Designed as a sequel to XWA-free 9: Supply Transfer, XWA-free 30: Capture the M/FRG
Hound, XWA-free 72: Deception and XWA-free 74: Final Strike
2
MAJ Jagged Fell III
Reviewer's rating profile
2023-12-07
I liked the story a lot and up until the half way mark I was really enjoying it. But once you get locked into an ATR for mission after mission I lost all interest. I don't like being in a slow sitting duck of a ship. does it have a lot of firepower, sure, but it is SO SLOW!
1
LC andr3
Reviewer's rating profile
2023-05-26
Invincible ships and infinite waves of harakiri fighters that are used as an endless stream of torpedos might not be the best mission design.
5
GN Triji Boliv
Reviewer's rating profile
2023-05-10
I really liked this battle. Any time I get to fly non-standard craft, its a win. And the ATR can be a lot of fun!
1
COL Phalk Sturm
Reviewer's rating profile
2020-09-30
A very long and dull battle. Almost reaching the level of insufferable. The plot is alright, and the idea of flying an ATR is a good touch, but then is all about taking on platforms with dim witted wingmen and against invincible enemies. Definitely a boring one
0
HA Anahorn Dempsey
Reviewer's rating profile
2008-04-10
Well, what can I say. A battle which relies so heavily on/abuses this much the invincible craft has to suck. All enemy caps are invincible, so there's no chance of destroying them. friendly ATRs are also invincible, or they'd be destroyed and you'd have no hope of winning. And that's on easy. This is just a very very badly designed contraption.
4
MAJ Fox Malloy
Reviewer's rating profile
2005-08-10
Great Battle. I rate it a four because while flying the ATR was awesome (thought's of "Bring all guns to bear on target" kept running through my head") it did get a bit repetative. However, past reviews have said the disabling of the dockyard was hard. It isn't, just remember you can target individual craft components. All in all, a good battle.
2
CPT Serge Broskopf
Reviewer's rating profile
2003-08-20
I didn't think this was an enjoyable battle, because there's no fun in flying the ATR for three missions and seeing the same enemy ships again and again and again. The first two missions were good, but as soon as you're put in the ATR everything becomes boring pretty fast, some missions even to the point of becoming frustrating. Except for mission #8, which kept locking up over and over again as soon as I had completed the mission goals, all missions worked fine.
3
COL Rau Aznable
Reviewer's rating profile
2003-03-05
You gotta love flying the ATR, it's a lot more maneuvarable than it seems. The use of booster packs is also original, it's nice to see new things on battles. This is original for that, but there are two missions that are really bad. In the second you got to intercept Booster Packs on Kamikaze runs against a disabled frigate while dodging missile firing T-Wings (need I say more? It's grunt work!). The mission where you have to capture the repair yard is too hard in my opinion.
2
COL TK-7764
Reviewer's rating profile
2003-01-18
The first few missions are great, but the last few stink.
4
CPT Alexi Stukov
Reviewer's rating profile
2002-11-29
It's about time the Hound went down.
2010-02-07
General: Battle requires MC-90 and Dungeon Ship patches but this is not mentioned. Enemy frigates are always invincible.
Mission 1: Echo squadron sometimes collide with the ISD Vanguard.
Mission 2: Patrol objective shows as complete before player has reached the final region.
Mission 4: Return to Icarus objective shows as complete before player has returned.
Mission 5: MC-90 Warspite is set to attack all Rebel IFF craft\\stations, including the platform designated for capture.
Mission 6: Replacement fighters aren't numbered correctly, they are all designated '1' (this would be fixed by using Global Unit).
Mission 7: Enemy M/CRV Slasher are both invincible. Enemy craft sometimes attack the nav buoy (because it has Imperial IFF).
Mission 9: Superlaser fires from the planet, not the ISD Vanguard.
Battle Total: | 177,568 | COL Deimos | |
---|---|---|---|
Mission 1: | 12,187 | COL Deimos | |
Mission 2: | 12,035 | COL Deimos | |
Mission 3: | 12,044 | COL Deimos | |
Mission 4: | 60,830 | COL Deimos | |
Mission 5: | 14,804 | COL Deimos | |
Mission 6: | 22,079 | COL Deimos | |
Mission 7: | 11,938 | CPT Von Predator | |
Mission 8: | 21,358 | COL Carl Lost | |
Mission 9: | 14,051 | COL Deimos |
(of available records)
1 | 177,568 | COL Deimos | 2003-02-05 |
2 | 76,039 | COL Carl Lost | 2003-12-23 |
3 | 55,401 | CM TK-9780 | 2002-12-18 |
4 | 53,938 | MAJ Artyis | 2003-05-06 |
5 | 52,968 | SL Ketan-Shej | 2004-06-15 |
6 | 52,420 | COL Rau Aznable | 2003-03-09 |
7 | 51,321 | MAJ Tuba | 2011-04-09 |
8 | 48,547 | CPT Von Predator | 2004-06-18 |
9 | 47,118 | COL Mosh | 2003-06-03 |
10 | 46,866 | GN Wil Striker | 2003-07-14 |
This battle has been flown by 89 pilots a total of 89 times.
GN Abel Malik - 2002-12-09
CM Ace - 2003-02-27
SL Airamags - 2003-09-02
LC andr3 - 2023-05-26
COL Archangel - 2003-10-23
CM Armagon - 2003-12-30
MAJ Artyis - 2003-05-06
CM Brenn Tantor - 2003-03-15
COL Carl Lost - 2003-12-23
LT Cauldron Hawke - 2004-06-09
MAJ Cray Mikalen - 2002-12-11
COL CrimsonFury - 2003-04-18
AD Daniel Licinius Trajanus - 2003-05-22
Darth Vader - 2003-03-21
GN Dax Corrin - 2002-11-16
COL Deimos - 2003-02-05
LCM Drax Remlinger - 2003-09-14
LCM Dufar Jabar - 2002-12-06
GN Dunta Polo - 2010-02-08
MAJ Frankie - 2004-08-06
LC Girth Snail - 2003-01-13
COL Gyssler - 2003-10-14
LCM Halk Knight - 2009-11-21
MAJ Hunter - 2003-02-19
MAJ Jack Stone - 2002-12-21
MAJ Jagged Fell III - 2023-12-07
CPT John Clark - 2002-12-30
VA Kane Reese - 2003-03-31
LT Kate Flyer - 2005-05-14
MAJ Keiran Laserlight - 2003-11-23
SL Ketan-Shej - 2004-06-15
COL Lenvik - 2003-08-09
COL Loor - 2002-12-04
LC Mark - 2002-12-03
COL Mosh - 2003-06-03
LCM Narnil - 2002-12-27
CM Nicolas - 2003-01-03
Per-Aa Damar N`Eshathi - 2003-03-12
HA Pete Mitchell - 2003-02-09
COL Phalk Sturm - 2020-09-30
FA Pickled Yoda - 2003-01-17
MAJ Powerslave - 2003-02-21
COL Raith Sienar - 2004-09-17
COL Rau Aznable - 2003-03-09
LC Savageaz - 2004-07-27
COL Shae Kitane - 2003-03-06
COL TK-7764 - 2003-09-14
CM TK-9780 - 2002-12-18
GN Triji Boliv - 2023-05-10
MAJ Tuba - 2011-04-09
CPT Tvan'Oris - 2003-01-26
COL Vladet Xavier - 2003-02-27
CPT Von Predator - 2004-06-18
GN Wil Striker - 2003-07-14
CM Xanatos Screed - 2003-03-01
CPT Xander Drax - 2005-01-22
Title: The Hound's Mutiny Missions: 9 Medal: Personal ATR Streamline Game Platform: X-Wing Alliance Author: FM/MAJ CrazyR2/Phoenix 2-2/Wing XIII/ISD Grey Wolf (crazyr2@shaw.ca) (1247) Note: This battle has been designed as a sequel to XWA-FREEs 9, 30, (Deception), and (Final Strike). I recommend you fly those missions before flying this CAB. Installation Instructions: 1] Double click the .EHM file, the EH Battle Launcher will install the battle. 2] Check the Misc folder in your XWA for additional material like patches, emails or sounds. 3] In EHBL, create a new "EH Pilot" in the Game Menu (Check "Prepare for EH Battle"). 4] Press the X-Wing Alliance button to start XWA and fly the battle. Description: The Emperor's Hammer believes the recent capture of the M/FRG Hound will translate into long-term benefits. The frigate in question is being shipped off to a research facility to glean whatever data we can from its computers and modifications. Presumably, the location of the Hound's base of operations will contained in the data - it is our intention to make a strike at this outpost as soon as all is in preparation. Presumably, the base of operations will contain even more technology for the use of the Empire. Individual Mission Descriptions ------------------------------- ***Note*** ***Note*** ***Note*** Only read forth if you don't mind having most of the suspense of this battle revealed! ***Note*** ***Note*** ***Note*** Mission #1 - Grand Arrival -------------------------- Briefing Description: Before our grand plan can be put into operation, the Hound must first arrive at the research facility! As the ISD Vanguard was the ship responsible for the capture of the Hound, it will also be responsible for escorting the frigate to the research facility. Intelligence reports that New Republic activity is high in this area, so be forewarned. Important Craft: Imperial: 1 x 1 M/FRG Hound 1 x 1 ISDII Vanguard 1 x 1 INT Borland III 3 x 4 T/I Echo I (Player) 3 x 4 T/e1 Echo III 3 x 4 T/D Mantis I (Missiles) 3 x 4 GUN Mantis II (Torpedos) 2 x 4 T/A Python I (Missiles, as reinforcements) 1 x 1 IRC Icarus (support craft for Icarus) Rebel: 1 x 1 CRL Mon Angious 6 x 4 X-W Red (Easy Only) 8 x 4 X-W Red (Medium-Hard Only) 4 x 4 A-W Blue (Missiles, Medium Only) 6 x 4 A-W Blue (Missiles, Hard Only) 6 x 4 Y-W Gold (Torpedos, Easy Only) 6 x 4 B-W Gold (Torpedos, Medium-Hard Only) Goals: M/FRG Hound: Arrive at research facility ISDII Vanguard: Must not withdraw Analysis: This mission has three distinct stages: 1) Hyperspace from initial region to interim transit region and short delay; 2) Arrival of Mon Angious and ensuing battle between forces; 3) Escape of M/FRG Hound to research facility and cleanup of Rebel fighters. Echo Squadron's flights are responsible for the protection of the Hound from any stray Rebel fighters. Mantis is intended to strike at the Mon Angious. Red and Blue Squadrons are intended for general superiority. Gold Squadron is intended primarily to strike at the M/FRG Hound, and perhaps the ISD afterwards. The Interdictor is a leftover from the previous mission 'Final Strike' and is there for continuity purposes, although perhaps it could serve to prevent the CRL from hypering out. Mission #2 - Patrol at Icarus ----------------------------- Briefing Description: The M/FRG Hound has arrived at the research facility and is currently undergoing analysis. As the ISD Vanguard is once again the closest ship, it has been assigned to protect the station while the research is in progress. Scorpion Squadron will head the reconnaissance operation, and will report back at once if any hostile activity is detected. Important Craft: Imperial: 1 x 1 IRC Icarus (support craft for Icarus) 3 x 4 T/D Scorpion I (Missiles) 3 x 4 T/A Scorpion II (Player, Missiles) 3 x 4 T/A Scorpion III (Missiles, as reinforcements) Mutiny Pirates: 1 x 6 T/W Stripe 1 x 1 M/CRV Slasher I 1 x 1 M/CRV Slasher II 1 x 1 M/CRV Slasher III 12x 2 B/R Torpedo (Hard Only) 12x 2 B/R Torpedo (Hard Only) 12x 2 B/R Torpedo (Hard Only) 6 x 2 B/R Torpedo (Medium Only) 6 x 2 B/R Torpedo (Medium Only) 6 x 2 B/R Torpedo (Medium Only) 3 x 2 B/R Torpedo (Easy Only) 3 x 2 B/R Torpedo (Easy Only) 3 x 2 B/R Torpedo (Easy Only) 6 x 2 T/W Stripe (Missiles) 6 x 2 T/W Stripe (Missiles) 6 x 2 T/W Stripe (Missiles) Goals: M/CRV Slasher I: Destroy M/CRV Slasher II: Destroy M/CRV Slasher III: Destroy M/FRG Hound: Survive Analysis: This mission begins with some basic hypering from region to region in an attempt to find something out of the ordinary. Sometime in the third non-facility region visited, the first group of T/W Stripe arrives and quickly hypers through to the facility. They promptly hyper back out, apparently carrying information that the Hound is there. The three M/CRVs promptly arrive. Each launches its own wave of B/R Torpedo and T/w Stripe. The Torpedos kamikaze the Hound, and the T/Ws will attack Scorpion Squadron. A relatively straightforward mission. Mission #3 - Streamlined Training --------------------------------- Briefing Description: The analysis of the support craft of the M/FRG Hound is complete. The group ATR Streamline appears merely to be a standard Assault Transport used in an anti-fighter role. Even so, the Hound appears to contain a facility for manufacturing ATRs at a never-before seen rate. It seems appropriate to train our pilots in the use of ATRs, as it seems likely the technology contained within the Hound will be used as part of an operation in the near future. You, being one of our best pilots from the Hound campaign, will be one of the first to recieve this training. Important Craft: Imperial: 1 x 1 IRC Icarus (support craft for Icarus) 1 x 1 ISDII Vanguard 1 x 1 M/FRG Hound 1 x 3 ATR Streamline (Player, Adv. Missiles) Imperial Drones: 1 x 1 A-W Loner (Missiles) 1 x 2 A-W Duo (Missiles) 1 x 3 A-W Treo (Missiles) 1 x 4 A-W Quarto (Missiles) 1 x 6 A-W Hexad (Missiles) 1 x 6 A-W Dodec (Missiles, Medium-Hard Only) 1 x 6 A-W Dodec (Missiles, Medium-Hard Only) 1 x 6 A-W Octadec (Missiles, Hard Only) 1 x 6 A-W Octadec (Missiles, Hard Only) 1 x 6 A-W Octadec (Missiles, Hard Only) Goals: Target Drones: Destroy Analysis: This mission is mostly to keep up with the storyline, but it is also good practice for later missions, where the ATRs will be outnumbered by more than six to one (as with Octadec). Each wave of A-Ws arrives in serial order to be destroyed by the ATRs. Mission #4 - Preemptive Investigation ------------------------------------- Briefing Description: Enough knowledge has now been gained from the M/FRG Hound to fix a basic location for the Hound's base of operations. Because of your recent training in ATR piloting, you have been selected for this operation on behalf of the Intelligence Division. Two other ATRs containing Intel agents will accompany you on your voyage. You are to first arrive in the area where the base presumably is, and recieve further instructions there. Important Craft: Imperial: 1 x 1 IRC Icarus (support craft for Icarus) 1 x 1 ISDII Vanguard 1 x 1 M/FRG Hound 1 x 1 DGN Lichtor V 1 x 3 ATR Streamline (Player, Adv. Missiles) Rebel: 1 x 1 PLT/6 Rimoraab 1 x 6 CN/A Rimoraab-A 1 x 6 CN/A Rimoraab-B 1 x 1 FRT RR-23 (RR support craft) 3 x 4 X-W Red 3 x 4 A-W Blue (Hard Only) Mutiny Pirates: 1 x 1 FAC/2 Mutiny-A 1 x 1 SHPYD Mutiny-B 1 x 1 REPYD Mutiny-C 1 x 1 PLT/1 Mutiny-D 1 x 1 PLT/6 Mutiny-E (Mutiny support craft) Goals: FAC/2 Mutiny-A: Inspect Return to research facility Analysis: The DGN Lichtor V is present only to oversee the operation in general. The Rebel outpost is in an interim region between the research facility and the Mutiny base. The Rebel fighters will simply chase Streamline through the base sector. Upon arrival in the Mutiny sector, the base will promptly mistake Streamline for craft of their own and ignore them. Shortly afterwards, the player will be instructed to inspect Mutiny-A, as it appears to be the central operations center of the base. Once Mutiny-A is inspected, or if the player attacks anything in the base sector, Streamline will promtply be attacked. It is then simply a matter of returning to the research facility. For informational purpopses: Mutiny-A is the main control center of the base. B and C are self-explanatory. D was described in the briefing above. E serves as a fighter garrison for the base. Mission #5 - Strike at Rimoraab ------------------------------- Briefing Description: The data obtained from the Mutiny base has proven that the base is indeed the base of operations for the M/FRG Hound. It is planned to mount a capture operation against this base. However, the Rebel outpost in the path poses a problem. The Intelligence Division and the Infiltrator Wing have expressed an interest in acquiring the Rebel outpost for use in this eventual strike. A small Infiltrator Wing strike force will arrive to combat the local Rebel forces. You will fly ATR Streamline, which will be disguised as a Rebel transport and carrying stormtroopers. It is your duty to get into a docking position with the platform and deliver the stormtroopers so that the platform will be captured. Important Craft: Imperial: 1 x 1 IRC Icarus (indeterminate support craft for Icarus) 1 x 1 ISDII Vanguard 1 x 1 M/FRG Hound 1 x 1 DGN Lichtor V 1 x 1 MC-90 Warspite 1 x 1 ATR Streamline (Player, Rebel IFF, Adv. Missiles) 3 x 4 X-W Eagle 3 x 4 A-W Knight (Missiles) 3 x 4 A-W Panther (Missiles) Rebel: 1 x 1 PLT/6 Rimoraab 1 x 6 CN/A Rimoraab-A 1 x 6 CN/A Rimoraab-B 1 x 1 FRT RR-23 (RR support craft) 6 x 4 X-W Red 6 x 4 A-W Blue (Missiles, Medium-Hard Only) 6 x 4 X-W Green (Missiles, Easy Only) 6 x 4 A-W Green (Missiles, Medium-Hard Only) 6 x 4 Y-W Gold (Torpedos, Easy Only) 6 x 4 B-W Gold (Torpedos, Medium-Hard Only) Goals: PLT/6 Rimoraab: Capture MC-90 Warspite: Must not withdraw Analysis: The briefing description says it all, basically. MC-90 Warspite hypers in to RR's region and launches its fighters, which will attack Rebel fighters. Because the player's ATR is disguised as Rebel, it will get ignored until you dock with the platform. Once the stormtroopers are aboard, it will take roughly three minutes to capture the platform, during which the player will come under attack. Once the PLT is captured, the support craft will transform to Imperial control. Mission #6 - A Further Development ---------------------------------- Briefing Description: In order for PLT Rimoraab to be useful to the Emperor's Hammer in the imminent strike on the Mutiny base, it must be refitted and restocked with Infiltrator Wing fighters. You will fly patrol with the Infiltrator Wing while this patrol takes place. Once again, you have been assigned to pilot ATR Streamline. The Intelligence Division has reported that a strike by the Mutiny pirates is extremely likely at this point due to the vulnerable nature of the platform. Important Craft: Imperial: 1 x 1 PLT/6 Rimoraab 1 x 6 CN/A Rimoraab-A 1 x 6 CN/A Rimoraab-B 1 x 1 FRT RR-23 (RR support craft) 1 x 3 ATR Streamline (Player, Adv. Missiles) 1 x 1 MC-90 Warspite 3 x 4 X-W Eagle 3 x 4 A-W Knight (Missiles) 3 x 4 A-W Panther (Missiles) 1 x 1 ESC Dependable 6 x 4 X-W RR-X1 6 x 4 A-W RR-A1 6 x 4 B-W RR-B1 Mutiny Pirates: 1 x 1 M/FRG Hound II 1 x 1 M/CRV Slasher IV 1 x 1 M/CRV Slasher V 6 x 3 ATR Streamline (Adv. Missiles, Hard Only) 3 x 3 ATR Streamline (Adv. Missiles, Medium Only) 1 x 3 ATR Streamline (Adv. Missiles, Easy Only) 12x 6 B/R Torpedo (Hard Only) 6 x 6 B/R Torpedo (Medium Only) 3 x 6 B/R Torpedo (Easy Only) 12x 2 B/R Torpedo (Hard Only) 12x 2 B/R Torpedo (Hard Only) 6 x 2 B/R Torpedo (Medium Only) 6 x 2 B/R Torpedo (Medium Only) 3 x 2 B/R Torpedo (Easy Only) 3 x 2 B/R Torpedo (Easy Only) 6 x 2 T/W Stripe (Missiles) 6 x 2 T/W Stripe (Missiles) Goals: 50% of X-W RR-X1 must complete mission 50% of A-W RR-A1 must complete mission 50% of B-W RR-B1 must complete mission MC-90 Warspite must not withdraw ESC Dependable must not withdraw PLT/6 Rimoraab must not be destroyed Analysis: RR-X1, RR-A1, and RR-B1 will simply launch from ESC Dependable and land on Rimoraab. The Mutiny strike fleet arrive at about forty-five seconds into the mission. Hound II launches ATR Streamline, which attacks fighters, and the six-craft wave of B/R Torpedo, which kamikazes capital ships and the Platform. The Slashers launch the two-craft waves of B/R Torpedo and the waves of T/W Stripe, which also attack fighters. Mission #7 - Op: Subdue Mutiny, Phase I --------------------------------------- Briefing Description: The time has at last come for our strike at Mutiny's base itself. The ISD Vanguard, MC-90 Warspite, and DGN Lichtor V will carry out this assault. Our attack will occur in three parts. The first of these parts will involve removing the perimeter defenses of the base. According to our analysis of the data from the base, PLT/1 Mutiny-D is responsible for controlling the defenses of the base. If it is disabled, the defenses will be disabled as well. Once again, you will fly ATR Streamline alongside the IW and the TIE Corps task forces. Important Craft: Imperial: 1 x 1 PLT/6 Rimoraab 1 x 6 CN/A Rimoraab-A 1 x 6 CN/A Rimoraab-B 1 x 1 FRT RR-23 (probably other RR support craft) 1 x 3 ATR Streamline (Player, Adv. Missiles) 1 x 1 MC-90 Warspite 1 x 1 ISDII Vanguard 1 x 1 DGN Lichtor V 1 x 3 ATR Streamline (Player, Adv. Missiles) 3 x 4 T/D Mantis III (Adv. Missiles) 3 x 4 T/A Python I (Adv. Missiles, as reinforcements) 3 x 4 T/A Python II (Adv. Missiles) 3 x 4 T/A Python III (Adv. Missiles, Easy Only) 3 x 4 A-W Knight (Missiles) 3 x 4 A-W Panther (Missiles, Easy-Medium Only) Mutiny Pirates: 1 x 1 FAC/2 Mutiny-A 1 x 1 SHPYD Mutiny-B 1 x 1 REPYD Mutiny-C 1 x 1 PLT/1 Mutiny-D 1 x 1 PLT/6 Mutiny-E (Mutiny support craft) Goals: PLT/1 Mutiny-D must be disabled ISDII Vanguard must not withdraw MC-90 Warspite must not withdraw DGN Lichtor V must not withdraw Analysis: The Imperial fighters will be mostly dedicated to taking out Mutiny's support craft and fighters. Streamline and Mantis III will be the main craft targetting the PLT. Once again, a relatively straightforward mission. Mission #8 - Op: Subdue Mutiny, Phase II ---------------------------------------- Briefing Description: The strike at the Mutiny is going well. The second phase of the operation will involve the capture of the repair yard, Mutiny-C. This is necessary for two reasons. First, the Mutiny's support craft must be prevented from repairs. Second, the ISD Vanguard is currently undergoing an upgrade based on the M/FRG Hound's technology that requires the services of the yard to be completed. This upgrade is critical for victory of this battle. Important Craft: Imperial: 1 x 3 ATR Streamline (Player, Adv. Missiles) 1 x 1 MC-90 Warspite 1 x 1 ISDII Vanguard 1 x 1 DGN Lichtor V 1 x 3 ATR Streamline (Player, Adv. Missiles) 3 x 4 T/D Mantis III (Adv. Missiles) 3 x 4 T/A Python I (Adv. Missiles, as reinforcements) 3 x 4 T/A Python II (Adv. Missiles) 3 x 4 T/A Python III (Adv. Missiles, Easy Only) 3 x 4 A-W Knight (Missiles) 3 x 4 A-W Panther (Missiles, Easy-Medium Only) 1 x 1 ATR Largo Mutiny Pirates: 1 x 1 FAC/2 Mutiny-A 1 x 1 SHPYD Mutiny-B 1 x 1 REPYD Mutiny-C 1 x 1 PLT/1 Mutiny-D 1 x 1 PLT/6 Mutiny-E (Mutiny support craft) Goals: REPYD Mutiny-C must be captured ISDII Vanguard must not withdraw MC-90 Warspite must not withdraw DGN Lichtor V must not withdraw ATR Largo must not be destroyed Analysis: Very similar to the mission above. ATR Largo will be responsible for capturing Mutiny-C once it is disabled. The upgrade described in the briefing can be seen in the analysis of the mission below. Mission #9 - Op: Subdue Mutiny, Phase III ----------------------------------------- Briefing Description: With the capture of the Repair Yard, the Vanguard can now complete its experimental upgrade. You must defend both the yard and the Vanguard until the upgrade is completed. Once the upgrade is complete, it will be demonstrated - this demonstration should force the surrender of the Mutiny base. Important Craft: Imperial: 1 x 3 ATR Streamline (Player, Adv. Missiles) 1 x 1 MC-90 Warspite 1 x 1 ISDII Vanguard 1 x 1 DGN Lichtor V 1 x 3 ATR Streamline (Player, Adv. Missiles) 3 x 4 T/D Mantis III (Adv. Missiles) 3 x 4 T/A Python I (Adv. Missiles, as reinforcements) 3 x 4 T/A Python II (Adv. Missiles) 3 x 4 T/A Python III (Adv. Missiles, Easy Only) 3 x 4 A-W Knight (Missiles) 3 x 4 A-W Panther (Missiles, Easy-Medium Only) 1 x 1 ATR Largo Mutiny Pirates: 1 x 1 FAC/2 Mutiny-A 1 x 1 SHPYD Mutiny-B 1 x 1 REPYD Mutiny-C 1 x 1 PLT/1 Mutiny-D 1 x 1 PLT/6 Mutiny-E (Mutiny support craft) Goals: ISDII Vanguard's upgrade must be completed ISDII Vanguard must not be destroyed MC-90 Warspite must not withdraw DGN Lichtor V must not withdraw Analysis: The 'upgrade' is the fitting of the M/FRG Hound's superlaser to the ISD Vanguard. Once the upgrade is complete, the ISD Vanguard will fire the superlaser at Mutiny-E (the fighter garrison), destroying it. As described, Mutiny will surrender once the platform is destroyed. THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY. Enjoy the battle! FM/MAJ CrazyR2/Phoenix 2-2/Wing XIII/ISD Grey Wolf