I was enjoying the missions until the last one. You have to run it near perfectly and chase down every shuttle immediately or it will dock and you will lose the mission, even after you have already found Zaarin.
Been a while since i flew this but it wasn't as bad as i was fearing.
Quite well made for one of the first battles.
Nothing special but its interesting enough.
I didn't mind mission 5 as much as other seemed too but it was good to know the best way of completing it.
Not a bad battle as a whole, relatively simple in construction but still enjoyable to play. Missions 1-4 were good, fun, and to the point.
However, mission 5 was incredibly frustrating since the objectives don't match up with the briefing or the radio message.
Follow the spoilers/method of MAJ Solohan50, it was the only way I got through mission 5.
The plot doesn't make sense within the game's story, mission design isn't noteworthy.
The final mission is an interesting (and hectic) change of pace and it gets leniency for having been the first TIE Corps custom battle against which others may be compared.
My fifth battle in the TIE Corps.
An enjoyable series of missions, and a real classic. Mission 5 is a beast until you work out which order to do things in (the other reviews really helped me here) and the inspection part is complicated by several 'traitor' units. I enjoyed each of these missions, and the last one made be think and plan, which was really good.
Grammar issues aside, this battle is quite interesting. A mixture of great ideas badly or lazily implemented. I give it a 4, as the last mission has you running around in circles which at least is a breakaway from the norm and some nice touches there with the events. There are a couple of big failings, the scenario does not anticipate you not following its 'instructions' and the messaging in some cases are unfortunate. For example, when you have captured Zaarin receiving a message that you failed to capture him, even though all you missed was not identifying a shuttle filled with a random crew is somewhat of a miss. He is there, right there, inside his prison cell! Flawed and some lazy implementation at times yet the ideas were good.
The battle was okay up until the final mission: trying to plot a route fast enough to catch up with all of the transports before they can escape is extremely frustrating. Even if you locate and disable the Big Bad Traitor's ship, a single escort shuttle full of droids slipping away causes a complete failure.
These missions are rough. I played half on Medium, half on Easy. Missions 3 and 4 are the hardest in terms of difficulty, but Mission 5 is the absolute worst.
Most of these battles are just protecting capital ships from a ton of starfighters. My real issue with this mission is that the mission requirements are EXTREMELY vague. I had to play Mission 5 about 10 times before figuring out what the mission wants.
SPOILERS - In Mission 5, disable all the Corvettes without inspecting them first. Inspect them one at a time, each time inspecting the other ships that warp in. There's Shuttles, Escort Shuttles, and Millenium Falcons that need to be inspected. The Shuttles and Escort Shuttles escape VERY quickly. ATR Suppressor is a traitor unit and will kill your critical ATR Omega very quickly, if allowed. Even with all this info, I still failed a bunch. Good luck!
As far as battles go, it is average. The missions are fairly boring overall,especially the last mission. Not going to spoil anything, but it's a chore more than anything. Not sure if a bug or not but there is a mission where none of your Cap ships shoot at attacking fighters. Not very realistic. No bugs to report.
I always enjoy a plot where you're going after some traitors. Some of these missions were pretty tough. The last mission in particular took me a few goes to figure out the correct order to complete the objectives in. I won't spoil it here, though. Give this one a go. After all, it is TC-1!
Some details on programming and grammar. Could use some work on the storyline since it is a 'what if' scenario it needs some details and context. The last mission could be frustrating unless you disable the corvettes without inspecting them. Disabling the FRG helps too. Then inspect the CRV one by one and disable the shuttles and transports before inspecting the next CRV. Kill the fighters ASAP and once the enemy ATR comes in, disable and inspect it as well. Focus on the TIEs launched from the enemy VSD and the VSD itself and you should do just fine.
Not bad with the exception of some of the technical errors mentioned in the other reviews, grammar, programming, etc. My suggestion, "Harkov" not "Zarrin", the story line would make better sense ;)
The missions were good and it went generally smooth and well.
This battle was fairly quick, but outright silly. The grammar was atrocious in the briefings, which made them quite confusing. Two factual errors: Zaarin died aboard the CRV Vorknyx, long before any Imperials ever had ever captured him, and he never defected to the Rebels or supplied them any, he only wanted to overthrow the Emperor. The missions were rather boring, although the battle gets one point because I saw FRG's ramming ISD's, which was quite amusing, and a half point because there were LOTS of Z-95's to kill. I hate them more than anything else; they remind me of little flies waiting to be squashed. It gets another half point for being the first TIE-TC battle in existance. It was the battle that set the standards for all TIE-TC battles.
Fourth mission is really very difficult and some mission are with very small differents a copy of some original missions of the Tie-95(or Tie CD). The new one is the name Zaarin in the Corelian Transport.But well done work.
While the first two missions were okay, the rest were nearly impossible to beat and very annoying. It makes me wonder if the mission designer actually played this thing before releasing it. It was just plain impossible.
Good impression to be the first battle of TIE-TC, with a new planet, and to escort 3 ISD, I recommend it.
Not bad. Mission designs were good, but plot... Zaarin was killed before anyone interrogated him.
The only thing wrong with this battle is the storyline -- it doesn't make any sense. The missions were fun to play, however, so I gave it an average score.
great battle! A good mix of gaurding capital ships, dogfighting and assault. Did not notice any bugs. Alltogether fun.
I think it was realy greate also the last mission is ciend of treaky. But I liketed! :)
It's quite fine battle, but Mission 5 has terrible bug, and is to hard even on easy level. I've played few times before I learned where is Zaarin and how to disable his ship without failure.
Decent battle, I would have given it a 3 if the grammar wasn't so horrible. In mission 5 the Assault Transport enters hyperspace even w/ the enemy Interdictor sitting there, and you can just hit Q Space to quit the mission, which kind of defeats the Interdictor's purpose.
Fun level. Although it is inaccurate since Zarin was killed right before Endor, so Vader wouldn't have the time to interrogate him.
Typical battle...get in the cockpit, shoot some things and dont get killed.
A chance to capture the traitor that sold out the Emperor.
good fun a bit easy but the final mission was a bit boring compared tp the others this was my first mission!
That last mission was almost painful. I destroyed all 3 CORT's only to find out they counted as friendly.
Average. Well-done battle, but nothing too exciting. The 5th, last mission had a nice, fast pace. That mission I enjoyed.
Esay battle with reasonable amount of targets to shoot down. The story is quite grim, but it deserves some surprises. The lack of secondary and bonus objectives in most missions is, for me , a great loss.
One point. AD Zaarin didn't defect. He was a plain traitor, not getting supplies for his rebels. Apart from that, it could have been a LA battle.
I gave it a three because the battle was pretty straightforward. No stupid missions, nor excellent ones, no dull storyline, no edge-of-your-seat drama. It's just a middle of the road battle.
If you have time to blow this is a good mission otherwise don't fly it. I saw some spelling errors but hey everyone makes mistakes right...
the only reason i didnt give this a zero is because it is well-designed. if youre looking for a quick 5 FCHG pts, go somewhere else. this battle has three killer missions, which can take quite a while to finish. plus, the last mission is one of those favorites where you can screw up in the first 5 minutes and end up flying another 25 for no reason cause the primary goals cant be completed.
I hated this battle because of the bug in mission four. The first good mission, challenging, the first with sec. and bonus goals, and then you have to quit after the primary targets are complete because otherwise you are kicked out of it. Grrr.
Well, all I really have to say is I give this battle the same rating as being the first TIE battle. A lonley 1. Lets just say...its the first EH battle.
UGH! It's like a normal battle, only worse. After skipping the mission with a bug, it turns out ok. I don't reccommend it.
An Average Battle...
An interesting battle, no real difference between missions. The story line is interesting and its always nice to know things within the SW Universe between the main stroy in the shadows. LCM Badlan
A good battle. You won't find anything special here, but some missions are quite challenging.
This is an ok battle, like a usual battle. Nothing really interesting about this one.
There are currently no open bug reports for this battle.
|Battle Total:||364,634||COL Callista|
|Mission 1:||83,046||COL Hades|
|Mission 2:||179,273||COL Hades|
|Mission 3:||199,779||COL Callista|
|Mission 4:||72,547||COL Hades|
|Mission 5:||89,151||COL Hades|
(of available records)
|1||352,800||LT Dala Skye||2003-06-01|
|5||186,513||FA Marcin Szydlowski||2002-10-21|
|8||175,208||LC Brin Chaser||2003-08-06|
|10||168,657||GN Dunta Polo||2010-07-03|
This battle has been flown by 921 pilots a total of 971 times.
CM A. G. Snijglau - 2002-08-23
GN Abel Malik - 2004-11-27
LT Abhay Alok - 2003-10-03
LT Aegis - 2002-09-10
MAJ Aft Skylek - 2005-06-12
SL Airamags - 2003-08-20
MAJ Aldaric - 2 times, last on 2018-04-14
LC Alec Qarni - 2003-01-02
SL Alejandro Araujo - 7 times, last on 2020-09-02
LCM Aleksey Chugunov - 2003-08-13
CPT Alexander Shrike - 2003-12-21
SL Alphafoxtrot1 - 2003-09-29
LT Alpharius Omegon - 2023-07-07
HA Anahorn Dempsey - 15 times, last on 2021-05-06
LC andr3 - 2021-07-16
CM Andrelious J. Inahj - 2004-07-18
COL Angel - 2003-11-13
CPT APanasyuk - 2003-02-11
LT Apex Cure - 2003-10-23
AD Apophis Kuma - 2004-11-14
LT Arek Korpil - 2004-08-05
MAJ Arid Foxtrot - 2002-08-26
CM Armagon - 2002-11-19
LT Arvel Crynyd - 2003-01-05
COL Astarosta - 2002-11-17
CPT Atmos Myremod - 2002-09-16
CPT Aval - 2022-04-26
CM Benji Tandor - 2023-01-20
LCM Big Daddy - 2003-01-04
MAJ Binagran - 2003-10-20
LCM Blenheim - 2005-05-29
LCM Bob-Fett - 2002-12-27
VA Bond - 2003-02-12
LC Brin Chaser - 2003-08-06
LCM Brunon von Doom - 2003-01-03
COL BubbaX - 2004-08-07
LT Caydin Makarin - 2009-10-04
LCM Charlie X - 2020-01-02
LC Chris Cox - 2004-07-18
LT Chris Pape - 2009-10-22
MAJ Colo Delste - 2 times, last on 2021-10-25
GN Coranel Both - 2 times, last on 2022-10-24
COL CrimsonFury - 2005-01-15
LT Dala Skye - 2003-06-01
LCM Dan-Elin - 2016-08-08
LCM Danel - 2005-05-21
LCM Dargor - 2004-07-11
COL Davi Anthol - 2003-04-29
LT Deathcall - 2003-03-17
LC Dolsar Saris - 2004-10-27
LCM Dougal Ceallaigh - 2020-10-24
LC Drake Jensen - 2003-01-05
LCM Drax Remlinger - 2002-11-23
LCM Drefan - 2004-10-15
LCM Duad Bombarda - 2004-09-05
LCM Dufar Jabar - 2003-03-06
CM Dukimar - 2003-11-13
CM Dulcatos - 2003-03-04
GN Dunta Polo - 2 times, last on 2010-07-03
GN Elwood the Brave - 7 times, last on 2018-06-03
CM Epicedion - 2021-10-01
LT Eren Iren - 2017-09-21
GN Exar Kit - 2003-08-25
CM Fahrer - 2005-01-01
CPT Firzam Coldsteel - 2004-08-16
COL Flint Darkstar - 2005-05-23
CPT Frenchie6 - 2020-07-24
MAJ Fritz Von Stukart - 2003-01-09
HA Frodo March - 2002-08-23
LT Galem Tursembayev - 2005-01-03
LT Ganon - 2003-04-27
CPT Garyth Mantisa - 2021-01-23
FA Gelton Torr - 2003-07-31
RA Genie - 2 times, last on 2021-10-29
CM Ghorg - 2005-02-14
LT Glenn - 2005-05-16
GN Golbez Harvey - 2 times, last on 2016-06-25
CPT Great Griffin - 2004-06-22
CM Grzmot - 2002-09-06
AD Hav Antiel - 3 times, last on 2020-09-01
MAJ Hermann - 3 times, last on 2021-01-06
LCM Ice - 2004-06-21
AD Impulse - 2005-03-06
CM Infamus - 2002-11-16
CM J'Lek Arcanos - 2004-06-17
LCM Jagged Fell III - 2023-10-11
CPT Jaques Landeux - 2005-01-24
GN Jarek La’an - 2015-01-08
LC Jdf1984 - 2004-10-03
AD Jedi Eclipse - 2003-04-06
COL Jer Stryker - 2005-01-15
MAJ JetMech - 2 times, last on 2020-09-01
LCM John Edwards - 2002-12-27
LC Kadon Beir - 2004-07-02
CM Kahooli - 2003-02-20
LT Kaiser - 2003-09-03
SA Kamjin Maverick Lap'lamiz - 2003-07-07
LT Kate Flyer - 2005-05-07
MAJ Kazraran - 2021-04-10
MAJ Keiran Laserlight - 2003-01-24
Keller - 2002-12-06
SL Ketan-Shej - 2004-06-07
LT Kiba - 2018-06-13
LCM Kurha Merino - 2003-03-07
VA Ky Terrak - 2003-04-10
MAJ Landon Cruise - 2014-02-12
COL Lenvik - 2003-08-24
CM Lev Gammitt - 2003-12-12
LT Licon Stendec - 2003-11-19
LCM Lo Mar - 2020-08-01
SL Lola Eris - 2005-05-12
CM Lonestar - 2005-01-21
LCM LPhoenix - 2023-07-02
Mage - 2002-09-11
CPT Maiko Spince - 2003-04-13
COL Malidir - 2004-07-11
MAJ Malik - 2002-09-13
FA Marcin Szydlowski - 2002-10-21
MAJ Marcus Caine - 2014-10-04
LC Mark - 2002-11-18
LCM Marlin - 2005-04-16
GN Master - 3 times, last on 2023-05-30
LT Mathius Jerikko - 2023-04-12
CM Matthew Weeks - 2 times, last on 2013-09-02
LT Mauler Mithel - 2005-04-11
LCM Mel Aani S'ger - 2004-06-14
LC Michael Emrys - 2004-06-04
CM Michael LeRoy - 2016-05-17
LT Mirei Seppen - 2003-01-15
COL Moagim Daar - 2004-10-15
LT Moldy - 2003-05-22
LCM Mulder - 2002-08-17
LT Nathan Cole - 2016-11-08
LCM Nico Avenger - 2003-10-21
CM Nico Qarni - 2002-09-17
MAJ Nolij - 2014-05-30
CM Nova Discordia - 2022-08-07
LCM Nylan - 2003-05-27
LCM Orrimaarko Reeft - 2003-05-25
CPT Paco - 2003-05-25
HA Pete Mitchell - 4 times, last on 2021-05-31
COL Phantom - 2002-11-24
AD Phoenix Berkana - 2019-08-31
FA Pickled Yoda - 2 times, last on 2014-03-27
MAJ Ponda Jarret - 2002-09-08
LC Quincy Nelson - 2003-05-30
LCM Quinn Median - 2002-09-13
LC Rando - 3 times, last on 2020-09-03
LC randyrumrnr - 2020-08-08
CM Ranj'e Lilos - 2004-12-01
CPT Ras Kronar - 2002-09-04
MAJ RichyV - 2009-08-02
LCM Rin Jaeger - 2020-08-25
LCM Rinuchu Stealth - 2003-02-09
LT Riou - 2005-03-11
VA Robert Hogan - 2023-02-06
CM Rondo - 2003-07-11
LCM Ryan Neale - 2005-04-18
LCM Ryke - 2003-03-19
LCM Ryuu - 2004-06-20
CPT S 4patas - 2005-06-09
Sanson en Carlsberg - 2009-10-06
MAJ Sarn Erec - 2003-03-28
LC Savageaz - 2002-11-16
LT Scorch - 2003-04-25
LC Scuslem - 2002-11-12
CM Sergeyli - 2 times, last on 2009-07-30
CM Shayn D'Lorien - 2003-12-01
LT Silversurfer - 2003-07-28
CPT SL8c8 - 2018-12-01
CM Slawter Thren - 2002-08-09
LC Solohan50 - 2021-05-29
LT stevenpowell - 2016-11-03
LT Stewie - 2005-02-07
LT Tavrim Kain - 2002-12-21
MAJ TheBlackxRanger - 2021-07-21
VA Thomas Nitecki - 2003-01-31
CT Timarra - 2012-04-21
LT Tirna Q'jira - 2005-03-30
AD TK-2107 - 2002-12-09
COL TK-7764 - 2004-06-10
CM TK-9780 - 2003-01-20
COL Tomax Drachen - 2004-09-25
LT Total Darkness - 2003-07-11
CM Trowa - 2003-05-28
LT Troy - 2019-08-22
MAJ Tuba - 2 times, last on 2010-07-03
HA Turtle Jerrar - 2020-05-25
LCM Tyr Kenaz - 2003-01-24
COL Ulrich Drachen - 2016-06-03
LCM Valjean - 2003-07-08
LCM Vance Blackguard - 2003-09-18
CM Varik Kassal - 2011-08-12
CM Vitaru - 2009-02-08
COL Vladet Xavier - 2003-10-05
FA Von Reinthaler - 2003-02-03
LT Willis - 2003-03-08
LCM Wilq Fastclaw - 2003-11-05
CPT Witchblade - 2 times, last on 2021-07-13
CPT Wolve Excelsior Berkana - 2 times, last on 2023-09-01
COL Wraithdog - 2002-08-31
CM Xeraan Rhazzazor - 2003-02-02
CM Zeke Freeman - 2004-11-26
CPT Zyrax - 2004-09-29
Title : Capture of Zaarin Author : COL Shawshank (#4390) Platform : TIE Fighter Number of missions : 5 Medal : Medal of Darkness Required patches ----------------- * none Installation instructions (EHBL) -------------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Press the TIE Fighter button on the EHBL to start the game 3] Create a new pilot and fly the first battle Installation instructions (non-EHBL) ------------------------------------ 1] Extract the .ZIP file 2] Copy the *.TIE files to your game's \MISSION folder 3] Copy the BATTLE1.LFD file to your game's \RESOURCE folder 2] Start the game 3] Create a new pilot and fly the first battle Optinal instructions -------------------- Copy PLANET1.ACT file to the game's \IVFILES folder (TIE95 only) THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Updates by Tactical Office -------------------------- Modified for Project Phoenix (Oct 24, 1999) - Battle1.lfd file corrected - Some messages added to Missions 1,2 and 4 - Debriefings added to all Missions - Briefings added to Missions 3,4 and 5 - Animated briefing corrected on Missions 3,4,5 - Bug corrected on mission 3 (Repair teams) (01/02/00) - Bug corrected on mission 4 (arrival of the ATR) (17/07/00) CA:TAC/AD Striker/CA-3/SSSD Sov (EH_Striker@mail.com) (Oct 25, 2000) - ship spacing and marking corrected - blank questions removed - starpoints, waypoints and hyperspace points for various flight groups in whole battle added corrected or removed. - M2: split one flight group of 3 frigates to 3 flight groups of one. - M4: changed warheads for player's craft to help deal with enemy figates - M4: hint text changed - M5: hint text added - custom planet for TIE 95 added by CA:TAC/VA Wlodek/CA-3/SSSD Sov (Aug 2, 2001) - Changed arival orders for ATR Conquest in mission 5 - Added two new messages to make the plot more clear by FM-TCT/CM Spearhawk/Phantom 3-4/Wing XI/ISD Immortal - Removed patches (use EHBL for transports and rebel fighters) - Encrypted and repacked for use with EHBL. - Adjusted readme.txt SCO-TCT-TCS-PROF/FA Ender mBind 30/07/03 * changes made to conform to the new EHSP system * added/corrected missing/wrong patches information * corrected installation instructions - moved update texts from readme.txt to updates.txt - moved other texts into readme.txt, then deleted the original file TAC-PROF/FA Anahorn Dempsey/CS-6/VSD Sinister SCO(TAC)-TCT-TCS-PROF/HA Ender mBind/CS-6a/VSD Sinister Project Revolution ================== Added new installation instructions to readme Edited readme to standardized format M1: fixed animated briefing fixed grammar/spelling fixed officer questions added some more bombers added difficulty levels corrected orders for PLT and CRV added in flight messages M2: fixed animated briefing fixed grammer/spelling fixed officer questions fixed orders of all cap ships fixed FRG waypoints fixed fighter orders added difficulty levels grouped primary goals M3: fixed animated briefing fixed grammer/spelling fixed officer questions reassigned craft arrivals based on difficulty added extra inflight messages M4: fixed animated briefing fixed grammer/spelling fixed officer questions added an extra frigate to take Zaarin away deleted illogical plotline that Zaarin was never on the station removed invulnerability from CORT Tytan added extra inflight messages M5: fixed animated briefing fixed grammer/spelling fixed officer questions changed motherships for the Escort Shuttles changed INT to VSD since ATR Omega hypers out anyway CORTs fly to VSD and not board the Corvettes changed primary goals to inspect everything TAC-PROF/HA Anahorn Dempsey/CS-3/VSDII Sinister - Jan 2014