TFTC-CMP 1: Reimagined - Aftermath of Hoth

Battle Information

Game platform: TIE Fighter Total Conversion for XWA
Missions: 6
Release date: 2022-07-01
Last updated: 2022-07-01
Creator: Angel and the TFTC Team
Average rating 4.5
Reviews: 11
Bug reports: 0
Times completed: 49
Patches used: None
Battle Medal: Medal of Redemption

This battle is installed as part of the TFTC Reimagined campaign. To fly ONLY this battle you can use the pilot file included in the ZIP. Otherwise, a cumulative TFTC pilot file may be submitted.

Battle Reviews

LT Rosh Nyine



The reimagined campaign makes the Aftermath of Hoth battle from the old TIE a walk in the park compared to this one. I find this battle way harder than the old one, though in my case I really appreciated the challenge. On the missions themselves, the changes look stunning and well balanced, though it really takes time to get used from old games like XvT or TIE to the new warhead systems in TFTC.

For a first, "introductory" battle, the scope of it looks and feels spectacular, and ties perfectly with the prologue. Even the mails through the battle and after it make a lot of sense. It's a shame LucasArts didn't do this, but it is wonderful we can play these again with a new feel. Definitely top rating for me.

LT Mrowaksu



I love the new ships as well as refreshed models.

I like the multilayered mission structure.

I love how difficult the mission are... when they are fair. Read on.

But unfortunately for "reimagined" part there appears to be a lot if imbalance and RNG present in some missions. Some missions are noticably more difficult than others, specifically Mission 2: "Red Alert" and Mission 4: "Outpost D-34 fall" are designed to be learned by rote. It feels you must fail a few times to learn how the events on the map will unfold, and then on subsequent tries be exactly in the place you are supposed to be. For example, in mission 2 you must remember how many enemy waves there are, and then appear near their entry points. In mission 4 you have just 2-3 minutes to destroy 4 craft and inspect 2 other, and doing fancy stuff like commanding your wingmen to destroy the target often results in them shooting down the space station next to it you were supposed to protect... or failing to protect the motherbase frigate you were also supposed to defend, because enemy bombers appeared on the other side of the battlefield.

Once you learn the patterns the missions are fun. But before that, you will have to experience the pain. I do not like this design. I could accept it in classic games, where they were more balanced. Here they do not appear to be balanced. Remember in TF:TC

CM Jagged Fell III



Fun battle. Not a huge fan of flying the basic TIE Fighter but these missions make it fun, but challenging to complete the optional objectives. Gorgeous and stunning.

GN Triji Boliv



All in all not bad, though M5 was obnoxious. Never was a fan of the way XWA handled your ship being disabled.

GN Master



One of my fav battles in the original game.
All the missions look pretty and are faithful to the original but somethings been lost in this translation.
Difficulty settings are not fun. Had to fly mission 5 with cheats in the end and easy through the rest of the battle.
Still worth flying and still fun tho.

VA Locke Setzer



I'm going to be slightly contrarian and knock it a point, because something has absolutely been lost in translation with regards to balance and difficulty. But otherwise kudos all around, fun to play TIE Battle #1 in XWA form.

LC andr3



Every single battle of TFTC-R is an abolute masterpiece. As if the original TIE-Fighter was not one of the best games ever conceived, TFTC-R tops it - on every single mission. It is not only that the graphics, sound and joystick support cababilities were brought today's standards with underlying XWAU package. TFTC-Reimangined also set out to redisgn the original TF missions reimagining what they could have looked like if it wasn't for TF's 1994 engine limitations (e.g. only ~30 ships in space at any given time) yielding huge battles which truely make you feel as part of a mighty imperial war machine rather than a lonely TIE Fighter pilot taking on the galaxy. They even did full voice acting, remastering of the soundtrack and ironed out some story quirks - it is insane. They did what they set out to do - mission accomplished - and then some!

COL NiksaVel



Here are some of my observation after trying out TFTC for the first time.
• I very much miss the pause while looking at the goals or mission map
• I very much miss the alt-T option
• with this stuff the game is VERY MUCH more challenging and fast...  after getting smacked by Z95s 4 times in a row on mission one on hard, I toned it down to medium which was a way more pleasant experience
• I consider myself an experienced and good player of the oldies, but it took me like 5 retries for B1M1 on medium to finish...  either a random laser volley (yes... volleys are a real death sentance for T/F) or a crash into one of the freighters while trying to use them for partial cover.
• Unlike the original TF I find the unlinked lasers a much more fun option (probably just my subjective opinion)
• The dock with the reload craft and fire unlimited missiles doesn't work as they will detonate on the docked craft and insta-kill you both
• goals dont scroll so if there's a lot of them you can't see them all
• sometimes the background music just stops working. restarting the game fixes it
• looking at the controls I clicked the "prtscr" button and had the onedrive popup with bloatware crap, it instantly crashed the game with no errors. After telling onedrive NO, NEVER...  no problems anymore.

AD Stryker



An enjoyable little campaign that is a lot more fun in TFTC than it ever was in TIE. The story is simple but engaging, the original TIE writers really knew their stuff, and the TFTC have really knocked it out of the park and brought it into the 21st century!

CPT Wildfire



Battle 1 was basically a second crash course using the four main ships, TIE, TIE Interceptor, TIE Bomber, and Assault Gunboat. The missions were all easily completable on a first try using Easy mode (assuming I didn't ram into an enemy ship or get too close to an exploding capital ship). I'm unsure if I missed it, but it seems like there was no intro to the Secret Order stuff. It was just boom, I saw SO items on the objective list and then in the post mission briefing there would be a blurb about the Secret Orders. I feel like I missed some setup there. Their usage of the Nav Buoys have felt pretty good so far. Nice to be aiming straight for them upon launch and have a short distance to fly .Also the couple of times the mission didn't end until you flew back home did feel right narratively compared to some EH missions I've flown in the past.

Overall the Battle flowed together pretty well except for the jumping between craft.

FA Pickled Yoda



This battle starts with the very familiar Outpost D-34 patrol and inspection, but now the platform feels impressive and the variety of ships is cool. The TIE Fighter is weak though, and XWA is far less forgiving than TIE so some early missions can be frustrating. Remember to check your quarters for the loot and emails, there's some good stuff there.

Battle Bug Reports

There are currently no open bug reports for this battle.

High Scores

Battle Total: 89,924 CM Vanguard88 2024-02-03
Mission 1: 10,907 CM LPhoenix 2024-01-24
Mission 2: 16,679 CM Vanguard88 2024-02-03
Mission 3: 10,657 CM Vanguard88 2024-02-03
Mission 4: 11,775 CM Vanguard88 2024-02-03
Mission 5: 18,595 CM Vanguard88 2024-02-03
Mission 6: 22,696 CM Vanguard88 2024-02-03

Top Ten

(of available records)

1 89,924 CM Vanguard88 2024-02-03
2 87,478 CM LPhoenix 2024-01-24
3 82,719 CM LPhoenix 2023-09-04
4 78,000 CM LPhoenix 2023-04-29
5 76,438 CM Vanguard88 2023-12-02
6 58,615 CM Leofric 2022-10-21
7 58,274 CM Leofric 2023-09-22
8 57,483 CM Jagged Fell III 2024-02-01
9 56,709 CM Benji Tandor 2023-01-17
10 56,207 LCM Marlore Julren 2024-02-11

Battle Completion Statistics

This battle has been flown by 32 pilots a total of 49 times.

LC andr3 - 2022-06-14

CM Benji Tandor - 2023-01-17

RA Colo Delste - 2022-06-14

LCM Das Oberon - 2023-07-26

LCM Gian Webb - 2023-09-05

COL Gytheran - 2024-02-14

CM Jagged Fell III - 2 times, last on 2024-02-01

CPT Jayden Halcorr - 2 times, last on 2023-09-02

MAJ KEBLAOMEGA - 2 times, last on 2024-02-13

CM Leofric - 2 times, last on 2023-09-22

VA Locke Setzer - 2 times, last on 2024-01-25

CM LPhoenix - 4 times, last on 2024-01-24

GN Mark Schueler - 2 times, last on 2023-09-30

LCM Marlore Julren - 2024-02-11

GN Master - 2 times, last on 2024-02-11

CM Milo Antu - 4 times, last on 2024-05-25

LT Mrowaksu - 2024-05-12

COL NiksaVel - 2022-06-14

CM Odin Strongheart - 2022-08-17

FA Pickled Yoda - 2022-06-14

MAJ Prost Varsis - 2023-05-06

LT Rosh Nyine - 2024-06-14

LC Solohan50 - 2024-02-08

AD Stryker - 2022-07-01

COL TheBlackxRanger - 2024-01-21

GN Triji Boliv - 2023-09-27

HA Turtle Jerrar - 2022-06-30

LT Ty Saunderez - 2023-10-05

CM Vanguard88 - 2 times, last on 2024-02-03

COL Westric Davalorn - 4 times, last on 2024-01-17

CPT Wildfire - 2022-06-14

MAJ Wolve Excelsior Berkana - 2023-03-05

TIE Fighter: Total Conversion (TFTC)

Title:    Reimagined - Aftermath of Hoth
Medal:    Medal of Redemption
Creator:  Angel (
Missions: 6

This battle is installed as part of the TFTC Reimagined campaign. 
You may submit a combined pilot file for the entire campaign from start to end. 
To fly ONLY this battle you can use the pilot file included in this ZIP. 

Installation instructions
1] Install the TFTC Reimagined Campaign. There are installation instructions on the wiki (
2] Copy the included pilot file to the TFTC folder and use it to fly this battle
Note: This inserts you at the correct point in the campaign, you must be careful to stop after 6 missions as the game will continue. (It should be just after a cutscene for the end of the battle)