XWA-TC 44: ASF: Aggression

Battle Information

Game platform: X-Wing Alliance
Missions: 4
Release date: 2005-03-12
Last updated: 2012-11-02

HA Ender mBind

Average rating 3.3
Reviews: 4
Bug reports: 3
Times completed: 59
Patches used

Dreadnaught Mk.I

Medal of Aggression
Battle Medal:
Medal of Aggression

Battle Reviews

CM Jagged Fell III



The story was good but, on easy, there is a lot of waiting in this battle for things to happen after all enemies have been killed. I am a firm believer that missions should be coded such that when all opposition is gone, any timers are instantly completed (or as quickly as they can be) to honor the player's time.

FA Pickled Yoda



It's an Ender battle. You will see some typical Rebel ships. You'll see some unusual pirate or civillian ships. You won't be terribly endangered, probably won't have too many missiles shot at you. I feel like I could copy and paste this over and over. Perfectly servicable, not very memorable as it's on the straight side rather than silly side of Ender's oeuvre

CPT Tvan'Oris



Mission 4 , it's not buged but this last mission should have little fix with A/gun AI, sometimes all 8 a/gun attack one target, sometimes they fire too much torpedos at main target and mission failed .Maybe change their enter points (from hyperspace ) when shuttle exit targets hangar they will just disable shuttle.I play this mission around ten times enough for me:) .

CM TK-9780



Easy/medium flying skills required when completing this set of missions, although mission 4 did be come a little frustrating. Nothing really special here, just a nice quick 4 FCHG points.

Battle Bug Reports

COL Phalk Sturm


Same frustrating issue. The 'sophisticated' DREAD Mk.I is not showing up in mission 4 (always the last one has to be bugged, it's a classical rule). However other kind of DREADs are EFFECTIVELY present in the missions, and look exactly the same as the 'special' Dreadnaught cruiser which ruins the whole battle. Frustrating as usual.

GN Gilad Pelleaon


Discovered that Transports don't launch without the DREAD Mk I patch, but after installing it, the game crashes when I go to select armaments...

GN Dunta Polo


Battle requires Dreadnaught Mk 1 patch but this is not stated in the mission compendium. Mission 4: Some of TRN Gekko do not return to the DREAD Achilles.

High Scores

Battle Total: 54,164 COL Dirty Vader
Mission 1: 6,078 COL Dirty Vader
Mission 2: 7,645 COL Dirty Vader
Mission 3: 23,941 COL Dirty Vader
Mission 4: 16,662 COL Deimos

Top Ten

(of available records)

1 52,837 COL Deimos 2005-04-27
2 36,450 FA Pickled Yoda 2021-04-01
3 32,102 COL Torres 2005-06-12
4 28,219 HA Pete Mitchell 2017-03-06
5 25,616 LC Kenath Zoron 2009-04-30
6 23,069 COL Mosh 2005-03-14
7 21,343 LC Savageaz 2005-04-01
8 21,209 MAJ Tuba 2010-12-26
9 20,177 COL Gyssler 2010-09-10
10 19,834 CM DarkSith_99 2019-03-08

Battle Completion Statistics

This battle has been flown by 53 pilots a total of 57 times.

X-Wing Alliance Missions

Title:		 ASF: Aggression
Missions:	 4
Medal:		 Medal of Aggression
Author:		 SCO-TCC:XW-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign
Game Platform:	 X-Wing Alliance (+S-Foils Patch +DREAD Mk.I)

Release Date:    23/jun/2002
Version:	 XvT 1.0
Release Date:    04/jan/05
Version:	 XWA 1.0
Ships:           All regulary flyable imperial craft.
Difficulty:      Playable.


The Mission.lst replaces your original file, so back that up!

0] Make sure you have the DREAD Mk.I patch and an S-Foils patch installed.
1] Double click the .EHM file, the EH Battle Launcher will install the battle.
2] Check the Misc folder in your XWA one for additional material like patches, sounds etc.
3] In the EH Battle Launcher go to Game > XWA Options > Pilot Options.
4] Here create a New Pilot with the "Prepare for EH Battle" switch on.
3] Press the X-Wing Alliance button to start XWA.

This mission is part of a series of free missions about each of the squadrons in the ASF doing 
missions following their squadron objective in their assigned craft. Each mission tries to give
a feel and a bit of history of each of the Squadrons. All the storylines of the missions are
interconnected and have the ASF Squadrons join together against a common foe. In storyline these
happen after the larger Wing Battles. It is continued in "ASF: Beligerance"

Story Line

Mission 1: TIE Corps recon has detected a well hidden temperary Spine Security Force base, that the 
NR-SSF rigged together from a few containers placed within an asteroid field.

The NR-SSF has been planting various of these smaller bases all over the Corellian Trade 
Spine to be able to resupply their ships along the whole route while also using them for 
defence and research purposes.

Because of the asteroidfield the base cannot be easily approached by starships, but a small 
force of fighters should be able to break through its defences and take it out. The TIE 
corps however does want to know what the Base is harboring before its completely destroyed.


Mission 2: The TIE Corps Interdictor Artemis is "going fishing" together with the FRG Endurance and four 
Aggressor Strike Force Squadrons. "Going Fishing" is the colloquial name for a tactic that places 
an Interdictor close to a busy enemy shipping lane, in this case the Corellian Trade Spine, and 
just raid whatever you might happen to pull out of hyperspace. Needless to say, this is not a tactic 
that requires a lot of preparation.

The New Republic Cruiser Cavalry, carrying the Spine Security force Wing XII, is going on a far 
better planned strike on a Yornakal Platform. The NR-SSF Leadership is disgruntled with the 
Yornakai over a business deal and this strike is supposed to teach them a lesson they won't forget.


Mission 3: The CRS Hopefull is having a rendez-vous with a Genko cruiser on the border between Genkoan 
and New Republic space. The New Republic Spine Security Force is trying to broker a peace 
between their allies the Genkoans and the Jeh'Ree - who had a falling out over a deal the 
Genkoans made with the Emperor's Hammer.

That same Emperor's Hammer has sent in a small force led by the VSD Gilded Claw to disrupt 
the meeting, hoping the Genkoans might decide not to deal with the NR-SSF if the riscs 
involved are too high. The problem the Gilded Claw will face however is a defence shield of 
mines the Genkoans placed on the border... but those same mines would attack anything of 
the New Republic too.


Mission 4: The New Republic's effort to bring the war between the Jeh'Ree System and the Genko System 
to an end is starting to pay off: Both systems have agreed to a meeting in neutral space 
under NR Spine Security Force protection.

Shuttles carrying Ambassadors from either system will each travel to the starship of the 
opposing force at the same time to prevent treasonous practices by either while fighters 
from the NR-SSF secure the area from opposing forces...

...Which is where the Emperor's Hammer comes in. The same leak that told them about the 
last meeting between the NR-SSF and the Genkoans now informed them where this meeting will 
take place. The EH is mostly interested in disrupting the procedings but might try for 
something more spectacular.

- You need the X-Wing Alliance retail CD with a 2.02 update to use this mission.
- You need the S-Foils patch.
- You need the Dreadnaught Mk.I patch for XWA.

Other Information
- version 1:
This is the First release. Bugs could arrise - please
mail me if they do - also if you have hints, death threats,
questions or apraisals.
SINGLE PLAYER: These missions were made as Combat Missions, its goal is to be fair to both sides so 
they can be played instead of a regular melee. 

FL-SCOA-TCT-TCS/CM Ender mBind/Echo 2-1/Wing XV/ISD Vanguard

- version 2:
The original versions of these missions were released as (in battle order) XvTF115, XvTF131
XvTF114 and XvTF110. Besides that they were released too much out of order to make any sense 
as a continueing storyline it also appeared that not many people fly "Free's" and as such even 
noticed this "cut up battle" - while I think its not bad at all. As such I decided to re-release 
it more as a complete package now, about 3 years later, but this time for X-Wing Alliance. 

The original idea for the battle was to have a set of missions about the larger ASF escortships
(VSD, INT, ESC, DREAD) focussed on becoming a equally balanced combat missions - meaning it could
be played from both Rebel and Imperial side in XvT MP Combat. This means that each mission has about
equal forces on both sides. To do this I ignored the official craft types of the ASF squadrons
here and there. The squadrons used in each mision ARE connected to the ship in question though.
I also aimed not to use any patches, as that is typically too much bother when doing MP. This means
that the battle is low on craft types, since XvT doesn't have that many different craft standard.

The battle has had a bit more updating then just the conversion from XvT to XWA, because I wanted to
make use of the fuller options XWA offers me. However I did not just add XWA features for the heck of
it, but tried to keep the feel of the original XvT-Free's - obviously I ignored the MP elements.

Anyways, I hope you enjoy it this time.  :)

SCO-TCC:XW-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign
IS-1SR-4GR-2PR/LoC-TS-Rx1/DFC-Rx1/CoS/CoE/CoLx2/CoB/LoAx22/OV-5E [LGNR]