Co-created with Sths Tor
2
GN Master
Reviewer's rating profile
2023-05-21
Meh, its ok. Use of EU craft is typical for early works.
Can be done fast is required. Play then move on.
2
CM Benji Tandor
Reviewer's rating profile
2023-02-24
It's a straightforward battle that suffers from repetitive tedium as much of it has you focusing down capital ships with little variety.
My fifty-fourth battle in the TIE Corps.
2
COL Highlander
Reviewer's rating profile
2022-03-09
Pretty straight forward battle ... see ship blow up ship not really a lot to say about it to be honest, fairly quick missions all in all
1
LC andr3
Reviewer's rating profile
2022-02-18
Laser grinding of cap ships. Plenty of that. It is extremely boring.
3
COL TheBlackxRanger
Reviewer's rating profile
2021-10-16
Pretty straight forward mission, towards the end you disable the platform to let atr capture. played this during rtf 21 and recommend for quick missions. Otherwise prepare to shoot down capital ships
3
AD Phoenix Berkana
Reviewer's rating profile
2021-10-04
A very simplistic mission that involves a lot of flying into areas and blowing capital ships up. This is not made easy with some poor missile selection - I'd recommend anyone playing ups to rockets. If you need a spam mission for RtF or similar this is a great contender for easy points.
2
CPT Frenchie6
Reviewer's rating profile
2021-05-05
Dry, not much going on besides blowing up cap ships. Not much story, a handful of fighters, but mostly just putting rockets into rebel ships.
3
HA Anahorn Dempsey
Reviewer's rating profile
2007-03-27
Even blowing up cap ships gets borin when done in this quantity. The T/DR is nice fr five seconds, until suddenly beating 4 MonCals becomes easier than brushing your teeth. Then again, te battle has potential. Now for a storyline...
1
LC Tempest
Reviewer's rating profile
2006-07-22
Crap. That's the short version. The first mission actually isn't that bad, but then it gets worse and worse. The second is the one featuring the TIE Dragon. A fleet of seven rebel cap ships and eight fighters to protect it... how stupid is that? Of course, the mission had to be made this way in order to be beatable in a TIE Dragon. Which only shows what an incredibly lousy craft that is. Mission 3 is basically "destroy all this stuff flying around". Too bad the designer wasn't familiar with the concept of craft limits in TIE. If you time it correctly, only unnecessary imperial craft are concerned, but it really shouldn't be the players job to take care of that. There is also a good deal of cap ship crashing and some flight groups with really strange (not to say stupid) arrival conditions. Mission 4 violates the craft limit again. Then there are transports exiting hyperspace and crashing right into cap ships, fighters crashing into their targets, assault transports just doing nothing, and TIE Fighters entering from hyperspace. Oh, and the mission goals don't match the briefing at all. You don't have to protect shuttles, but destroy a Calamari cruiser. In mission 5 (a somewhat standard PLT capture mission), there are two passenger liners that have fighter orders and go after the player. This must be the single most ridiculous thing I have ever seen in a mission. And once again there's an assault transport which doesn't seem to know why it has entered the scene at all. Judging the battle overall, I don't see a continuous storyline. OK, there's a lot of cap ships to blow up, but why are the Hast Shipyards scattered over five scenarios? I also don't get why this battle is a CAB. OK, sure, there are some ship names and inflight messages hinting at the DB and Intel being involved. However, neither the briefings (which are simplisstic, to say it nicely) nor the missions themselves explain why. It would be more fun with an actual storyline. I also find it remarkable that, although this battle is crammed with capital ships, not a single one of them carries starfighters. All of them enter from hyperspace (even those that don't have hyperdrives). Didn't the designer know how to set a mothership or what? As this battle is from 1995, that could very well be the case. And I know that, considereing its age, I'm being pretty hard on it. But today is today and if someone would ask me why he should play this battle, I'd have no answer. It's just bad.
3
FA Brukhar
Reviewer's rating profile
2005-11-24
Actually not too bad, I kinda enjoyed it. But aren't CAB battles supposed to be longer? :P
2
CPT Talas
Reviewer's rating profile
2002-05-13
Hmm... This one could use some a bit of tweeking. Possibly a full remake of some missions. The PLT in the last mission seems usually powerful. TIE Dragon in mission 3 is fun to fly however even if you have struggle with patches.
2009-04-19
Throughout: Briefings are either one-page or have no animations at all. The goals are not explained, craft are not identified, friendly craft tasks are not shown.
Mission 1: Destroying Corvette Gold Group appears as both a primary and secondary goal. TIE Defender Delta 2 designation is used twice in the same flight group.
Mission 2: Rebel capital ships seem to ignore the player craft, even when it is stationary (thus an easy target) near them. MC80 cruiser Goliath has badly positioned waypoints or the wrong type of flight order, causing it to rotate on the spot erratically.
Mission 3: Rebel Star Destroyers ignore the player craft. Friendly starfighters repeatedly crash into their targets (this wiped out the entire first wave). FRG Kessel and ISD Colossus's flight paths cause them to clip over each other (a near miss).
Mission 4: Two Imperial MUTRs sit there doing nothing the entire battle. If their orders are to repair the Lichtor V if it is disabled, why not have them arrive when that happens? There are also two Rebel ATRs doing the same, presumably waiting for the Lichtor to be disabled - again, illogical orders. The Rebel B-wings don't use their ion cannons much when the Lichtor V's shields are down.
Mission 5: Gunboat group Iota destroys craft that are to be captured.
Battle Total: | 455,798 | LC Tempest | |
---|---|---|---|
Mission 1: | 87,662 | HA Daniel Bonini | |
Mission 2: | 71,372 | HA Daniel Bonini | |
Mission 3: | 123,963 | HA Daniel Bonini | |
Mission 4: | 105,787 | LC Tempest | |
Mission 5: | 120,416 | AD Reaper |
(of available records)
1 | 397,473 | LC Brandon | 2003-04-02 |
2 | 379,894 | CPT Night Grue | 2003-02-01 |
3 | 249,077 | CM Benji Tandor | 2023-02-24 |
4 | 229,894 | COL Styles | 2005-02-09 |
5 | 201,597 | LC Ardeth Mordor | 2002-08-18 |
6 | 197,821 | GN Dunta Polo | 2009-04-20 |
7 | 164,501 | COL Torres | 2014-06-14 |
8 | 164,501 | COL Torres | 2014-06-14 |
9 | 139,027 | MAJ Deleted Member | 2002-11-27 |
10 | 131,797 | CM Nico Qarni | 2003-07-19 |
This battle has been flown by 210 pilots a total of 228 times.
GN Abel Malik - 2004-09-15
HA Anahorn Dempsey - 4 times, last on 2021-10-30
LC andr3 - 2022-02-19
COL Angel - 2004-07-20
AD Apophis Kuma - 2005-02-07
CM Arcanix - 2003-08-08
LC Ardeth Mordor - 2002-08-18
CPT Aval - 2022-05-21
CM Benji Tandor - 2023-02-24
LC Brandon - 2003-04-02
GN Coranel Both - 2022-10-09
COL Daniel Stephens - 2 times, last on 2016-06-02
LCM Dekar Jansen - 2021-10-06
MAJ Deleted Member - 2002-11-27
COL Dirty Vader - 2005-02-12
GN Dunta Polo - 2009-04-20
LT Egzekutor - 2003-09-05
GN Elwood the Brave - 2 times, last on 2014-03-18
MAJ Flelm - 2014-09-30
CPT Frenchie6 - 2021-05-05
GN Gilad Pelleaon - 2 times, last on 2015-06-30
GN Golbez Harvey - 2015-07-01
AD Hav Antiel - 2017-12-19
COL Highlander - 2022-03-09
CPT Ibram Gaunt - 2002-12-09
LCM Ice - 2004-06-21
LC Iceman - 2002-12-26
GN Jarek La’an - 2021-02-24
FA John T. Clark - 2015-06-06
MAJ Kazraran - 2022-03-06
MAJ KEBLAOMEGA - 2024-03-10
LC Kenath Zoron - 2003-01-18
Khameir Sarin - 2003-01-21
SL Linoge - 2002-08-17
CM Lirak Kalist - 2003-05-19
CPT Maiko Spince - 2003-10-09
FA Marcin Szydlowski - 2005-01-21
GN Mark Schueler - 2 times, last on 2011-01-16
GN Master - 2 times, last on 2023-05-21
MAJ Mauser - 2015-06-04
CM Nico Qarni - 2003-07-19
CPT Night Grue - 2003-02-01
HA Pete Mitchell - 2017-07-23
AD Phoenix Berkana - 2021-10-04
FA Pickled Yoda - 6 times, last on 2020-09-19
LCM Ryuu - 2004-06-20
Sanson en Carlsberg - 2009-10-13
COL Stuart - 2002-11-16
COL Styles - 2005-02-09
COL TheBlackxRanger - 3 times, last on 2023-09-28
AD TK-2107 - 2004-08-29
COL Torres - 3 times, last on 2014-06-14
GN Triji Boliv - 2022-07-19
CPT Tvan'Oris - 2005-02-02
LCM Valjean - 2003-08-11
CPT Wap Eal - 2003-01-05
MAJ Wolve Excelsior Berkana - 2 times, last on 2024-09-11
COL Wysseri Arestar - 2002-08-18
COL Zeth Durron - 2010-03-28
Overview -------- Title: Assault on the Hast Shipyards Missions: 5 Game Platform: TIE Fighter Authors: Terran GA Ronin - GARonin@aol.com LG Sths Tor HCI Paladin - FAPaladin@aol.com Description: Following the destruction of many Imperial ships at Endor the Emperor's Hammer has been ordered to strike at the Rebel shipyards at Hast. THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY. Required patches ---------------- * EH Ship Patch for TIE Fighter * A-9 Vigilance Interceptor Installation instructions -------------------------- 1] Make sure you have the EH Ship Patch for TIE Fighter installed 2] Download the A-9 patch from the EH Patch archive (http://tc.emperorshammer.org/patcharchive.php) 3] Install the A-9 patch by double clicking it in the EHSP installer 4] Double click the .EHM file, the EH Battle Launcher will install the battle 5] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc. 6] Press the TIE Fighter button on the EHBL to start the game 7] Create a new pilot and fly the first battle 8] Uninstall the A-9 patch by double clicking it in the EHSP installer Emperor's Hammer Battle Center - http://www.tiecorps.org/battles/ ----------------------------------------------------------------- Modified for Project Phoenix by CA:TAC/VA Sauron/CA-3/SSSD Sovereign - Bug corrected on mission 5 and patches added by FN-FM/LC Calias/Rho 3-4/Wing II/SSSD Sovereign Readme file added by: CA:TAC/VA Sauron/CA-3/SSSD Sovereign