TIE-TC 174: Jaeger

Battle Information

Game platform: TIE Fighter
Missions: 6
Release date: 2001-06-08
Last updated: 2003-09-09
Creator:

COL Shae Kitane

Average rating 4.0
Reviews: 8
Bug reports: 0
Times completed: 144
Patches used: None

Battle Reviews

Gets a 5 because of what it is.
Its a very interesting piece of work that's designed very interestingly.
The goals and the way its designed make u think and its not easy to rush through.
Story is great (even though i had no idea what was going on).
Briefings are awesome too.


The last mission was stupid. However, the rest of the battle was enjoyable and I had alot of fun playing it. Recommended.


My ultimate favorite TIE Battle! Its got the best design, and an awesome plot, you even visit the supermarket!! I love it!


I liked mission 3 and the plotline, infact a pretty good battle, but just didn't make a 4.


The battle was a bit long and tiring, but was well-designed. I enjoyed flying it.


it IS difficult but this allows for a development of tactical skill :) I recommend that on Mission4 you wait until the appropriate SHU has docked and THEN disable it. then you should make it :) I use Tie CD


Well, the Battle is not 100% what I had in mind, but I still think it's nice. =) _________ Hints for Mission 3: Tee-hee-hee... those warhead-carrying T-Wings are NOT a bug. If the Police ever arrives at the Platform, you definitely have chosen the wrong way to deal with the Power Generators! Dancing and waving directly in front of "motion/image detectors" is a bad idea in general... =) _________ Hint for Mission 4: Mrs. Goldman arrives for a shopping tour, therefore hangs around for a while. Try disabling her when she has docked to a shop... _________ Hint for Mission 6: Problems finding the right X-Wing? Don't rely on technology too much. Have faith in nature who outfitted you with two perfect eyes (unless you're (color) blind)...


The battle was interesting except for a couple of bugs, and the last mission which I had to fly about 10 times before finding the right Xwing.


Battle Bug Reports

There are currently no open bug reports for this battle.

High Scores

Battle Total: 392,554 CM Gandalf
Mission 1: 22,993 LT Stewie
Mission 2: 106,102 CM Gandalf
Mission 3: 41,165 COL Todbringer
Mission 4: 126,358 CM Gandalf
Mission 5: 74,762 CM Gandalf
Mission 6: 24,822 COL D. T. Hammer

Top Ten

(of available records)

1 392,554 CM Gandalf 2002-11-30
2 327,354 MAJ Artyis 2002-12-18
3 254,102 COL Todbringer 2002-12-18
4 240,194 CM Regis Knox 2002-12-16
5 234,380 LCM Enneal Voscom 2002-12-16
6 220,820 MAJ Calvin Senzin 2002-12-15
7 218,739 CM Cahir 2002-12-16
8 206,495 VA Thomas Nitecki 2002-12-08
9 174,340 COL Yoman 2003-03-03
10 148,644 COL Dirty Vader 2004-10-23

Battle Completion Statistics

This battle has been flown by 130 pilots a total of 141 times.

Required patches
----------------
* none


Installation instructions
--------------------------
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
3] Press the TIE Fighter button on the EHBL to start the game
4] Create a new pilot and fly the first battle



	

THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.
--=------------------------------------------------------------------------
                    Emperor's Hammer Battle 174 - Jaeger
                                  created by
          FL/CM Shae "Nemesis" Kitane/Iota 3-1/Wing VIII/ISD Colossus
-=-------------------------------------------------------------------------


Mission One : Look who's barking now!

  The Alderaan Asteroid Cluster has not been patrolled for ages. You and two 
  of your comrades are sent out to look for enemy presence.


Mission 2 : Go for Gold!

  A S.W.A.T Strike Team has been assemlbed and is going to eliminate the 
  criminals. Your flight of TIE Defenders will watch over the operation 
  and fend off enemy starfighters.


Mission 3 : Operation Beak

  Last mission's target had managed to flee. He's now hiding in his manor.
  In this Intel operation you will disable the alarm system, get rid of the
  bodyguards and watch the capturing process.


Mission 4 : Shopping Tour

  The prisoner from the last mission refuses to reveal the location of
  "Seventh Heaven", therefore needs some motivation to talk. His 4 years old
  daughter that he really loves is to be taken from her mother. She will 
  later be used to loosen her father's tongue.


Mission 5 : Knocking on Heaven's door.

  The mystery of "Seventh Heaven" is solved and the Gangster Boss is
  still hiding there. The Dreadnaught that got away in Mission 2 is to be
  destroyed.


Mission 6 : The bad egg.

  Although the last mission was a success, the criminal leader is still 
  alive and hiding in the area. "Seventh Heaven" is to be inspected to 
  reveal his hideout.
-----------------------------------------------------------

Corrections:

CPT RAF:

Mission #1 
Briefing Errors: 
briefing officer question 2: line 3: "brandnew" should be "brand new" or "brand-new"
FIXED
briefing officer: space between questions
FIXED 

Mission #2 
Briefing Errors: 
briefing officer: spaces between questions
FIXED 

Mission #3 

Briefing Errors: 
SO: spaces between questions
FIXED

SO question 1: "it's" should be "its"
FIXED

Gameplay Errors: 
one of the mines is buried inside the PLT (and can still fire!)
primary goals cannot be completed because the mine disable TRN Claw
FIXED: I have changed the start coordinates.

The SPC runs right into the PLT
FIXED: I have added waypoints.

Mission #4 
It might be delicate to have EH Personnel kidnap children and be ordered to kill the mother...
FIXED: I agree it can be considered as inappropriate content. Now we have to kidnap Mr.Goldman’s wife. There are not any children in the film.

Mission #5 
Briefing Errors: 
map: frame 3: "remoted" should be "remote"
FIXED

briefing officer: spaces between questions
FIXED

no failed mission SO questions
FIXED

Mission #6

Briefing Errors: 
briefing officer and SO: spaces between questions
FIXED

Gameplay Errors: 
FIXED: now there’s an enemy VSD in the area. ;P (the INT didn’t have any role in the mission).

Corrected for Phoenix on August 6, 2001
- Fixed capture orders in mission 2
- Fixed arrival order in mission 4
- Fixed bug with shuttle jumping out to erly
- Changed message to reflect changes in plot line made by the correctors in mission 5
- Changed the VSD back to a INT on the authors request (it's the players mothership)
by FM-TCT/CM Spearhawk/Phantom 3-4/Wing XI/ISD Immortal