomber is poorly utilized in this battle. Due to the high amount of damage it takes (20% per one laser shot) and then placing it against high numbers of fighters makes no sense. It also had low AI and never seemed to fire any warheads when I flew these missions.
3
MAJ Jaxx Nassin
Reviewer's rating profile
2021-10-24
Not a bad battle. The missions were straightforward and to the point, however, some better visual clues as to what you need to do could have been given. In Mission 3, you're tasked with inspecting freighters and then destroying anything with contraband. There were some instances where the in game dialogue wouldn't indicate whether you needed to destroy a particular freighter or not. So you're kind of left guessing (although in all fairness, it's easy to tell if you should destroy a freighter full of blasters or a freighter full of bacta)
3
COL Phalk Sturm
Reviewer's rating profile
2021-10-16
Fast, simple and fitting to a short story in four straightforward missions, mostly about inspection and blockade, with some interesting dogfighting, and for once, the missiles were present, yes, but toned down a few grades. Not the best of Dempsey's but still a very flyable battle with solid craftmanship. Enjoyable.
3
LC Rando
Reviewer's rating profile
2018-09-04
Played on hard difficulty. To state my biases, I enjoy challenging missions, not excessively frustrating, while requiring some basic strategy.
There weren't any game-breaking bugs. Briefings and text were adequate. Four missions is short, to the point, no filler material. Score attacks were lengthy in time (to be expected) but not overly so. All good qualities.
Missions #1 and #2 were straightforward, a good mix of dogfighting. Elective weapon load-outs were a nice touch for strategy, making for enjoyable missions. Things got confusing in #3 and #4, both indicated goals to destroy some transports, however no such goal existed.
#3 featured an overwhelming number of fighters, which was triggered by inspecting the transports. Without inspection it was simple enough, yet challenging to rack up points. The difficulty difference between inspecting or not was huge. With no warning, it didn't make sense to punish the player so severely for doing what they're told, inspect and destroy. In #4, the amount of enemy fighters was immediately overwhelming. It was manageable with the right gameplay tricks (warhead spam, mostly), but not as interesting or fun as the others.
At some point, excessive waves of fighters become spammy, tiresome, and detracts from enjoyment. The non-existing transport goals were a relief. The fighters alone provided enough challenge. If the transports were required targets, #4 could have become too frustrating.
The mismatch between the goals and overwhelming fighters gave an impression that these two missions were perhaps unfinished or not properly balanced.
Overall, a fun battle but mixed feelings about the gameplay and uneven difficulty in the second half.
3
HA Plif
Reviewer's rating profile
2018-09-04
Note: I made one or two passes on each mission, all on Medium.
Story: There's a cohesive story going on from mission to mission, which gives the battle a good base. But when this battle was accompanied by a 10 page fiction, the generic briefings and radio messages were noticeable. The messages that are there are bascially just responding to what's happening in the mission, so there's nothing being added to the story or anything that helps break up some of the downtime like during the docking time during the first mission. For example, the fiction explains why Sigma goes from T/As and GUNs to T/As and Scimitar Bombers, but the battle makes no mention of it. The battle had a great piece of fiction to incorporate elements of, but the battle went its own way and missed a lot of opportunities that would've made it memorable. (2/5)
Design: To balance the large number of EH ships in each mission, there were a lot of NR ships and real danger presented to the player in each mission. Part of me appreciated the references to other franchises, like DREAD Klendathu in mission two and CRS Whitewalker in missions three and four. On the other hand, these names aren't relevant to the story and ultimately felt out of place. Mission four has a goal for disabling E/S Harasser, but the player isn't in a ship with ion cannons and the fighters that do have ion cannons wouldn't target E/S Harasser. Mission four has another issue with stakes; CRS Whitewalker should be attempting to flee, but there's no point where it actually moves to do that. It's the details the hold this battle back from being truly great. (3/5)
Overall Score: 2.5 out of 5, rounded up to 3 because I enjoyed flying the battle and that's not something that normally happens for me in XvT. Nice job!
2023-11-08
Mission 3: On hard friendly AI craft do not use their warheads. All bonus goals are labelled as FRT when none of the craft are actually freighters.
Battle Total: | 330,842 | CM Vanguard88 | 2023-11-08 |
---|---|---|---|
Mission 1: | 74,460 | CM Vanguard88 | 2023-11-08 |
Mission 2: | 80,240 | LC Rando | 2018-09-04 |
Mission 3: | 92,112 | CM Vanguard88 | 2023-11-08 |
Mission 4: | 92,626 | CM Vanguard88 | 2023-11-08 |
(of available records)
1 | 330,842 | CM Vanguard88 | 2023-11-08 |
2 | 316,293 | LC Rando | 2018-09-04 |
3 | 171,012 | MAJ Aldaric | 2018-08-18 |
4 | 127,903 | SL Alejandro Araujo | 2018-08-17 |
5 | 125,168 | HA Plif | 2018-09-03 |
6 | 103,850 | MAJ Hermann | 2020-10-14 |
7 | 101,673 | COL Gyssler | 2019-07-11 |
8 | 91,825 | GN Dax Corrin | 2018-09-15 |
9 | 90,965 | FA Pickled Yoda | 2018-08-05 |
10 | 87,116 | COL Phalk Sturm | 2021-10-16 |
This battle has been flown by 16 pilots a total of 18 times.
MAJ Aldaric - 2018-08-18
SL Alejandro Araujo - 2018-08-17
HA Anahorn Dempsey - 2 times, last on 2021-01-01
GN Dax Corrin - 2018-09-15
COL Gyssler - 2019-07-11
AD Hav Antiel - 2 times, last on 2020-09-01
MAJ Hermann - 2020-10-14
MAJ Jaxx Nassin - 2021-10-24
MAJ KEBLAOMEGA - 2024-01-27
HA Pete Mitchell - 2018-12-25
COL Phalk Sturm - 2021-10-16
FA Pickled Yoda - 2018-08-05
HA Plif - 2018-09-03
LC Rando - 2018-09-04
CM Vanguard88 - 2023-11-08
MAJ Wolve Excelsior Berkana - 2022-06-12
Title : Securing the Line Author : COM-TACA/HA Anahorn Dempsey/ISDII Hammer (#12945) ehtcdempsey@slayersrealm.com Storyline by : FL/CM Spiffy the Chicken/Sigma 3-1/Wing II/ISDII Warrior (#13047) adam.nassani@gmail.com Platform : X-wing vs TIE Fighter Number of missions : 4 Medal : Plaque of Remembrance with Spiffy's autograph Required patches ----------------- * EHSP for XvT (http://tc.emperorshammer.org/downloadpatch.php?id=8&type=info) * E-wing (http://tc.emperorshammer.org/downloadpatch.php?id=34&type=info) * TIE Scimitar Assault Bomber (http://tc.emperorshammer.org/downloadpatch.php?id=106&type=info) Installation instructions -------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Install the E-wing and TIE Scimitar Assault Bomber patches 3] Press the X-wing vs TIE Fighter button on the EHBL to start the game 4] Create a new pilot and fly the Imperial training missions 5] Uninstall the patches Introduction ------------ This battle was constructed based on a storyline by CM Spiffy the Chicken which was submitted for the 'New TIE Corps Battle Storylines' competition by VA Plif. The New Republic is harassing a trade route towards the Inner Rim. Cargo ships of all allegiances are being terrorized, and we cannot allow this to happen any further. The ISD Warrior is dispatched to deal with this Rebel nuisance! DISCLAIMER =========== THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.