1
MAJ Vanguard88
Reviewer's rating profile
2025-09-16
Too many bugs, bizarre balance decisions, the same destroyed craft re-appearing mission after mission and lack of craft variety make it tedious and far more difficult than it should be. The one Tie defender mission is the mission that should be given to an Assault Gunboat, and the other gunboat missions are better suited to a Tie Defender with 2x warheads to deal with the capital ships, with a reload craft thrown in.
2
COL Brucmack
Reviewer's rating profile
2025-06-24
It's repetitive (when going for score you basically just kill the same NR cap ships in consecutive missions) and fairly buggy. Would have been better with a lower number of missions that were better polished, I think.
3
CM Benji Tandor
Reviewer's rating profile
2023-07-29
It's a shame that you don't get to fly the K-Wing yourself. The battle's a little repetitive but solid.
My hundred and eleventh battle in the TIE Corps.
3
COL Phalk Sturm
Reviewer's rating profile
2021-10-03
Another example of how an otherwise excellent battle, goes to spoil in the last mission. The plotline here is well written, the briefings are nice and as the campaign progresses, missions are fun, engaging and with a sense of realism. Until you reach the dreaded last mission. The technical craftmanship shown in previous missions goes down the drain when your supporting GUNs fail to disable or sink a shieldless CRS which inevitably bugs out every time, thus failing the mission. And although the T/A was perfect for the whole dogfighting, player HAS to assume the role of a bomber, and start the mission ahead of the synchronized plan, otherwise there will be no time to kill that CRS. A mess in programming which leads to frustration, after 20 minutes of noticing there is one missing enemy capital ship, and the underperforming GUNs with just a standard load of rockets are unable to bring 6 capital ships. Sad to see this, because ruins the whole experience.
3
LC randyrumrnr
Reviewer's rating profile
2020-09-22
Not a bad set of missions during this battle. The story line was a little bit different, nothing to really write home about tho. The only 'bug' I found was in the final mission constantly asking for me to 'press space to enter hangar' even tho I was no where near a friendly cap ship.
2
AD Hav Antiel
Reviewer's rating profile
2020-09-19
Wait times were obnoxious. Missions 6 and 7 are nearly identical. Not sure why I have to blow up a friendly ATR in the last mission. Maybe if I'd paid more attention in the briefings I'd know, but the in-flight messages didn't explain much.
2
LC Dolsar Saris
Reviewer's rating profile
2003-10-19
This is one of the wierdest battles I have ever flown. It has a plot... which makes no sense. Ships that are supposed to be "critical craft" get blown away and nothing happens, craft fly into eachother, and the K-Wings, while amusing, are a totally pointless additon to the battle. I can understand making a battle to use a new patch... but please make something with a realistic plot next time.
5
LT Malcolm Howard
Reviewer's rating profile
2003-05-10
This was a very enjoyable battle, the storyline was very good. I couldn't stop to fly before I didn't finished that one. The missions have no visible bugs. If you look for a recommended XvT Battle, I can say, take this one. It may be a bit easy from time to time but it is still a great plot and hunting down K-Wings is something you cant do often.
2025-09-16
Mission 4: You do not get a mission failed message if one of your transports is destroyed.
2025-09-16
Mission 1: test run should be is two words, instead of one.
Mission 2: T-Wing Blue. K-Wing Blue & Green, Z-95 Alpha, Beta, & Gamma do not arrive due to having the incorrect mother ship set (ESC Cardinal 1, CRS Raptor 1 & CRS Claw 1 instead of (ESC Cardinal 2, CRS Raptor 2 & CRS Claw 2). SPC Dummy arrives 1 minute after Inferno and Tempest are destroyed, which is nonsensical since when all player craft are lost the mission immediately ends.
Mission 3: Mission prevent goal should read destruction of a capital ship, since the Fairchild is part of that goal and it is not a star destroyer.
Mission 4: X-Wing dummy arrives 1 minute after Inferno and Tempest is destroyed which is nonsensical since when all player craft are lost the mission immediately ends.
Mission 6: A-Wing groups Blue, Yellow, Purple & Gray have no orders and sit in the hangar until they are destroyed by the movement of the ships they are stationed in.
Mission 8: A-Wing Red has no orders and sits in the hangar until they are destroyed by the movement of the ship they are stationed in. Cruiser Alderaan Star enters hyperspace despite the presence of an interdictor. T/A Inferno has been given a circle order to complete 99 loops, meaning if they are AI craft they will fly in a circle for 99 times then attack, by which point the mission will be mostly over.
2025-06-20
On mission 2, no enemy starfighters appear on hard difficulty, as all of their arrival conditions depend on the capital ships that only appear in easy and medium to arrive.
2020-09-22
During the final mission I kept getting the message 'press space to enter hangar' even tho I was nowhere near a friendly capital ship. Not game breaking, but annoying none-the-less.
| Battle Total: | 920,295 | MAJ Vanguard88 | 2025-09-16 |
|---|---|---|---|
| Mission 1: | 142,035 | MAJ Vanguard88 | 2025-09-16 |
| Mission 2: | 74,785 | COL Brucmack | 2025-06-24 |
| Mission 3: | 107,090 | MAJ Vanguard88 | 2025-09-16 |
| Mission 4: | 97,742 | MAJ Vanguard88 | 2025-09-16 |
| Mission 5: | 76,480 | MAJ Vanguard88 | 2025-09-16 |
| Mission 6: | 95,020 | MAJ Vanguard88 | 2025-09-16 |
| Mission 7: | 168,008 | MAJ Vanguard88 | 2025-09-16 |
| Mission 8: | 167,080 | MAJ Vanguard88 | 2025-09-16 |
(of available records)
| 1 | 920,295 | MAJ Vanguard88 | 2025-09-16 |
| 2 | 820,798 | COL Brucmack | 2025-06-24 |
| 3 | 640,703 | MAJ Vanguard88 | 2023-09-09 |
| 4 | 524,449 | FA Pickled Yoda | 2018-06-29 |
| 5 | 415,619 | COL TK-7764 | 2003-05-20 |
| 6 | 402,654 | HA Anahorn Dempsey | 2009-04-08 |
| 7 | 350,139 | LC Savageaz | 2003-06-24 |
| 8 | 336,929 | LC Dolsar Saris | 2003-10-19 |
| 9 | 329,385 | LT Malcolm Howard | 2003-05-10 |
| 10 | 322,827 | GN Dunta Polo | 2009-10-17 |
This battle has been flown by 70 pilots a total of 80 times.
GN Abel Malik - 2003-05-10
CM An'ya Kuro - 2025-11-14
HA Anahorn Dempsey - 6 times, last on 2021-03-17
GN Andrzej Mezynski - 2005-01-06
CM Armagon - 2004-12-21
CM Benji Tandor - 2023-07-29
COL Brucmack - 2025-06-24
VA Colo Delste - 2 times, last on 2021-10-18
GN Coranel Both - 2017-09-03
COL CrimsonFury - 2003-05-10
AD Daniel Licinius Trajanus - 2003-05-21
GN Dax Corrin - 2003-11-07
LC Dolsar Saris - 2003-10-19
COL Drak - 2004-10-26
GN Dunta Polo - 2 times, last on 2014-06-04
GN Earnim Branet - 2004-07-15
MAJ Eugene - 2003-10-30
AD Gidda - 2005-01-18
LC Girth Snail - 2003-06-10
COL Gyssler - 2015-09-29
AD Hav Antiel - 2020-09-19
MAJ Hermann - 2 times, last on 2021-10-23
MAJ Jack Stone - 2003-10-08
LT Kaek - 2003-07-06
MAJ KEBLAOMEGA - 2024-01-28
LC Kenath Zoron - 2003-08-15
COL Lenvik - 2005-02-01
LT Malcolm Howard - 2003-05-10
COL Malidir - 2005-01-21
COL Nightmare - 2003-09-01
HA Pete Mitchell - 2019-07-22
COL Phalk Sturm - 2021-10-03
FA Pickled Yoda - 2 times, last on 2018-06-29
LC randyrumrnr - 2020-09-22
LC Savageaz - 2003-06-24
COL Shae Kitane - 2003-06-07
LC Spade - 2005-01-16
AD TK-2107 - 2003-11-06
COL TK-7764 - 2003-05-20
COL Torres - 2005-02-05
MAJ Tuba - 2011-06-04
CPT Tvan'Oris - 2003-07-09
MAJ Vanguard88 - 2 times, last on 2025-09-16
CM Xanatos Screed - 2003-05-13
MAJ Yulig Pefan - 2022-10-16
COL Zystem Fryar - 2003-06-19
Title : Crazy Day
Author : CMDR-TCS/MAJ Frey Gallandro/Inferno/Wing X/ISD Challenge (#7430)
Frey.Gallandro@isdchallenge.org
Platform : X-Wing vs. TIE Fighter
Number of missions : 8
Medal : Medal of Freyness
Required patches
----------------
* EH Ship Patch for XvT
* K-wing
Installation instructions
--------------------------
1] Make sure you have the EH Ship Patch for XvT installed
2] Download the K-wing patch from the EH Patch archive (http://tc.emperorshammer.org/patcharchive.php)
3] Install the K-wing patch by double clicking it in the EHSP installer
4] Double click the .EHM file, the EH Battle Launcher will install the battle
5] Check the Misc folder in your XvT one for additional material like patches, sounds etc.
6] Press the X-wing vs TIE Fighter button on the EHBL to start the game
7] Create a new pilot and fly the Imperial training missions
8] Uninstall the K-wing patch by double clicking it in the EHSP installer
Description
-----------
A battle about the ISD Challenge, having a few probs with an Interdictor and a new Rebel fighter.
Plotline
--------
** Situation
The Interdictor Fairchild has received a new gravity well projection system. Together with the
ISD Challenge, it is making a testrun.
** Mission 1
While the Interdictor starts the testrun, Inferno and Tempest fly patrol. The system has a
malfunction and can't shut down. A C-3 Passenger Liner of Gallandro Tours and three freighters
(Corporate Division) are pulled out of hyperspace. One of the Freighters carrying Hammer Radio
is damaged.
But that’s not all, a Rebel Nebulon-B frigate and Dreadnaught are also pulled out and attack the
Interdictor to escape. Both ships and their escorts need to be destroyed.
** Mission 2
The damaged freighter needs to be repaired. The Challenge is sending a transport, while Inferno
and Tempest are flying patrol. The Interdictor's systems need to cool down before the projectors
can be shut down. Therefore, the Challenge has recalled the VSD Formidable for support. In the
meantime, two Rebel Cruisers and an Escor Carrier drop out of hyperspace. It seems the frigate and
Dreadnaught were part of a small Task Force and their friends have come looking for them. Both
enemy ships immediately launch fighters, and surprise surprise, it is a new fighter. The Cruisers
are equipped with K-wings.
The Emperor's Hammer wants to get some intel on this new fighter and orders Tempest to disable the
enemy ships.
** Mission 3
With the enemy ships disabled, we're now dispatching transports to board them, and retrieve information
on the K-wing starfighter.
Just to be on the safe side, the BGCOM has called for the Colossus, Immortal and Relentless to join us.
They are now en route and will arrive shortly.
** Mission 4
After retrieving the most important information, the enemy warships were towed to a nearby starbase. The
base has a large contingent of troops standing by to strip the enemy cruisers of all valuable technology
and parts. Transports will deliver the troops and ferry the tech and parts over to the Challenge.
** Mission 5
Thanks to intel's tracking device, the Challenge has had no problem finding the Muurian transport with the
K-wing plans. The Challenge has dropped out of hyperspace in pursuit, with the Interdictor Harpax II close
behind to prevent the enemy's escape...
** Mission 6
After a thorough search of the Legacy V, Intel slicers managed to come up with a set of hyperspace coordinates.
As we are unsure what is out there, a single flight of advanced scouts will be sent to do some recon for us.
You're the lucky one who drew the short straw...
** Mission 7
The Star Destroyers Challenge, Immortal and Formidable are waiting for the MC-90 Warspite and the Interdictor
Harpax II to arrive before they can launch their attack against the Rebel fleet.
Unfortunately, the Rebels decided not to wait for our help to arrive. A recon party has signalled that the
fleet has jumped to hyperspace. Several fighters are being launched, but it would not be good if those Rebels
were to show up here...
** Mission 8
By nabbing their commander-in-chief, Admiral Krey'fas, we've forced the Rebels into a deal: we will receive a
squadron of the K-wing starfighter, and their admiral as well as the prisoners we've taken will be returned to
them. Once we have received the K-wings, we will launch transports carrying the Rebel prisoners.
CMDR-TCS/MAJ Frey Gallandro/Inferno/Wing X/ISD Challenge
BSx4/PC/ISMx2/MoI/MoT-1rh-1gh/IS-5BW-2BR-2SW-2GW-1PR/LoC-CSx7-Rx2/DFC-Rx1/CoS/CoL/CoB/LoAx3/OV [GLDR]
{IWATS-AIM-M/1-RT-SM/2/3-XTM/1/2}
DISCLAIMER
===========
THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.