XvT-F 166: TIE Fighter: Demonstration

Battle Information

Game platform: X-Wing vs. TIE Fighter
Missions: 1
Release date: 2004-08-12
Last updated: 2009-02-22
Creator:

HA Ender mBind

Average rating 3.2
Reviews: 10
Bug reports: 0
Times completed: 61
Patches used: None

Battle Reviews

If you are looking for an easy mission, this one is it! Very simple, shot stationary targets, and you have wingmen to help as well. Mission seemed well designed, just lacked, well any substance. Play it as a warm up or to practice your skills if you are new pilot.


Flying in an unshielded TIE always gives me the sweats. But don't worry, your mission here is really just shoot unarmed, defenseless Lambda shuttles. Some Rebel craft (probably infiltrator) and cargo containers too, but all of them are 'in storage' so none of them move, and none of them shoot back. It doesn't get any easier, or boring, than this. On easy at least.


I played on Easy. The mission ended with literally zero enemies firing at me while I killed a bunch of stationary targets. It was good for points and quick, but it was not a good mission at all. A bunch of stuff shows up at the end, maybe it gets better then?


This is a nice little mission, which could and probably should be the opener for a larger campaign. If you focus purely on the primary goals you are never really in danger so can complete it easily, but for HS chasers there are enemies to be killed.


An appetizer to something bigger. Should have been part of a bigger campaign. Not sue why it's sitting here as a solo one, but oh well. :)


Quick and simple mission. For T/F lovers only, it starts with shooting static targets, and then increases as the mission progresses. Fast point earnt, since the primary goals are impossible to miss.


I thought this was a blast. It starts slow but the finale was quite thrilling.


Oh yes, I remember this TIE Demo very well. I flew this umpteen times with a keyboard and mouse(!), because I didn't own TIE-Fighter then nor a joystick. Finally, I was able to kill some A/W's with that, which requires quite some skill with just a mouse. All this frantic flying wasn't very good for the pointing device, though :). And after all these years, I still get killed by the FG A/W Rogue. Nice reconstruction! It brings back some good memories.


Dispite being a little on the crazy side, this mission is actually pretty fun. Plus, using only the basic T/F harkens to days of old. :)


T'was the TIE Demo, never flew it, so I enjoyed this flashback!


Battle Bug Reports

There are currently no open bug reports for this battle.

High Scores

Mission: 149,656 LC Rando 2017-10-14

Top Ten

(of available records)

1 149,656 LC Rando 2017-10-14
2 135,470 GN Golbez Harvey 2015-10-17
3 134,322 FA Pickled Yoda 2015-10-17
4 89,144 FA Brukhar 2004-11-09
5 60,596 LT Blackrage 2005-04-10
6 60,511 CM Kysar Xero 2005-01-08
7 55,750 CPT Tim 2004-10-31
8 50,385 LC Dolsar Saris 2004-10-06
9 44,400 COL Hawkins 2015-10-11
10 36,382 GN Coranel Both 2015-10-11

Battle Completion Statistics

This battle has been flown by 55 pilots a total of 59 times.

GN Abel Malik - 2004-08-19

HA Anahorn Dempsey

COL Andrijas

LT Blackrage - 2005-04-10

CM Blade

LC Brin Chaser

FA Brukhar - 2004-11-09

LT Charlie Zhong - 2004-10-12

GN Coranel Both - 2015-10-11

COL D. T. Hammer

GN Dax Corrin

LC Dolsar Saris - 2004-10-06

CPT Dweezil - 2004-11-02

GN Earnim Branet - 2 times, last on 2017-10-14

GN Elwood the Brave - 2 times, last on 2018-12-14

HA Ender mBind

MAJ Fink

HA Frodo March

VA Genie - 2021-10-25

GN Golbez Harvey - 2015-10-17

COL Gyssler - 2018-12-13

AD Hav Antiel - 2017-10-09

COL Hawkins - 2015-10-11

MAJ Hermann

CPT Jan Pieter

FA John T. Clark - 2013-10-13

GN Kaisin Mirtez

MAJ Kazraran - 2022-02-15

MAJ KEBLAOMEGA - 2024-10-05

MAJ Keiran Laserlight

CM Kysar Xero - 2005-01-08

COL Malidir

FA Marcin Szydlowski

GN Mark Schueler - 2 times, last on 2015-10-17

MAJ Michael

COL Moagim Daar

COL Mouse Droid - 2004-11-13

CPT Nova Discordia - 2024-07-11

RA Nutrientman

HA Pete Mitchell - 2017-10-12

COL Phalk Sturm - 2021-10-21

FA Phoenix Berkana - 2021-10-25

FA Pickled Yoda - 2 times, last on 2015-10-17

LC Rando - 2017-10-14

CM Sabbath

MAJ Sid_amos - 2024-06-28

LC Solohan50 - 2021-10-26

COL Talons Pryde

CPT Tim - 2004-10-31

CPT Tvan'Oris

MAJ Wolve Excelsior Berkana - 2023-02-20

COL Wraithdog - 2015-10-17

MAJ Xye - 2021-10-27

VA Zósite Kónstyte Styles

COL Zystem Fryar - 2005-01-13

X-Wing vs. Tie Fighter (SP) Mission

Title:		 TIE Fighter: Demonstration
Missions:	 1
Author:		 SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign
		 (mindb_ender@hotmail.com)
Storyline:	 David Wessman and David Maxwell of Peregrine Software.
Game Platform:	 X-Wing vs. TIE Fighter (all versions)
Ships:           TIE Fighter
Difficulty:      Tricky

THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY.
ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY.

Installation 
------------
The Imperial.lst and Mission.lst replace your original files, so back those up!

1] Double click the .EHM file, the EH Battle Launcher will install the battle.
2] Check the Misc folder in your XvT one for additional material like patches, sounds etc.
3] Press the X-Wing vs. TIE Fighter button to start XvT and fly the battle.
4] Create a new pilot for the mission based on your name or PIN and the mission number. 
For example, SL Stele playing Free Mission 80 would make a new pilot file named "StelFM80." 
or a Pilot with PIN 2883 playing Free Mission 69 would make a new pilot file named "2883fm69" 

Description
-----------
This mission is the elusive "TIE Demo" mission, that was part of the flyable demo of 
TIE Fighter and is in fact the first TIE mission ever made, but also in storyline:
It happens just before the first mission of Battle 1 (and the Battle of Hoth) and is 
Mareek Stele's first actual combat mission. All official TIE Fighter missions are part
of the Emperor's Hammer History and this would be the earliest bit.

The Demo actually uses a mix between the X-Wing and the TIE Fighter mission formats:
It has the 48 possible flightgroups of TIE, but like X-Wing it has no included briefing
and it uses a craft slotlist that is closer to that of X-Wing as well - also only
using craft that are in X-Wing: this means this mission can be flown in any TIE version
because they all have more craft types.

Using hex editting I've ported the demo mission completely to the final TIE Fighter mission
format. To finish it off I've added a full modern day animated briefing (the demo doesn't 
have one). Besides the briefing this is a complete port, with all the same craft on the same 
locations doing the same things. Giving you all the chance to play it (again) in better
quality (XvT).

For the Glory of the Empire!

NOTE 
-------------------
This mission should work for all versions of X-Wing vs. TIE Fighter.


SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign
GSx2/SSx7/BSx4/PCx7/ISMx16/MoI/MoT-32rh-51gh-6bh/IS-1SR-2GR-1PR/LoC-TS-Rx1/DFC-Rx1/CoS/CoE/CoL/CoB/LoAx2/OV-3E 
[CNTR] {IWATS-AIM-GFX-ICQ-IIC/1/2/3-JS-M/1/2-OPT-SM/2-TM-TT-XAM-XTM/1/2-XTT}
MISSION LOG:   
------------

We are all tremendously excited about the upcoming attack.
The Rebels main base has been discovered on the ice planet Hoth.  A
huge assault force is being sent to destroy it.  Our role will be
to support the attack by preparing an ambush for any Rebels that
manage to escape their doom on Hoth.  We are being sent to the
Remitik system to destroy a small repair yard there and wait for
the Rebel vermin to bolt from their holes.

Our starfighters are to be launched from Assassin-class
Corvettes because all of the large capital ships in the sector are
being used at Hoth.  This will be my first real combat mission as
a TIE Fighter pilot.  No more simulators!  
To the glory of the Empire!


MISSION BRIEFING:  
-----------------

for TIE Fighter Group Alpha

Your flight will be responsible for eliminating any opposition
at the Rebel repair yard near Remitik.  In the absence of any 
active defense you will assist in the destruction of the repair
yard.  This is to prepare for an ambush of any ships escaping 
the attack on Hoth.  As Rebel ships enter the area you are to
engage and destroy them.  Take no prisoners!  Good Hunting!


Primary Win Condition:  
----------------------

Destruction of Rebel repair yard and all disabled craft in the area.

Secondary Win Condition:
------------------------

Destruction of all entering Rebel craft except A-wing Rogue.

Bonus Win Condition:
--------------------

Destruction of A-wing Rogue.


COCKPIT INSTRUMENTATION:
------------------------

Target Tracking Display.  The TTD is the main screen at the
bottom of the forward cockpit view.  [O, R, T, U and Y keys]

Immediately above it are an Engine Power Percentage Indicator,
three Threat Warning Lights (duplicated above the gunsight's targeting
box) and a Speed Indicator.

Above these are the right and left Laser Energy Level indicators.

In the lower left is a Hull Integrity Display.

Along the middle left is the Laser Energy Recharge Rate indicator,
and above it is the Mission Elapsed Time Clock.

Along the right is Engine Energy Level indicator, and above it is
the Flight Recorder Display (on/off light and frames remaining.)

In the upper corners are a Forward (on the left) and Rear (right)
Sensor Display.  The dots indicate other craft.  They are color coded:
red for Imperial, green for Rebel, and yellow for missiles and torpedoes.
The brightness of the dot is also an indication of the distance (near - 
bright, far - faint.)  The dot representing whatever is targeted in the TTD
will have white brackets around it.


A BRIEF NOTE ON TACTICS:
------------------------

TIE Fighters have no shields!  The hull can only withstand a few hits.
Watch out for friendly fire.  Although, it is certainly effective to gang up
on a single target to overwhelm it, there is great risk involved.  Avoid flying
between a wingman and his target.  Keep an eye on the Laser Energy Level,
the brighter green that indicates "turboblast" strength will dissipate quickly
with constant fire.  Be sure to set your recharge rate at maximum whenever
you can.


A HINT FOR WINNING THE MISSION:
-------------------------------

Keep an eye out for the Rebel Freighters.  They don't stay for long, so you
have to get them quickly.



KEYBOARD COMMANDS:
------------------

Below is a list of the keyboard commands available in this demo
version of TIE FIGHTER.  


                    -----------------
                    COCKPIT VIEW KEYS
                    -----------------

        -----             -----            -----
        |   |             |   |            |   |
        | 7 |             | 8 |            | 9 |
        |   |             |   |            |   |
        -----             -----            -----
     Forward Left        Forward       Forward Right
      10 O'clock       12 O'clock        2 O'clock 

        -----             -----            -----
        |   |             |   |            |   |
        | 4 |             | 5 |            | 6 |
        |   |             |   |            |   |
        -----             -----            -----
    Over Left Wing     Straight Up    Over Right Wing
       9 O'clock                         3 O'clock 

        -----             -----            -----
        |   |             |   |            |   |
        | 1 |             | 2 |            | 3 |
        |   |             |   |            |   |
        -----             -----            -----
  Over Left Shoulder    Rear View   Over Right Shoulder
       7 O'clock        6 O'clock        5 O'clock 

-----
|   |
| 0 |  Toggles between "wing-level" view and 45 degree "high" angle view.
|   |
-----

-----
|   |
| . |  Toggles between forward cockpit view and forward full-screen view.
|   |
-----

------    -----
|    |    |   |
| F3 | or | / |  Toggles external camera view mode.
|    |    |   |
------    -----

------    -----
|    |    |   |  Repositions camera viewpoint when in external view mode.
| F4 | or | * |  1. Use the maneuver controls to position viewpoint.
|    |    |   |  2. Use the joystick/mouse buttons to zoom in or out.
------    -----  3. Press F4 again to regain flight control.

--------
|      |
| CTRL |  Toggles between forward view and the Threat Display panel.
|      |
--------


                      -------------
                      THROTTLE KEYS
                      -------------

-----
|   |
| + |  Increase throttle.
|   |
-----

-----
|   |
| - |  Decrease throttle.
|   |
-----

-----
|   |
| \ |  Sets throttle to zero power.
|   |
-----

-----
|   |
| [ |  Sets throttle to 1/3 (one third) power.
|   |
-----

-----
|   |
| ] |  Sets throttle to 2/3 (two thrids) power.
|   |
-----

-------------
|           |
| BACKSPACE |  Sets throttle to full power.
|           |
-------------

                      --------------
                      COMBAT SYSTEMS
                      --------------

------
|    |
| F9 |  Adjusts laser recharge rate.
|    |
------

-----
|   |
| X |  Toggles firing configuration.  Switches between single, dual and
|   |  quad-fire configurations.
-----


                     ----------------
                     TARGETING SYSTEM
                     ----------------

-----
|   |
| U |  Selects ship within Target Sight (if any) as current target.
|   |
-----

-----
|   |
| R |  Selects nearest enemy starfighter as current target.
|   |
-----

-----
|   |
| T |  Selects next available target.
|   |
-----

-----
|   |
| Y |  Selects next available target, but in reverse order from the T key.
|   |
-----

---------------
|             |
| SHIFT F5-F8 |  Stores current target as one of four "memorized" targets.
|             |
---------------

---------
|       |
| F5-F8 |  Selects the corresponding "memorized" target as current target.
|       |
---------

                  ----------------------
                  COMMUNICATIONS SYSTEMS
                  ----------------------

------------
|          |
| SPACEBAR |  Approve suggestions from Onboard Computer.
|          |
------------

-----------
|         |
| SHIFT H |  Instructs current target to head home.
|         |
-----------

-----------
|         |
| SHIFT R |  Instructs current target to report in.
|         |
-----------

-----------
|         |
| SHIFT E |  Instructs current target to take evasive action.
|         |
-----------

-----------
|         |
| SHIFT W |  Instructs current target to wait for further orders.
|         |
-----------

-----------
|         |
| SHIFT G |  Instructs current target to proceed with its mission.
|         |
-----------

-----------
|         |
| SHIFT C |  Instructs wingmen to cover you.
|         |
-----------

-----------
|         |
| SHIFT A |  Instructs wingmen to attack current target.
|         | 
-----------

-----------
|         |
| SHIFT I |  Instructs wingmen to ignore their target.
|         |
-----------

                       -------------
                       MISCELLANEOUS
                       -------------

---------
|       |
| ALT E |  Initiate ejection sequence.
|       |
---------

---------
|       |
| ALT C |  Calibrate joystick.
|       |
---------

---------
|       |
| ALT D |  Toggles between different levels of detail.
|       |
---------

---------
|       |
| ALT M |  Toggles music on and off.
|       |
---------

---------
|       |
| ALT S |  Toggles sound effects on and off.
|       |
---------

----------
|        |
| ESCAPE |  Exit from flight to slideshow.
|        |
----------

-----
|   |
| Q |       Exit mission and fly it again.
|   |
-----