TIE-IW 3: Savior

Battle Information

Game platform: TIE Fighter
Missions: 6
Release date: Unknown
Last updated: 2009-03-22
Creators:
Average rating 3.0
Reviews: 4
Bug reports: 0
Times completed: 111
Battle Medal: Second Savior's Medal

Battle Reviews

I don't much care for this one. Granted, I'm not a fan of "let's fight a fleet over the course of an entire battle", mostly because they usually don't make much narrative sense and have to rely on abusing the invulnerable ship option. But you're also asked to fight TIE Defenders and Missile Boats (why are they Rebel craft?) while flying a B-Wing, which is not an enjoyable experience in TIE Fighter (admittedly, I don't care for the Fly Rebel Ships patch much either).

I'd still give it a 3, but there's lots of little bugs (ships colliding into each other, friendlies with orders to kill sensitive targets) that drop it down for me.


The plot is simple but enjoyable : you are dealing with the same rebel fleet over six missions, gradually whittling down their capital ships and fighters. The missions flow into each other well and are solidly designed.

My thirteenth battle in the TIE Corps.


Not so good of a battle, because it can become a bit boring and tedious. Especially in a mission where ordnance fighter is a GUN and your wingmen have the obsession to ignore your orders and fry up the E/Ss you have to disable and protect until capture. Being this the most frustrating thing in the battle, the rest is about an average battle in the usual crap rebel fighters. How in the world the rebels did ever made it in the movies with these space flying bricks?


This was a good battle. If you have free time, try this battle.


Battle Bug Reports

There are currently no open bug reports for this battle.

High Scores

Battle Total: 269,893 COL Astarosta
Mission 1: 46,488 COL Astarosta
Mission 2: 55,520 COL Astarosta
Mission 3: 41,899 COL Astarosta
Mission 4: 46,989 CM Benji Tandor 2023-01-28
Mission 5: 40,468 COL Astarosta
Mission 6: 41,708 COL Astarosta

Top Ten

(of available records)

1 203,048 CM Benji Tandor 2023-01-28
2 115,710 LT Oni 2005-04-16
3 95,966 LCM Sev'rance Tann 2003-09-16
4 95,966 SL Airamags 2003-10-20
5 95,960 RA Colo Delste 2021-06-30
6 86,222 VA Locke Setzer 2024-11-08
7 78,906 MAJ Deleted Member 2002-12-29
8 49,918 CM Armagon 2003-07-10
9 34,801 LC Turr Phennir 2003-01-17
10 16,353 COL Phalk Sturm 2020-09-17

Battle Completion Statistics

This battle has been flown by 100 pilots a total of 107 times.

Title               : Savior
Platform            : TIE Fighter
Author              : FL/BG Draught/Wasp-II/FRG Ka'Tal/IW/EH, PC (jjkeon@interlog.com)
Briefings By        : CMDR/BG Dogger/Wasp-I/FRG Ka'Tal/IW/EH (spenst@cableregina.com)
Number of missions  : 6
Medal               : Savior's Medal


DISCLAIMER
===========
THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.


Required patches
----------------
* EH Ship Patch for TIE
* Fly Rebel Fighters for TIE


Installation instructions
--------------------------
1] Make sure you have the EH Ship Patch for TIE installed
2] Download the patches from the EH Patch archive (http://tc.emperorshammer.org/patcharchive.php)
3] Install the patches by double clicking it in the EHSP installer
4] Double click the .EHM file, the EH Battle Launcher will install the battle.
5] Check the Misc folder in your TIE one for additional material like patches, sounds etc.
6] Press the TIE Fighter button to start TIE and fly the battle.


Description:
------------
Mission 1:

	The Cruiser Renegade and Frigate Ka'Tal will work together in this mission.  They
will hyper in together and destroy a New Republic Sector command ship (a frigate) and 
its escorts (corvettes and fighters).  The objective is to destroy all capital ships and 
as many fighters as possible in as little time as possible.  You will fly the B-wing 
Savior 1 with 3 wingmen.

Mission 2:

	A trap has been sprung against our command ships!  Two medium capital ships, a 
Calamari Cruiser and a captured Imperial-Class Star Destroyer have entered the area in a 
diamond around our ships.  You are to protect the capital ships while fending off all 
enemy fighters.  Watch out for Imperial fighters from the captured Star Destroyer.  Our 
ships will enter hyperspace as soon as possible.  You will fly the A-wing Savior 1, 
again with 3 wingmen.

Mission 3:

TIE Fighter:
	Our command ships were unable to leave the area.  After inspection, we learned 
that the frigate placed a light gravity well generator in it's hangar bay.  Although it 
does not carry fighters it and the Inderdictor will be able to contain our capital ships.  We will need to destroy the Interdictor to save our cruiser and frigate.  We have had to bug out many of our fighters due to damage and we are running out of back up.  Your job is to destroy the Republic Interdicotr Hopeful and ensure the safety of our command ships.  You will fly the B-wing Savior 1 with 3 wingmen.

X-wing:
	Our command ships were unable to leave the area.  After inspection, we learned 
that the frigates have placed light gravity well generators in their hangar bays.  
Although they do not carry fighters they will be able to contain our capital ships when 
they work in tandem with each other.  We will need to destroy at least one of the 
frigates to save our cruiser and frigate.  We have had to bug out many of our fighters 
due to damage and we are running out of back up.  Your job is to destroy the Republic 
capital ship Hopeful and ensure the safety of our command ships.  You will fly the 
B-wing Savior 1 with 3 wingmen.

Mission 4:

	The Hopeful has been destroyed and the faster of our command ships, the frigate 
Ka'Tal, escaped (taking Wasp squadron with it) but our cruiser was not fast enough.  The 
Star Destroyer launched two shuttles and they laid pulse mass mines (probes) where the 
Frigate had been before the Renegade could leave.  The shuttles are now on there way back 
to the Star Destroyer and you are to disabled one of them for prisoners with information 
about the fleet that could save the IW.  Also be sure to destroy the pulse mass mines 
(probes).  Be sure not to let the CRS Renegade be to severly damaged.  You will fly the 
captured Assault Gunboat Savior 1 with 3 wingmen.

Mission 5:

	The prisoner we captured has revealed much information to us.  Their fleet 
located us and identified us as unfriendly by intercepting and decrypting a communication
between the CRS Renegade and the SSSD Sovereign.  He says that only this New Republic 
fleet knows of us and that this is only part of the New Republic fleet in this area.  He 
informed us that the rest of the fleet is on route and should arrive very soon.  
Unfortunately, he did not know when (although he did seem to know a lot for a low ranking
lieutenant!?).  Destroy the frigate Demeanor to allow the safe escape of the CRS Renegade.
  There should not be many fighters left but always watch out, the CRS Renegade has lost 
her shields!  You will fly the B-wing Savior 1 with 2 wingmen.

Mission 6:

	This mystery fleet could arrive at any moment and the Star Destroyer and Cruiser 
are holding stead, most likely waiting for it.  If we could destroy these capital ships 
quickly know one would know that IW had ever been here.  You have to destroy the Star 
Destroyer AND the Cruiser (we are sending everything we can spare to help), the quicker 
the better.  You wil fly the B-wing Savior 1 with 2 wingmen.

Epilogue:

TIE Fighter:
	Some fleet!  A Carrack Cruiser, two Corvettes and an Escort Transport.  
No problem finishing them off.

Excellent work saving the Infiltrator Wing from disaster.  Long live the Empire!

Written by:  BG Draught (jjkeon@interlog.com)