Fairly basic, mostly just shooting down a few waves of fighters and replacements. This battle would be better if it had some variety in the fighters you flew rather than just sticking with the TIE Defender the whole way -- there are missions to handle some larger ships that would've been more fun if you were in something that couldn't do everything quite so well.
Nothing special, but I have to dock points for an incredibly frustrating mission where the triggers aren't well-implemented -- when you're protecting a shuttle and some containers against Y-wings and R-41s the shuttle must be disabled to trigger a few key transports that must be destroyed. No disabling, no transports, no victory. It doesn't help that you're given the prompt 'we'll be back in 20 minutes' which might lead you to sit and wait wondering why the mission hasn't advanced after you killed two waves of fighters.
Ouch, this is a pretty straightforward set of wave-defense battles (kill the B-wings as fast as possible, now kill their replacement B-wings, keep going more B-wings) and then mission four happens where everything is killing your mission critical craft and you have zero time to strategize. I finished with the ship at 9%, tiny margin for error.
This one's a little silly. It never feels like there's a serious threat going on, it's mostly just a turkey shoot. Also in the last mission your allies are pretty likely to kill Thrawn when you're trying to disable his ship, how rude.
I enjoyed this one pretty well. I liked the mixed attack/defend of capturing containers and ships in the first half, but once you hop in the missile boat it's just spam kill the capital ships in two missions that could've just been one. Solid effort, and it functions well, so worth a play.
Nothing very special here, mostly just wave after wave of fighters for most of the missions. There's a little variety to them at least (and too many A-Wings) but after shooting down something like 16 B-Wings in a mission it started to drag.
Kind of a let-down. This could've easily been one longer mission with allied wings with different goals instead of five very short ones. The platform should've been farther away with each mission bringing you in closer, engaging different layers of defense, instead of just hitting the same arena over and over again.
Enjoyable set of missions with a satisfying conclusion. My only major criticism is that in mission 3 (I think) where you have to disable some freighters, the capture ships aren't set mission critical so you get no warning if they are attacked/destroyed and no fail state, leading to some sitting around trying to figure out why the mission isn't progressing.
The missions were pretty decent attack/defend, but I'm docking some points for the large clusters of capital ships and some finnicky 'kill all the x' objectives that didn't fire correctly every time. Also the first mission has some timing issues where you'll get the notification that some ships have appeared and by the time you can turn to engage them they've already blown up your mission critical craft.
The battle was okay up until the final mission: trying to plot a route fast enough to catch up with all of the transports before they can escape is extremely frustrating. Even if you locate and disable the Big Bad Traitor's ship, a single escort shuttle full of droids slipping away causes a complete failure.
Not bad, not great. The aesthetic of working with some Rebels and then turning on them at the last minute is neat, but overall the missions don't involve very much. Also they try to convince you to put space bombs on your TIE Defender. How gauche!
Fun battle. There's a little bit of luck in one of the later missions where depending on your positioning you can end up a little too far away to take care of some B-Wings before they take down your ship, but that mission is still a pretty good defense mission.
Relatively straightforward, no-surprises mission: take gunships and explode platform. Minor issue: if you decide to play as the Interceptor group instead of the default Gunship group, the Gunships don't do too well at attacking the platform while you're busy mowing down all the Rebels.