Reviewed: 2001-08-17
This was a very good battle, not GREAT or PERFECT, but quite good. What's all this "one of the worst battles I've ever flown" nonsense?!? For starters, the officer is NOT blaming you for what the mission creator did wrong. It's what you did as a pilot. Think about it, you don't pop out of exsistance when you're not actually flying. As the mission commander, you set up the hyperspace route. The mission creator started you out 15 klicks (not 30) away because the Imperial pilot you are representing made a mistake. Which leads to the next point: it makes sense for them to be angry at you. A failure isn't something you should get promoted for. This is all part of what is called a PLOT or STORYLINE and makes the battle interesting. Instead of the usual "the player-saved-the-day," we've got something more interesting: "the-player-messed-up-and-now-he's-going-to-fix-it." The creator didn't make a mistake in this aspect. He did exactly what he had in mind and wrote logical reactions for the officer. The briefing maps were not only excellent and professional looking, but they WERE acurate. They didn't say something completly opposite of what would happen. I don't know what the person who gave this a "zero" is talking about! But even if the briefings were wrong, you can't expect them to know every thing anyway. We're supposed to be using our imaginations and pretending this is real. Now, mission 3 DID have FAR too many enemy waves. If not for that, this battles would have gotten a "five" from me. Don't get me wrong, though. Mission 3 wasn't terrible, simply too many ships at the end. The beginning was fine. My wingmen (and other Imperials) easily survived all the way through. In fact, I was never overwhelmed in the whole battle. Actually, when you come right down to it, even though mission 3 dragged because of too many waves, it still had only a fraction of the waves some of the REALLY terrible battles have. Frankly, I enjoyed even mission three. Now, about having to shoot down T/As and T/Ds: "Oh no! A level playing field! Run for your lives!" (That would be sarcasm there). Flying a T/A yourself, you can easily massacre anything the Rebels have because some fool at LucasArts decided the Imps should have near invicable TIEs. The only way to get any challenge while flying a T/A or T/D is to fight OTHER T/As or T/Ds and you get that challenge in this battle. Finally, I'm going to move away from that small blot (mission 3) on this battle and tell you that the other three missions are excellent. They are complex and not overly difficult. The plot is even progressed in some of them. I must recommend this battle. (Sorry for the long post, but I had a lot to say).