Had a very hard time following the story, I'm going to guess this was not the first mission in it's own storyline. The missions had a lot of elements that were creative (like the "stealth mode" on the last mission), but many of the missions became very tedious to complete, some needing more than half an hour on the mission clock. Often, you were expected to take down the shields of a capital ship with little to no support with no heavy warheads to help speed up the process. None of the missions were exceptionally hard, but the lack of friendly support or just badly coded orders made some of the missions take way longer than they needed to.
Gotta give it props for the variaty in mission design. Could not follow the story though (was there any) and it was a bit grindy at times.
The briefing and storyline are excellent. The briefing is done really well and I sat through it to give it respect for the effort its creator put into it. The ideas behind the various missions are good. Where it fails is on a couple of mission design problems, such as having invulnerable ships. That's always a no-no. Very rare exceptions to that rule. Mission 5 was probably the most fun to fly. Mission 6 was problematic, especially as in my first attempt the friendly AIs killed the ISD instead of disabling it. Mission 3 was very poor (and I would have done it slightly differently). The rest were decent. All in all, it's a battle worth trying, though be warned some of the missions do take a long time to complete.
A passable battle, really. Average review score seems over-inflated.
Possible bug on mission 2, where despite disabling the ESC, nothing came out to capture it (after over 40mins in game time). Ditto with the mission where you have to defend the refueling platform - fail 1 secondary goal and the rest become impossible to complete.
Last mission dragged on over much. Thank the Force for time compression in TIE.
All in all, not as good as it could have been. The ideas were there, the execution seems off.
This battle is not really bad all in all, but hardly deserves the high praises that have been given to it. It has very good briefings (only with occasionally bad grammar) and the story is outlined well, too. It's pretty standard though, another imperial defector (as an excuse to throw MB's and TD's at the player) and another rebel invasion fleet. Things become ridiculous at mission five, though, with the rebel fleet stopping for hyperdrive cooldown (mysterioulsy losing their shields, too) and the Imps knowing exactly where they are and lay a trap consisting of cloaked, self-replicating mines. Riiiight! As has been mentioned before, all missions are 2D only, that means all craft and waypoints lie in a plane. This flatness is very obvious in most of the missions and really looks bad. Also, the battle is very easy. In some missions (especially the last one), the player might wonder why he is in it at all. The enemies are so outnumbered by imperials that you don't really make a difference and could as well just sit aside and watch the show. There are also technical flaws that greatly reduce the fun. Mission 1, 3, 4, 5 and 6 have some large amounts of cap ships flying in close formation, this leads to excessive flicker in TIE-CD, which makes these missions very annoying and difficult to play on that platform. As I hate missions which are designed for TIE95 only and not even say so, this clearly reduces my ranking. In mission three, there's an uncompletable bonus goal (boarding of non-existant craft). This looks bad in the debriefing and is annoying. In mission five, the craft limit of 32 is exceeded when played on hard. Although it doesn't affect the mission goals, it's a beginner's mistake that shouldn't happen. Crappy bugs like these are unacceptable in a battle with such a high number and makes it sub-average. Hence, I can only give it a 2.
Good battle fo rthe most part, except for the last one, which featured wave after wave of ships, making it one of the longer missions I've flown for a while.
Very,very,very,very...very impressive battle, but I must samy, that spending over half an hour completing the last mission was a bit boring thing...
I was impressed by the battle, to say the least. All of the missions are very cool and even evoke a real battle atmosphere, but... the last mission felt undone. I'm not really sure why the stealth thing was really needed in hindsight (aside from furthering the story a slight bit). But, who am I to critique? The story and the briefings (excellent animation I think) were both great. Overall, a great battle - definitely worthy of eveyone's time.
This battle could have scored an entire point higher if it weren’t for that last mission. Basically it falls into that modern rut where is seems that every game has its obligatory stealth mission. It really doesn’t work here and I would recommend the battle only if you want to put up with an hour of boredom at the end of the battle. It’s an interesting mission other wise. The other, and far less minor things, which hurt its score, are the bugs in mission 2 and the repetitive nature of the repeat wings of fighters. I give it a 3.15 (rounded down to a 3 for the purposes of the EH review scale)(Note: My full review is much more detailed. If you'd like it I'd be happy to e-mail it to you, but here without the line breaks it looks sloppy :) )
Suprise Suprise another great battle by drake, This was like beef said olny getting a 4 until the Last to missions and then it storms a 5! Good work
*Clap Clap Clap* Superb battle! Astnishingly good briefings. Liekd th Stealth and the FRG effect. One minor note...on mission 2, the fighters didn't do a great job of doing anything.
Absoluty Flawless. I liked the effect of the FRG too.
Pushes Tie to its limits. Excellent.
If it wasn't for the last couple of missions this battle would've gotten a 4, but the capship positions and the stealth and such in the final fights boosted it up to a 5. If played normally (not worrying about high scores) the last two battles feel very realistic. It actually seems like a large battle. The timing and set up of multiple waves is so good that the player doesn't wait around for the next wave to arrive. This gives the missions a more fluid flow. The briefing maps were cool, though they moved a bit to quickly. The plot was progressively more interesting as the battle moved on. The Q&A's were average. The FRG getting pulled out of hyperspace was a good effect too.
I had to fly this again just to remember what it was like! This was made for the second ECR.. and walked away with top honours! (Earning me a promotion to CPT and a BS in the process) By my standards, it's looking a little dated now. It was made in 2D and the briefings don't look quite right. It took me a week to make this, nowadays it would probably take me less than that. There is an insane amount of enemies to fight and during my flight testing it was reported graphical errors if using less than Tie95. I recommend you read the briefing data to the full as it explains a lot of the plot in it. When you get to mission six, pay attention! The mission messages and the briefing will tell you all you need to know. I really enjoyed making this..even if it does look a little dated.
Excellent Battle. Well thought out and executed.
Other than myself being a somewhat mediocre/horrible pilot...more horrible that mediocre...This battle provides challenge and a great plot line...Viva The Colossus!
Wow, Drake, good battle! I can't wait for your FCHG battle, even if you dont win! I was in a hurry, and didnt read the plotline and stuff, and didnt get the sixth mission at first, but that was bloody incredible!
This was a great battle, especially the stealth part.
Would Have given the battle a 5 if the blody ships didnt keep disapering
Great battle, excelent animated briefings... But hey, it wasn't fun as I was the first beta tester :)))
Excellent briefings. Nice touch adding the threat assessment. I still HATE fighting T/A and T/Ds, but the variety of overall missions and duties more than made up for ages of flying against top fighters types. Great Work Drake!!!
Pretty Good battle, but he's right, it's all in 2D
Great battle! Varied missions. Excellent breifings.
Good Battle,It wasnt too hard but wasnt too easy. Good story line as well. It gives you a lot of different types of missions from scanning ships to destroying capital ships to dogfighting. An all around battle.
In Mission 2, the 4th Bonus objective is impossible to achieve. The shuttles come out one by one (in "waves") so if you disable the first one the rest will never come out. Destroying them and disabling the last one also doesn't work out. The bonus goal is set "as capture all the special shuttles", and yet none of them is special. So even if you disable one of them, the transport never appears to capture it. Two bugs rolled into one.
Capturing SHU Escape is impossible.
SHU Escape only launches 1 craft unless the previous one in the FG is destroyed.
ETR Epsilon won't launch until all 5 SHU Escapes are disabled, meaning the condition to launch is never met.
ETR Sigma didn't launch to capture ESC Freelon. Disabled ESC Freelon, 40mins of game time elapsed without required craft launching
|Battle Total:||764,841||LC Tempest|
|Mission 1:||102,269||GN Andrzej Mezynski|
|Mission 2:||172,249||CM Gandalf|
|Mission 3:||30,128||CM Gandalf|
|Mission 5:||146,927||CM Gandalf|
|Mission 6:||270,137||GN Andrzej Mezynski|
(of available records)
|2||667,586||COL Zystem Fryar||2002-11-17|
|5||618,111||LC Ardeth Mordor||2002-11-16|
|9||524,487||LT Mauler Mithel||2004-12-09|
|10||506,180||CM Roger Duncan||2003-02-14|
This battle has been flown by 251 pilots a total of 272 times.
COL Aardvark - 2022-10-04
GN Abel Malik - 2005-03-07
CPT Adam Szydlowski - 2002-09-08
HA Anahorn Dempsey - 9 times, last on 2021-08-26
LC andr3 - 2022-10-01
COL Angel - 2004-07-02
LC Ardeth Mordor - 2002-11-16
CM Arne Saknussem - 2005-05-23
MAJ Artyis - 2003-02-16
CM Asen Starlancer - 2022-09-24
CPT Atmos Myremod - 2002-09-12
CPT Aval - 2022-10-15
FA Brukhar - 2005-03-06
CM Cahir - 2003-02-14
COL Calzeo Inkwolf - 2004-12-07
COL Carl Lost - 2004-12-09
COL Chei-Ras - 2002-11-11
LC Chris Cox - 2003-10-04
MAJ Colo Delste - 2022-09-17
GN Coranel Both - 2016-06-28
CPT Corran Halcyon - 2003-02-13
CPT Daar Skeloria - 2003-09-08
LCM Daniel Frost - 2003-02-23
Darknyte - 2002-11-27
LCM Dekar Jansen - 2022-10-18
COL Dirty Vader - 2004-10-27
COL Drak - 2004-08-13
LC Drake Jensen - 2003-04-06
CM Dulcatos - 2003-02-25
GN Elwood the Brave - 3 times, last on 2014-01-17
MAJ Evo Sarnok - 2004-12-20
LT Fed Prendergast - 2002-11-19
CPT Firzam Coldsteel - 2005-01-07
COL Flint Darkstar - 2005-05-20
CM Gandalf - 2002-08-07
RA Genie - 2022-09-23
FA Giovanni Palermo - 2004-06-13
GN Golbez Harvey - 2015-07-01
LC Gytheran - 2022-09-30
AD Hav Antiel - 2017-08-05
MAJ Hermann - 2 times, last on 2021-04-30
FA Howlader - 2009-10-31
LCM Hubert - 2003-02-02
LCM Ice - 2004-06-21
GN Jarek La’an - 2020-07-10
LCM John Edwards - 2003-01-05
VA Kane Reese - 2003-02-02
MAJ KEBLAOMEGA - 2022-09-22
LC Kenath Zoron - 2003-01-04
MAJ Koriel - 2003-03-04
COL Lenvik - 2003-08-24
SL Linoge - 2002-08-12
COL Locke Setzer - 2003-07-12
COL Loor - 2002-11-18
LT Lorn Pavan - 2003-02-11
LC Mark - 2002-12-30
GN Mark Schueler - 3 times, last on 2018-03-19
LT Mauler Mithel - 2004-12-09
MAJ Mauser - 2015-06-01
LC Michael Emrys - 2004-11-29
CM Michael LeRoy - 2016-06-22
LT Mirei Seppen - 2002-11-20
COL Moagim Daar - 2004-12-09
LT Moldy - 2003-05-25
CM Nico Qarni - 2002-11-13
COL NiksaVel - 2022-09-18
HA Pete Mitchell - 2017-06-12
AD Phoenix Berkana - 2022-10-14
FA Pickled Yoda - 6 times, last on 2020-09-17
HA Plif - 2015-06-27
LCM Raistlin - 2003-03-28
LT Raven - 2002-09-01
CM Roger Duncan - 2003-02-14
CM Rondo - 2004-08-22
LCM Ryuu - 2004-06-20
LC Savageaz - 2003-08-25
CM Sergeyli - 2009-08-16
CM Shayn D'Lorien - 2004-12-09
LC Solohan50 - 2022-09-18
LC Spade - 2005-01-17
MAJ TheBlackxRanger - 2022-09-19
LC Tiger - 2002-12-22
CPT Tim - 2003-09-03
LCM TK-8148 - 2002-08-13
CPT Trideo Arkson - 2 times, last on 2015-03-10
GN Triji Boliv - 2 times, last on 2022-10-06
LT Ty Seerlan - 2022-09-29
CPT Voort SaBinring - 2003-10-25
LC Westric Davalorn - 2022-10-03
CPT Witchblade - 2022-10-15
CPT Wolve Excelsior Berkana - 2 times, last on 2022-10-14
COL Wraithdog - 2014-08-01
LT Yokanaan - 2022-10-07
COL Zeth Durron - 2010-05-31
COL Zystem Fryar - 2002-11-17
Title: "Fury of the Colossus" Missions : 6 Medal: Medal of Vengence Game Platform :TIE Author : CM Drake Required patches ---------------- * none Installation instructions -------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc. 3] Press the TIE Fighter button on the EHBL to start the game 4] Create a new pilot and fly the first battle THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. PLOTLINE - "Fury of the Colossus" Deep inside the Tyran sector the Colossus was on a routine patrol until they recieved a distress call from a convoy claiming to be under attack by Imperial Assault Gunboats. The Colossus dispatches fighters to investigate... ADDITIONAL This battle does not require any patching. However, because of limitations in the TIE engine the game may slow down considerably. MY FLIGHT-TESTERS COMMENTS: Solaris /Pi "Amazing" Vincent Simpkins /Non EH "Incredibubble" CM Drake CMDR/CM Drake/Nu 1-1/Wing VIII/ISD Colossus 9th August 2000 ********************************************************* 16.2.2001 - Briefing errors corrected TCC:TIE/CPT Marcin Szydlowski 18.4.2001 - Briefing errors corrected -Stealth in mission 6 added back in RA Troutrooper 06.07.01 - Bug fixed in mission 6 FM-TCT/CM Spearhawk/Phantom 3-4/Wing XI/ISD Immortal