3
CPT JKast
Reviewer's rating profile
2025-01-26
The variety of the ships you get to fly with and against was nice. The plot was very thin if existent at all, and Mission 5 took far too long with lots of missile reloads and strafing passes that ended up being boring.
4
CM Rurinix
Reviewer's rating profile
2024-07-12
Mission 5 is a real slog, but the rest was pretty fun.
3
COL Jagged Fell III
Reviewer's rating profile
2024-03-27
Decent enough battle. Not really sure I caught the plot in the first mission so was a bit confused with the whole being allied with the Rebels thing but it all worked out.
3
GN Master
Reviewer's rating profile
2023-05-31
Entertaining enough battle. Good briefings
Well built but doesn't really stand out.
Good selection of mission types.
4
CPT Nova Discordia
Reviewer's rating profile
2022-10-15
An enjoyable selection of missions, with an interesting premise as well, working with, then turning against the rebels. I enjoyed having think a little tactically (especially in the last mission) in order to complete some of the missions - a great 'training' battle for new and established pilots alike.
2
CM Odin Strongheart
Reviewer's rating profile
2022-08-08
Last Mission a bit much IMO saying it was to be caught after hyperspacing out lead to a bit of confusion
2
CM Epicedion
Reviewer's rating profile
2021-10-01
Not bad, not great. The aesthetic of working with some Rebels and then turning on them at the last minute is neat, but overall the missions don't involve very much. Also they try to convince you to put space bombs on your TIE Defender. How gauche!
2
LC Solohan50
Reviewer's rating profile
2021-07-05
An extremely lackluster mission. Most of the missions are the same basic thing and have the same strategy. You focus-fire the capital ships, then mop up fighters. The AI is too stupid to really harass you or your capital ships. The storyline is cool, on a very broad level, but the mission makes very little effort to actually tell the story. It also doesn't help that these missions are ridiculously long. If this mission was in a game that didn't allow you to speed up time, it would be unbearable.
3
LC randyrumrnr
Reviewer's rating profile
2020-07-27
An alright set of missions. I wasn't 100% sure what was going on at first, as there is a severe lack of story line, but i figured it out in the end. My only real beef with this is is takes FOREVER for the Avenger to hyper out in one of the missions. No bugs to report.
4
LCM Lo Mar
Reviewer's rating profile
2020-07-22
The points around reloading constantly with a TD and some of the length issues are pretty valid, but other than that a fairly solid battle. I actually got the story, vague as it was. Wish there was a little more detail there.
5
SL Alejandro Araujo
Reviewer's rating profile
2019-07-24
I did enjoy this one. Lots of stuff to kill, some degree of planning due to the conditions of defending ships, etc. Overall, fun stuff. Could have used more background story but w/e I'm sold.
4
LT Tirna Q'jira
Reviewer's rating profile
2005-04-06
It was an interesting battle. I'm still trying to figure out how we got lost in space. o.O
1
CM TK-9780
Reviewer's rating profile
2005-03-26
Play it, then go and have a long alcoholic drink. Lots of them -P
2
CPT Dujhod
Reviewer's rating profile
2004-09-02
There were two main problems with this battle: 1) the plotline was incoherent, and 2) the missions were poorly designed. Since plotline and missions make a battle, this is a bit of a problem. To elaborate: (1) No real storyline was communicated. For some reason, we felt the need to join up with the Rebels, but we never really know why. The bad guys have TIE Defenders, missile boats, and Imperial star destroyers, but we're never told how they came by these powerful weapons (although there's a hint of an explanation in mission 5). (2) There were many technical problems with the battles. For example, capital ships seldom defend themselves, and starfighters sometimes don't behave as they're supposed to. ¶ With substantial work in these two areas, this battle could be made into something, but for now, it's a bit of a dud.
2
LT Big-J-Q
Reviewer's rating profile
2002-07-11
Enjoyable battle although nothing too great. A couple of missions are a bit "destroy this and that and those", but no waves after waves after waves after waves...after waves of 6 A-, B-, X- and Y-Wings. Briefings need a little trimming.
1
LT Zekk Terrik
Reviewer's rating profile
2002-07-08
This battle sucked bad. The waiting periods were very irritating and some of the missions seemed designed just to fill up space rather than advance the plotline.
4
LC Curtis
Reviewer's rating profile
2002-03-07
ok i agree with the pointlessness of having to keep reloading but otherwise a good battle
4
GN Mark Schueler
Reviewer's rating profile
2001-03-10
One of the better battles I've played but wasting time in a T/D by getting reload after reload is a bit pointless.
4
COL Fenn Logan
Reviewer's rating profile
2000-12-31
Not a bad little battle... Nice premise, if some of the allocation of resources was a bit wonkey. I.e. having to go back for reloads in a T/D when a MIS would have been a much more economical vehicle to use... :)
2
LC DS-61-4
Reviewer's rating profile
2000-12-17
A decent battle. I must say my rating on battles is rather low, yet, of my personal taste. A New Dimensions is probably the best early TIE battle there is.
4
FA Pellaeon
Reviewer's rating profile
2000-12-03
Nice to fly, but some missions were too easy. ****
4
FA Khadgar
Reviewer's rating profile
2000-10-04
Overall a great battle. My only complaint is some of the waiting sequences.
4
CPT Dharus
Reviewer's rating profile
2000-09-18
Nice and easy battle, liked it alot :)
4
VA Keldorn Cochrane
Reviewer's rating profile
2000-09-04
It was a great battle, but one of the missions I actually seriously did go make lunch while I waited for the Avenger to hyperspace out. Is very involving though.
4
LCM Pain_then_Death
Reviewer's rating profile
2000-05-24
ok
4
GN Drake
Reviewer's rating profile
2000-05-01
Not bad..one of those ones which I would fly again Could do with some more missions other than kill kill kill.. Pretty enjoyable though
4
LT Travis Raymond
Reviewer's rating profile
2000-02-14
Quiet an entertaining little battle... Sort of a Star Wars meets Star Trek Voyager type of thing... Love to see more battles delving into this kind of idea...
There are currently no open bug reports for this battle.
| Battle Total: | 372,821 | LT Logan Kale | |
|---|---|---|---|
| Mission 1: | 102,484 | SA Compton | |
| Mission 2: | 79,259 | GN Andrzej Mezynski | |
| Mission 3: | 57,241 | LT Dino | |
| Mission 4: | 113,943 | CM Dread | |
| Mission 5: | 114,072 | MAJ Sslither | |
| Mission 6: | 73,205 | LT Logan Kale |
(of available records)
| 1 | 343,538 | LT Dala Skye | 2003-06-01 |
| 2 | 333,731 | CM LPhoenix | 2024-06-15 |
| 3 | 332,946 | LC Rando | 2019-05-28 |
| 4 | 312,549 | LCM Lo Mar | 2020-07-22 |
| 5 | 294,831 | LCM Rian Tolock | 2002-11-20 |
| 6 | 277,464 | MAJ Aldaric | 2018-04-15 |
| 7 | 275,423 | VA Colo Delste | 2022-03-22 |
| 8 | 273,158 | LC Brin Chaser | 2003-08-08 |
| 9 | 258,254 | CM Gward | 2005-06-09 |
| 10 | 256,350 | MAJ Mauser | 2015-09-20 |
This battle has been flown by 874 pilots a total of 920 times.
CM A. G. Snijglau - 2002-08-30
GN Abel Malik - 2004-09-04
COL Aeishline Strathaven - 2003-02-14
SL Airamags - 2003-08-20
MAJ Aldaric - 2 times, last on 2018-04-15
LC Alec Qarni - 2003-05-26
SL Alejandro Araujo - 6 times, last on 2020-09-03
LCM Aleksey Chugunov - 2003-08-14
CPT Alexander Shrike - 2003-12-21
HA Anahorn Dempsey - 12 times, last on 2021-05-06
CM Andrelious J. Inahj - 2004-07-18
COL Angel - 2003-11-13
LT Angel Fire - 2002-11-17
MAJ Anthony Starr - 2004-06-30
CPT APanasyuk - 2003-03-01
AD Apophis Kuma - 2004-11-25
LT Arek Korpil - 2004-08-05
MAJ Arid Foxtrot - 2002-09-04
CM Arlins Scabo - 2003-05-22
CM Armagon - 2002-11-19
LT Arvel Crynyd - 2003-02-05
CPT Atmos Myremod - 2003-02-08
CPT Aval - 2022-11-29
COL Benjamin Jahou Morgan - 2002-11-30
LCM Big Daddy - 2003-01-28
MAJ Binagran - 2003-05-07
LCM Bob-Fett - 2002-12-30
VA Bond - 2003-02-12
LC Brin Chaser - 2003-08-08
LCM Brunon von Doom - 2003-01-17
LT Caydin Makarin - 2009-10-05
LCM Charlie X - 2020-01-02
LC Chris Cox - 2004-07-18
LCM Clarg Zethman - 2005-04-12
VA Colo Delste - 2022-03-22
COL CrimsonFury - 2005-01-15
LT Dala Skye - 2003-06-01
LCM Dargor - 2004-07-13
CM Darius Hunter - 2004-07-08
LCM Dash Ardaan - 2025-06-09
LT Deathcall - 2003-03-17
LC Dolsar Saris - 2004-10-27
LCM Dougal Ceallaigh - 2020-10-25
COL Drak - 2003-02-16
LCM Dufar Jabar - 2003-03-06
CPT Dujhod - 2004-09-01
CM Dukimar - 2003-11-13
CM Dulcatos - 2003-03-14
GN Dunta Polo - 2009-06-23
GN Earnim Branet - 2019-01-13
GN Elwood the Brave - 8 times, last on 2019-07-21
CM Epicedion - 2021-10-01
LT Eren Iren - 2017-09-22
MAJ Erryc Lasitter - 2002-09-08
GN Exar Kit - 2003-01-27
CM Fahrer - 2005-01-01
CM Faliaj Shai - 2005-01-19
LCM Feco - 2005-06-08
CPT Firzam Coldsteel - 2005-01-07
MAJ Flelm - 2011-09-10
COL Flint Darkstar - 2005-05-24
LC Freelancer - 2002-09-17
CPT Frenchie6 - 2020-07-23
LC Frey Gallandro - 2003-01-26
MAJ Fritz Von Stukart - 2003-01-12
LT Galem Tursembayev - 2005-01-03
CPT Garyth Mantisa - 2021-01-30
FA Gelton Torr - 2003-07-31
VA Genie - 2021-10-29
COL George - 2005-04-04
CM Ghorg - 2005-02-14
LT Glenn - 2005-05-16
GN Golbez Harvey - 2 times, last on 2016-06-25
CPT Great Griffin - 2004-06-22
CM Grzmot - 2002-09-08
CM Gward - 2005-06-09
GN Gytheran - 2025-01-14
LCM Hadrian von Astaan - 2003-06-14
AD Hav Antiel - 4 times, last on 2020-09-01
COL Hawkins - 2015-09-03
MAJ Hermann - 3 times, last on 2021-01-08
LCM Hubert - 2003-01-05
CPT Ibram Gaunt - 2003-04-28
LCM Ice - 2004-06-21
LC Iceman - 2002-08-31
AD Impulse - 2005-03-08
CM Infamus - 2002-11-17
COL Jagged Fell III - 2024-03-27
CPT Jaques Landeux - 2005-02-04
GN Jarek La’an - 2015-01-08
CPT Jarion Renalds - 2014-07-03
MAJ Jedgar - 2003-03-18
ACO JetMech - 2020-07-23
CPT JKast - 2025-01-26
CPT John Clark - 2003-01-21
LCM John Edwards - 2003-01-11
LC Kadon Beir - 2004-07-11
CM Kahooli - 2003-03-30
LC Kayle Bayron - 2005-02-08
MAJ Kazraran - 2022-02-18
MAJ KEBLAOMEGA - 2024-03-19
MAJ Keiran Laserlight - 2003-02-16
Keller - 2002-12-06
SL Ketan-Shej - 2004-06-07
LT Kiba - 2018-06-14
LT Kriss Broon - 2002-08-16
VA Ky Terrak - 2003-04-10
LC Kyle Kroan - 2015-06-09
MAJ Landon Cruise - 2014-02-13
COL Lenvik - 2003-08-28
CM Leofric - 2022-10-21
LCM Lo Mar - 2020-07-22
CM Lonestar - 2005-01-24
CM LPhoenix - 2024-06-15
CPT Machinari - 2003-05-22
COL Malidir - 2004-07-15
MAJ Malik - 2002-09-13
MAJ Marcus Caine - 2015-06-07
CPT Marcus Constantine Augustus III
LCM Marlin - 2005-02-26
LCM Mason Selrood - 2004-06-14
GN Master - 2 times, last on 2023-05-31
LCM Mateusz - 2003-06-18
LT Mathius Jerikko - 2023-04-13
CM Matthew Weeks - 2013-09-06
MAJ Mauser - 2015-09-20
CM Michael LeRoy - 2016-10-01
LT Mirei Seppen - 2019-11-11
COL Moagim Daar - 2005-04-28
LT Moonquaker - 2003-01-30
LCM Mulder - 2002-09-18
LT Nathan Cole - 2016-11-08
LCM Nico Avenger - 2003-10-21
CM Nico Qarni - 2002-11-13
MAJ Nolij - 2014-06-01
LCM Nom Ramadon - 2002-08-11
CPT Nova Discordia - 2022-10-15
LCM Nylan - 2003-05-31
CM Odin Strongheart - 2022-08-08
CPT Paco - 2003-05-26
HA Pete Mitchell - 4 times, last on 2021-05-31
COL Phantom - 2003-01-12
FA Phoenix Berkana - 2019-10-31
FA Pickled Yoda - 5 times, last on 2025-01-26
CPT Prot Azar - 2025-01-14
LC Quincy Nelson - 2003-06-02
LC Rando - 4 times, last on 2020-11-30
LC randyrumrnr - 2020-07-27
CM Ranj'e Lilos - 2005-03-25
LCM Rian Tolock - 2002-11-20
MAJ RichyV - 2009-05-17
LCM Rinuchu Stealth - 2003-02-09
COL Robert Hogan - 2020-09-29
CM Rondo - 2003-07-14
CM Rosh Nyine - 2024-07-09
CM Rurinix - 2024-07-12
LCM Ryan Neale - 2005-04-25
LCM Ryke - 2003-03-23
LCM Ryuu - 2004-06-20
CM Sabbath - 2003-03-03
Sanson en Carlsberg - 2009-10-13
MAJ Sarn Erec - 2003-02-28
LC Savageaz - 2002-11-17
LT Scorch - 2003-05-06
LC Scuslem - 2003-05-06
LT Silversurfer - 2003-07-30
Siterath Goersase - 2002-09-10
LC SkyShadow - 2 times, last on 2021-05-16
CPT SL8c8 - 2018-11-30
LC Solohan50 - 2021-07-05
LC Spade - 2003-01-13
LT Stewie - 2005-02-17
COL Styles - 2002-09-03
LT Swerg - 2003-06-20
CM Szymon - 2002-08-23
LT Tavrim Kain - 2003-01-07
COL TheBlackxRanger - 3 times, last on 2025-01-15
LC Thom Zack - 2002-08-18
VA Thomas Nitecki - 2003-01-31
CM Thomas Solo - 2003-01-16
LT Tirna Q'jira - 2005-04-06
AD TK-2107 - 2002-12-21
COL TK-7764 - 2004-06-10
CM TK-9780 - 2005-03-27
COL Tomax Drachen - 2004-10-31
COL Torres - 2 times, last on 2014-04-06
CM Trowa - 2003-05-30
LT Troy - 2019-08-25
MAJ Tuba - 2010-06-10
HA Turtle Jerrar - 2020-05-26
LCM Tyr Kenaz - 2003-01-28
LCM Valjean - 2003-08-01
LCM Vance Blackguard - 2003-09-16
CM Varik Kassal - 2011-09-10
FA Von Reinthaler - 2003-02-03
CPT Voort SaBinring - 2003-12-06
COL Westric Davalorn - 2025-01-22
LT Willis - 2003-03-09
LCM Wilq Fastclaw - 2003-11-16
MAJ Witchblade - 2023-06-05
COL Wolfverine - 2022-08-06
CM Xanatos Screed - 2003-08-30
CM Xeraan Rhazzazor - 2003-01-17
MAJ Yulig Pefan - 2 times, last on 2023-06-18
CM Zeke Freeman - 2004-12-18
Title : New Dimensions Author : LT Thunder (#7362) Platform : TIE Fighter Number of missions : 6 Medal : Medal of the Emperor's Gate Required patches ---------------- * none Installation instructions (EHBL) -------------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Press the TIE Fighter button on the EHBL to start the game 3] Create a new pilot and fly the first battle Installation instructions (non-EHBL) ------------------------------------ 1] Extract the .ZIP file 2] Copy the *.TIE files to your game's \MISSION folder 3] Copy the BATTLE1.LFD file to your game's \RESOURCE folder 2] Start the game 3] Create a new pilot and fly the first battle THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Updates by Tactical Office -------------------------- This battle modified and fixed up for Project Reno by FM/GN Killer/Alpha 2/Wing 1/SSSD Sov (hansonwe@ix.netcom.com) Modified for Project Phoenix (Sept 11, 1999) - Battle1.lfd file modified - Radio messages appearance mostly fixed (17/07/00) by CA:TAC/AD Striker/CA-3/SSSD Sov (EH_Striker@mail.com) Bug fixed by FL-TCT-TCS/LCM Michael/Diamondback 3-1/Wing XIV/ISD Intrepid - Mission #4 CORT's departure conditions changed - Removed patches (use EHBL for transports and rebel fighters) - Encrypted and repacked for use with EHBL. - Adjusted readme.txt SCO-TCT-TCS-PROF/FA Ender mBind 30/07/03 * changes made to conform to the new EHSP system * added/corrected missing/wrong patches information * corrected installation instructions - moved update texts from readme.txt to updates.txt - moved other texts into readme.txt, then deleted the original file TAC-RPOF/FA Anahorn Dempsey/CS-6/VSD Sinister SCO(TAC)-TCT-TCS-PROF/HA Ender mBind/CS-6a/VSD Sinister Project Revolution ================== Added new installation instructions to readme Edited readme to standardized format Moved update texts to readme.txt, then deleted updates.txt - Mission 1: animated briefing fixed officer de-/briefing questions fixed fighter orders fixed rebel fighter departure changed for bonus goals to be completable changed player's waypoints - Mission 2: animated briefing fixed officer de-/briefing questions fixed fighter orders fixed Capship orders fixed changed player's waypoints and arrival method changed Rebel ships to neutral IFF and enemy ships from Rebel to IFF6 - Mission 3: animated briefing fixed officer de-/briefing questions fixed fighter orders fixed Enemy Fighters arrival methode changed to Mothership CRL Mrvez changed player's waypoints and arrival method changed Rebel ships to neutral IFF and enemy ships from Rebel to IFF6 - Mission 4: Imperial Capship orders fixed animated briefing fixed officer de-/briefing questions fixed fighter orders fixed changed player's waypoints and arrival method changed Rebel ships to neutral IFF and enemy ships from Rebel to IFF6 added capture craft - Mission 5: animated briefing fixed officer de-/briefing questions fixed fighter orders fixed changed player's waypoints and arrival method changed Rebel ships to neutral IFF and enemy ships from Rebel to IFF6 - Mission 6: renamed SHU Vader to SHU ST321 animated briefing fixed officer de-/briefing questions fixed fighter orders fixed Rebel Fighters arrival methode changed to Mothership CRS Independence changed player's waypoints and arrival method CMDR/COL Elwood the Brave/Gamma/Wing I/ISD II Hammer - Feb 2014 TAC-PROF/HA Anahorn Dempsey/CS-3/VSDII Sinister - March 2014
New Dimensions
1) While waiting for Lord Vader in the Galvin system, a Mon Cal appears and
attacks the Avenger. Galvin is an out of the way system, without any planets.
So no one knows what's up until next mission.
Suggested mission goals:
Survival of Avenger
Destruction of 50% of Rebel craft
Suggested spacecraft:
ISD Avenger
CRS Independence
TIE squadrons Beta and/or Gamma, and Alpha
X-Ws, B-Ws, and A-Ws
Neutral Nav buoy or probe (highly recommended for later mission reference)
Suggested plot:
All X-Ws armed with heavy rockets
All B-Ws armed with adv. torps
CRS & ISD jumps out at 2.5 minute mark for unknown reasons
Before CRS & ISD jump a message is sent to the effect of "We are going into hyper
space without knowning why...."
2) For an unknown reason, the ISD Avenger and CRS Independence jump into hyperspace
and come out in unexplored, yet hostile, territory. They have formed a temporary alliance
until they find their way back.
Suggested mission goals:
Survival of Avenger & Independence
Destruction of 50% of neutral craft
Suggested spacecraft:
TIE squads Alpha, Beta, Gamma, Delta, Epsilon, Lambda
All types of non-Imperial or Rebel craft (i.e. Z95, R41)
Rebel ships X-W, Y-W, A-W.
Suggested plot:
One neutral group only attacks ISD or CRS
FRG jumps in after all of one neutral ship type destroyed
2 M/FRGs jump in if FRG destroyed
A CORT (or other fast ship) jumps in, scouts the area, and leaves.
No one attacks it.
3) The CORT of the previous mission reveals himself as a scientist of the Byol, who is curious
about the newcomers, instead of hostile. Because of this, the Byol want to kill him. The
Hammer must protect him from harm while he docks with the ISD.
Suggested mission goals:
Survival of ISD & CRS
CORT must complete mission
Suggested spacecraft:
TIE squads Alpha, Gamma, Delta
All neutral ships
Rebel ships X-W, A-W
Suggested plot:
14 seconds into the mission, 2 CRLs jump in
TIE squads Epsilon & Lambda are sent out
Rebels send B-Ws
CRLs launch R41s and assault transports
If all R41s and assault trns destroyed, each CRL launches
an escort trn.
4) Because of the information the Byolian scientist has given the Imperials & Rebels (including
how to get back home!) they want to kill us ALL! Protect the ISD & CRS as they attempt to hold
station and plan for a counterattack.
Suggested mission goals:
Survival of ISD & CRS
Destruction of 50% of neutral craft
Suggested spacecraft:
TIE squads Alpha & Gamma
Neutrals
Rebels X-W, A-W, Y-W
Suggested plot:
20 seconds into it, a FRG jumps in
TIE squad Epsilon OR Lambda sent out
Rebels launch another Y-W group
4 minutes into the fight, 5 TIE Defenders OR 5 Missile Boats jump in to attack
the ISD & CRS (armed with rockets)
5) We have discovered a group of platforms where the Byol are staging the attacks from. If we
can destroy enough of them, there will be more time to make a run for home.
Suggested mission goals:
Survival of ISD & CRS
Destruction of 50% of all platforms
Suggested spacecraft:
TIE squads Alpha, Beta, Gamma, Delta, Epsilon, Lambda
Neutrals
4-6 platforms (any class)
Rebel X-W, Y-W, B-W, A-W
Suggested plot:
While the fighters are taking out platforms, the ISD & CRS will head for a hyperspace
point planned by the Byol scientist. If they reach that point, they might get home.
After 1 platform is destroyed, 1-3 CRSs and the same amount of ISDs jump in to stop
the Avenger & Independence and launch half a dozen groups of Veteran-Top Ace T/Ds,
MISs, B-Ws, and X-Ws, most of them attacking one or the other of the capital ships.
6) Now that we are back home, the Rebels will get a surprise! The Avenger will launch every
squadron in an effort to get them into hyperspace to be destroyed by the Byol. The Byolian
scientist has informed us that the nav buoy in the Galvin system is the key to the
galaxy-crossing device. Once the Independence is into hyperspace, the Nav Buoy will be
destroyed. We don't want any Imperial ships to fall into its grasp.
Suggested mission goals:
Survival of ISD
Destruction of CRS OR CRS must complete mission (jump to hyperspace)
Destruction of 25-50% of all Rebel craft
Destruction of Nav Buoy (or probe)
Suggested spacecraft:
All TIE squads
All Rebel ship types
Nav buoy or probe
Suggested plot:
While the fighting is going on, Lord Vader hypers in on a shuttle. This ship must
survive its docking with the Avenger!
All fighters armed with adv. torpedoes