TIE-TC 167: K2

Battle Information

Game platform: TIE Fighter
Missions: 5
Release date: 2001-02-06
Last updated: 2009-03-22

VA Wlodek

Average rating 3.4
Reviews: 9
Bug reports: 0
Times completed: 132

Battle Reviews

GN Triji Boliv



I felt like a few of the missions were unnecessarily long, but otherwise everything worked and the battle was interesting.

FA Brukhar



No where near as good as the hype. This battle features like 6 Star destroyers, 2 frigates and 3 cruisers for the Rebels in 1 mission, then in the next mission, they have like 500 carrack cruisers...the amount of forces the Rebels have is ludicrously high, meaning that this battle takes hours...add to that some stupidly long waits, and you've got yourself a battle that takes a day. Also, I swear that mission 2 breaks the craft limit at some point. Also, what the heck are the Rebels doing with ISDs, VSDs, INTs, T/Ds, T/As and other IMPERIAL craft? It makes absolutely no sense, and this battle is ridiculous in its making. However, cool briefings and variety of craft give it a 2.

CPT Alexi Stukov



I don't like this battle. I HATE MUNARIAN TRANSPORTS!!!! Plus, this level is only really designed for TIE95 users which I am not one of. If you don't have TIE95, don't play this level. The gramatical errors were even more annoying becasue I don't know what the person is saying. And the good old 10,000 waves of fighters. I would have given it a 2, but thanks to the good old dissapearing VSD and dozens of other ships, I gave it a 1.

LC Argon Viper



THE best battle I have ever played!!! Well, if anyone's read my other reviews, you know I usually hand out pretty good reviews(I don't care about subtleties, I just like flying), but if I had to regrade the others compared to this one, no others would get more than a 3. The intensity of the missions kept me playing and paying attention the whole way through. The incredible mix of capital ships and fighters was great, I don't think I've ever seen a mission to equal this one in pure enjoyment value. As to where the Rebels got their T/Ds and T/As, who cares, it added a great challenge to the mission. The briefings were great, better than those in the game itself, and the sheer amount of ships in the missions was unbeleivable. The only reasons I can see not to play this are if you don't have much time, or if your computer can't handle more than the 28 ship limit. Once again, great job Wlodek!!!

Garet Jax



I was most impressed with this battle i enjoyed the planets which came with the mission they looked most authentic gave me a sence of realism, the battles if intense were exciting i dont usually write reviews or if i do rate them not usually so high but this impressed me excellent and in regards too an officers comment as too were the T/A's and T/D's came from its obvious where they came from us DUH! probably stolen in raids on out plants thats self explanatory and everyone makes gramatical errors its unavoidable this aint a school. Jax

CPT Avantar



I was thinking about 2... but briefings DID save the 3. IMHO, It's not a good battle.

GN Mark Schueler



I liked the briefing maps but It was a bit OTT with the Capital Ships

AD Troutrooper



A decent battle, but definitely not Wlodek's best. some insane missions (3 MISs v. 1 X-wing?!), lots of grammar errors, insane number of waves, and no reason given for why the rebels have defenders and T/As. i do like the great maps and the goals are quite interesting.

COL Beef



Firstly, awesome briefing maps! They were very professional looking and interesting to watch. Nice use of custom planets in the background, an added bonus for us TIE95 users. The plot was top notch, too! Thorough all the way through all of the missions. And the missions themselves were in-depth, realistic, and creative. The positions of the ships and stations in space were excellent, especially the Imperial base in Mission 4 (the MissleBoat version). There were a few typos in the briefing Q&A, but because everything else was so perfect, I didn't count off. This battle definately deserves a 5, and if you know me from my FREETIE reviews, you'll know I practically never give anything a 5! Good job, Wlodek!

Battle Bug Reports

There are currently no open bug reports for this battle.

High Scores

Battle Total: 660,410 CPT Night Grue
Mission 1: 152,883 VA Philo
Mission 2: 199,786 VA Philo
Mission 3: 126,891 CPT Night Grue
Mission 4: 108,520 COL Zorn Starn
Mission 5: 159,013 CPT Night Grue

Top Ten

(of available records)

1 483,129 CM Gandalf 2002-11-22
2 454,568 MAJ Calvin Senzin 2002-12-01
3 249,981 LCM Rian Tolock 2002-11-20
4 217,036 LC Savageaz 2002-11-20
5 211,653 AD Stele Pellaeon 2003-07-29
6 208,759 CPT Alimet 2002-11-30
7 136,520 COL Gyssler 2003-09-22
8 102,932 Mayk Wolverine 2005-05-16
9 100,878 CPT Viper 2003-08-04
10 86,388 VA Kane Reese 2003-01-10

Battle Completion Statistics

This battle has been flown by 118 pilots a total of 128 times.


AUTHOR: FL/CPT Wlodek/Pi 2-1/Wing VIII/ISD Colossus
TYPE: Battle
Game Platform: TIE 95
MEDAL: Medal of Pi

Required patches
* EH Ship Patch for TIE Fighter
* Fly Rebel Fighters

Installation instructions
1] Make sure you have the EH Ship Patch for TIE Fighter installed
2] Download the Fly Rebel Fighters patch from the EH Patch archive (http://tc.emperorshammer.org/patcharchive.php)
3] Install the Fly Rebel Fighters patch by double clicking it in the EHSP installer
4] Double click the .EHM file, the EH Battle Launcher will install the battle
5] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
6] Press the TIE Fighter button on the EHBL to start the game
7] Create a new pilot and fly the first battle
8] Uninstall the Fly Rebel Fighters patch by double clicking it in the EHSP installer



Small system K2, in Minos Cluster, has been attacked by the New Republic.
Fly with Pi squadron to secure withdrawal.

Additional information:
This battle uses idea of Sub-groups. Sub groups can be edited by 
Space Combat Studio. You can edit them too in TFW. Subgroup is Unknown 
value 3.
In this battle Subgroups are: (except Mission 1)
Subgroup 0 - planets, meaningless
Subgroup 1 - imperial ships but not imperial starfighters
Subgroup 2 - ships to be disabled, ignored
Subgroup 3 - rebel capital ships
Subgroup 4 - imperial starfighters
Subgroup 5 - rebel starfighters