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Reviewer Rating Profile
General Mark Schueler
(#4182)
Reviewer Average Rating:
2.1
Number of Battle Reviews:
114
1
1
XWA-F 44: A Moment of Rest
Reviewed:
2002-12-16
Reviewed:
2002-12-16
Preybirds suck!
4
4
TIE-FCHG 4: Nomads and Superlasers
Reviewed:
2002-08-01
Reviewed:
2002-08-01
This is good, but not quite up to 5 quality
5
5
XWA-IW 7: The Valiant and the Immortal
Reviewed:
2002-07-28
Reviewed:
2002-07-28
This is quality, and it the first ever battle to have a split storyline. Keep `em coming, RW!
4
4
TIE-TC 195: Wing II : Inkwolf's Raid
Reviewed:
2002-05-25
Reviewed:
2002-05-25
Good, but not 5 quality
5
5
TIE-TC 171: Fury of the Colossus
Reviewed:
2002-05-11
Reviewed:
2002-05-11
Absoluty Flawless. I liked the effect of the FRG too.
1
1
TIE-TC 170: Barn Yard Beatings
Reviewed:
2002-05-11
Reviewed:
2002-05-11
The humour is the only thing preventing me from giving this battle a 0. a couple of missions have bugs in
4
4
XWA-CAB 1: Secrets and Lies: Eagles of Freedom
Reviewed:
2002-04-26
Reviewed:
2002-04-26
All good, minus having to kill a T/D in a T/B, which is why I only gave it a 4
5
5
TIE-FCHG 2: Shadow of Time
Reviewed:
2002-02-02
Reviewed:
2002-02-02
This is probably the best TIE battle avaliable in the Mission Compendium, maybe even the world.
5
5
TIE-F 182: Dangerous Intentions
Reviewed:
2002-01-19
Reviewed:
2002-01-19
Absolute top quality, as we have come to expect from Drake-assisted missions
4
4
XWA-F 34: Steal a Gunship
Reviewed:
2001-12-25
Reviewed:
2001-12-25
A nice chance to fly something diffrent than the normal Starfighters.
4
4
XWA-F 30: Capture the M/FRG Hound
Reviewed:
2001-12-06
Reviewed:
2001-12-06
Amazing M/FRG with superlaser!
5
5
XWA-FCHG 2: The Forgotten Legacy
Reviewed:
2001-09-12
Reviewed:
2001-09-12
Good use of MC90s, other good features.
5
5
TIE-TC 133: Punishment Tour
Reviewed:
2001-04-06
Reviewed:
2001-04-06
Great battle! Great plot! Nice one, K!
5
5
TIE-TC 134: Damaged TIEs
Reviewed:
2001-04-06
Reviewed:
2001-04-06
Great! No wonder lots of people like it! The player's craft being picked up by HLFs and changing craft types. Download this now!
3
3
TIE-TC 1: Capture of Zaarin
Reviewed:
2001-04-03
Reviewed:
2001-04-03
One point. AD Zaarin didn't defect. He was a plain traitor, not getting supplies for his rebels. Apart from that, it could have been a LA battle.
3
3
TIE-F 146: Funeral Service
Reviewed:
2001-03-30
Reviewed:
2001-03-30
I like the idea of it, but there weren't names for any craft
2
2
TIE-F 119: Snake Eyes
Reviewed:
2001-03-30
Reviewed:
2001-03-30
Nice idea, but spoilt by the Rebel attack.
5
5
TIE-F 149: Patrol of Somewhere
Reviewed:
2001-03-28
Reviewed:
2001-03-28
What can I say, a moving PLT!
4
4
TIE-F 144: CUV
Reviewed:
2001-03-11
Reviewed:
2001-03-11
I didn't know where I was, the story obviously has something to do with program failure and hypering into the wrong sector
4
4
TIE-TC 3: New Dimensions
Reviewed:
2001-03-10
Reviewed:
2001-03-10
One of the better battles I've played but wasting time in a T/D by getting reload after reload is a bit pointless.
3
3
TIE-F 145: Demons and Angels
Reviewed:
2001-03-10
Reviewed:
2001-03-10
Bit diffrent, disabling a T/D and protecting the boarding CORT
4
4
TIE-F 152: The Slaughter of Phantom Squadron
Reviewed:
2001-03-10
Reviewed:
2001-03-10
A bit diffrent. But why would the Sov and Avenger attack a loyal ISD
0
0
TIE-F 147: Kill Drones
Reviewed:
2001-03-10
Reviewed:
2001-03-10
1.Why would you destroy an Imperial training area 2.It's just a copy of a X-Wing mission.
3
3
TIE-TC 120: Thunderer the Victory Star Destroyer
Reviewed:
2001-03-10
Reviewed:
2001-03-10
Not too bad; not too good It wasn't bad but there were a lot of craft to destroy
3
3
TIE-TC 65: Pruscian Betrayal, Part II
Reviewed:
2001-03-08
Reviewed:
2001-03-08
If you completed the 1st part, play this one. Average
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