3
CPT Nova Discordia
Reviewer's rating profile
2024-07-11
If you are looking for an easy mission, this one is it! Very simple, shot stationary targets, and you have wingmen to help as well. Mission seemed well designed, just lacked, well any substance. Play it as a warm up or to practice your skills if you are new pilot.
1
MAJ Xye
Reviewer's rating profile
2021-10-27
Flying in an unshielded TIE always gives me the sweats. But don't worry, your mission here is really just shoot unarmed, defenseless Lambda shuttles. Some Rebel craft (probably infiltrator) and cargo containers too, but all of them are 'in storage' so none of them move, and none of them shoot back. It doesn't get any easier, or boring, than this. On easy at least.
2
LC Solohan50
Reviewer's rating profile
2021-10-26
I played on Easy. The mission ended with literally zero enemies firing at me while I killed a bunch of stationary targets. It was good for points and quick, but it was not a good mission at all. A bunch of stuff shows up at the end, maybe it gets better then?
5
FA Phoenix Berkana
Reviewer's rating profile
2021-10-25
This is a nice little mission, which could and probably should be the opener for a larger campaign. If you focus purely on the primary goals you are never really in danger so can complete it easily, but for HS chasers there are enemies to be killed.
3
VA Genie
Reviewer's rating profile
2021-10-25
An appetizer to something bigger. Should have been part of a bigger campaign. Not sue why it's sitting here as a solo one, but oh well. :)
3
COL Phalk Sturm
Reviewer's rating profile
2021-10-21
Quick and simple mission. For T/F lovers only, it starts with shooting static targets, and then increases as the mission progresses. Fast point earnt, since the primary goals are impossible to miss.
4
FA Pickled Yoda
Reviewer's rating profile
2015-10-17
I thought this was a blast. It starts slow but the finale was quite thrilling.
4
COL Mouse Droid
Reviewer's rating profile
2004-11-12
Oh yes, I remember this TIE Demo very well. I flew this umpteen times with a keyboard and mouse(!), because I didn't own TIE-Fighter then nor a joystick. Finally, I was able to kill some A/W's with that, which requires quite some skill with just a mouse. All this frantic flying wasn't very good for the pointing device, though :). And after all these years, I still get killed by the FG A/W Rogue. Nice reconstruction! It brings back some good memories.
4
LC Dolsar Saris
Reviewer's rating profile
2004-10-06
Dispite being a little on the crazy side, this mission is actually pretty fun. Plus, using only the basic T/F harkens to days of old. :)
3
HA Frodo March
Reviewer's rating profile
2004-08-28
T'was the TIE Demo, never flew it, so I enjoyed this flashback!
There are currently no open bug reports for this battle.
Mission: | 149,656 | LC Rando | 2017-10-14 |
---|
(of available records)
1 | 149,656 | LC Rando | 2017-10-14 |
2 | 135,470 | GN Golbez Harvey | 2015-10-17 |
3 | 134,322 | FA Pickled Yoda | 2015-10-17 |
4 | 89,144 | FA Brukhar | 2004-11-09 |
5 | 60,596 | LT Blackrage | 2005-04-10 |
6 | 60,511 | CM Kysar Xero | 2005-01-08 |
7 | 55,750 | CPT Tim | 2004-10-31 |
8 | 50,385 | LC Dolsar Saris | 2004-10-06 |
9 | 44,400 | COL Hawkins | 2015-10-11 |
10 | 36,382 | GN Coranel Both | 2015-10-11 |
This battle has been flown by 55 pilots a total of 59 times.
GN Abel Malik - 2004-08-19
LT Blackrage - 2005-04-10
FA Brukhar - 2004-11-09
LT Charlie Zhong - 2004-10-12
GN Coranel Both - 2015-10-11
LC Dolsar Saris - 2004-10-06
CPT Dweezil - 2004-11-02
GN Earnim Branet - 2 times, last on 2017-10-14
GN Elwood the Brave - 2 times, last on 2018-12-14
VA Genie - 2021-10-25
GN Golbez Harvey - 2015-10-17
COL Gyssler - 2018-12-13
AD Hav Antiel - 2017-10-09
COL Hawkins - 2015-10-11
FA John T. Clark - 2013-10-13
MAJ Kazraran - 2022-02-15
MAJ KEBLAOMEGA - 2024-10-05
CM Kysar Xero - 2005-01-08
GN Mark Schueler - 2 times, last on 2015-10-17
COL Mouse Droid - 2004-11-13
CPT Nova Discordia - 2024-07-11
HA Pete Mitchell - 2017-10-12
COL Phalk Sturm - 2021-10-21
FA Phoenix Berkana - 2021-10-25
FA Pickled Yoda - 2 times, last on 2015-10-17
LC Rando - 2017-10-14
MAJ Sid_amos - 2024-06-28
LC Solohan50 - 2021-10-26
CPT Tim - 2004-10-31
MAJ Wolve Excelsior Berkana - 2023-02-20
COL Wraithdog - 2015-10-17
MAJ Xye - 2021-10-27
COL Zystem Fryar - 2005-01-13
X-Wing vs. Tie Fighter (SP) Mission Title: TIE Fighter: Demonstration Missions: 1 Author: SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign (mindb_ender@hotmail.com) Storyline: David Wessman and David Maxwell of Peregrine Software. Game Platform: X-Wing vs. TIE Fighter (all versions) Ships: TIE Fighter Difficulty: Tricky THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Installation ------------ The Imperial.lst and Mission.lst replace your original files, so back those up! 1] Double click the .EHM file, the EH Battle Launcher will install the battle. 2] Check the Misc folder in your XvT one for additional material like patches, sounds etc. 3] Press the X-Wing vs. TIE Fighter button to start XvT and fly the battle. 4] Create a new pilot for the mission based on your name or PIN and the mission number. For example, SL Stele playing Free Mission 80 would make a new pilot file named "StelFM80." or a Pilot with PIN 2883 playing Free Mission 69 would make a new pilot file named "2883fm69" Description ----------- This mission is the elusive "TIE Demo" mission, that was part of the flyable demo of TIE Fighter and is in fact the first TIE mission ever made, but also in storyline: It happens just before the first mission of Battle 1 (and the Battle of Hoth) and is Mareek Stele's first actual combat mission. All official TIE Fighter missions are part of the Emperor's Hammer History and this would be the earliest bit. The Demo actually uses a mix between the X-Wing and the TIE Fighter mission formats: It has the 48 possible flightgroups of TIE, but like X-Wing it has no included briefing and it uses a craft slotlist that is closer to that of X-Wing as well - also only using craft that are in X-Wing: this means this mission can be flown in any TIE version because they all have more craft types. Using hex editting I've ported the demo mission completely to the final TIE Fighter mission format. To finish it off I've added a full modern day animated briefing (the demo doesn't have one). Besides the briefing this is a complete port, with all the same craft on the same locations doing the same things. Giving you all the chance to play it (again) in better quality (XvT). For the Glory of the Empire! NOTE ------------------- This mission should work for all versions of X-Wing vs. TIE Fighter.SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign GSx2/SSx7/BSx4/PCx7/ISMx16/MoI/MoT-32rh-51gh-6bh/IS-1SR-2GR-1PR/LoC-TS-Rx1/DFC-Rx1/CoS/CoE/CoL/CoB/LoAx2/OV-3E [CNTR] {IWATS-AIM-GFX-ICQ-IIC/1/2/3-JS-M/1/2-OPT-SM/2-TM-TT-XAM-XTM/1/2-XTT}
MISSION LOG: ------------ We are all tremendously excited about the upcoming attack. The Rebels main base has been discovered on the ice planet Hoth. A huge assault force is being sent to destroy it. Our role will be to support the attack by preparing an ambush for any Rebels that manage to escape their doom on Hoth. We are being sent to the Remitik system to destroy a small repair yard there and wait for the Rebel vermin to bolt from their holes. Our starfighters are to be launched from Assassin-class Corvettes because all of the large capital ships in the sector are being used at Hoth. This will be my first real combat mission as a TIE Fighter pilot. No more simulators! To the glory of the Empire! MISSION BRIEFING: ----------------- for TIE Fighter Group Alpha Your flight will be responsible for eliminating any opposition at the Rebel repair yard near Remitik. In the absence of any active defense you will assist in the destruction of the repair yard. This is to prepare for an ambush of any ships escaping the attack on Hoth. As Rebel ships enter the area you are to engage and destroy them. Take no prisoners! Good Hunting! Primary Win Condition: ---------------------- Destruction of Rebel repair yard and all disabled craft in the area. Secondary Win Condition: ------------------------ Destruction of all entering Rebel craft except A-wing Rogue. Bonus Win Condition: -------------------- Destruction of A-wing Rogue. COCKPIT INSTRUMENTATION: ------------------------ Target Tracking Display. The TTD is the main screen at the bottom of the forward cockpit view. [O, R, T, U and Y keys] Immediately above it are an Engine Power Percentage Indicator, three Threat Warning Lights (duplicated above the gunsight's targeting box) and a Speed Indicator. Above these are the right and left Laser Energy Level indicators. In the lower left is a Hull Integrity Display. Along the middle left is the Laser Energy Recharge Rate indicator, and above it is the Mission Elapsed Time Clock. Along the right is Engine Energy Level indicator, and above it is the Flight Recorder Display (on/off light and frames remaining.) In the upper corners are a Forward (on the left) and Rear (right) Sensor Display. The dots indicate other craft. They are color coded: red for Imperial, green for Rebel, and yellow for missiles and torpedoes. The brightness of the dot is also an indication of the distance (near - bright, far - faint.) The dot representing whatever is targeted in the TTD will have white brackets around it. A BRIEF NOTE ON TACTICS: ------------------------ TIE Fighters have no shields! The hull can only withstand a few hits. Watch out for friendly fire. Although, it is certainly effective to gang up on a single target to overwhelm it, there is great risk involved. Avoid flying between a wingman and his target. Keep an eye on the Laser Energy Level, the brighter green that indicates "turboblast" strength will dissipate quickly with constant fire. Be sure to set your recharge rate at maximum whenever you can. A HINT FOR WINNING THE MISSION: ------------------------------- Keep an eye out for the Rebel Freighters. They don't stay for long, so you have to get them quickly. KEYBOARD COMMANDS: ------------------ Below is a list of the keyboard commands available in this demo version of TIE FIGHTER. ----------------- COCKPIT VIEW KEYS ----------------- ----- ----- ----- | | | | | | | 7 | | 8 | | 9 | | | | | | | ----- ----- ----- Forward Left Forward Forward Right 10 O'clock 12 O'clock 2 O'clock ----- ----- ----- | | | | | | | 4 | | 5 | | 6 | | | | | | | ----- ----- ----- Over Left Wing Straight Up Over Right Wing 9 O'clock 3 O'clock ----- ----- ----- | | | | | | | 1 | | 2 | | 3 | | | | | | | ----- ----- ----- Over Left Shoulder Rear View Over Right Shoulder 7 O'clock 6 O'clock 5 O'clock ----- | | | 0 | Toggles between "wing-level" view and 45 degree "high" angle view. | | ----- ----- | | | . | Toggles between forward cockpit view and forward full-screen view. | | ----- ------ ----- | | | | | F3 | or | / | Toggles external camera view mode. | | | | ------ ----- ------ ----- | | | | Repositions camera viewpoint when in external view mode. | F4 | or | * | 1. Use the maneuver controls to position viewpoint. | | | | 2. Use the joystick/mouse buttons to zoom in or out. ------ ----- 3. Press F4 again to regain flight control. -------- | | | CTRL | Toggles between forward view and the Threat Display panel. | | -------- ------------- THROTTLE KEYS ------------- ----- | | | + | Increase throttle. | | ----- ----- | | | - | Decrease throttle. | | ----- ----- | | | \ | Sets throttle to zero power. | | ----- ----- | | | [ | Sets throttle to 1/3 (one third) power. | | ----- ----- | | | ] | Sets throttle to 2/3 (two thrids) power. | | ----- ------------- | | | BACKSPACE | Sets throttle to full power. | | ------------- -------------- COMBAT SYSTEMS -------------- ------ | | | F9 | Adjusts laser recharge rate. | | ------ ----- | | | X | Toggles firing configuration. Switches between single, dual and | | quad-fire configurations. ----- ---------------- TARGETING SYSTEM ---------------- ----- | | | U | Selects ship within Target Sight (if any) as current target. | | ----- ----- | | | R | Selects nearest enemy starfighter as current target. | | ----- ----- | | | T | Selects next available target. | | ----- ----- | | | Y | Selects next available target, but in reverse order from the T key. | | ----- --------------- | | | SHIFT F5-F8 | Stores current target as one of four "memorized" targets. | | --------------- --------- | | | F5-F8 | Selects the corresponding "memorized" target as current target. | | --------- ---------------------- COMMUNICATIONS SYSTEMS ---------------------- ------------ | | | SPACEBAR | Approve suggestions from Onboard Computer. | | ------------ ----------- | | | SHIFT H | Instructs current target to head home. | | ----------- ----------- | | | SHIFT R | Instructs current target to report in. | | ----------- ----------- | | | SHIFT E | Instructs current target to take evasive action. | | ----------- ----------- | | | SHIFT W | Instructs current target to wait for further orders. | | ----------- ----------- | | | SHIFT G | Instructs current target to proceed with its mission. | | ----------- ----------- | | | SHIFT C | Instructs wingmen to cover you. | | ----------- ----------- | | | SHIFT A | Instructs wingmen to attack current target. | | ----------- ----------- | | | SHIFT I | Instructs wingmen to ignore their target. | | ----------- ------------- MISCELLANEOUS ------------- --------- | | | ALT E | Initiate ejection sequence. | | --------- --------- | | | ALT C | Calibrate joystick. | | --------- --------- | | | ALT D | Toggles between different levels of detail. | | --------- --------- | | | ALT M | Toggles music on and off. | | --------- --------- | | | ALT S | Toggles sound effects on and off. | | --------- ---------- | | | ESCAPE | Exit from flight to slideshow. | | ---------- ----- | | | Q | Exit mission and fly it again. | | -----