TIE-F 122: Outpost in Question

Battle Information

Game platform: TIE Fighter
Missions: 1
Release date: 2000-05-21
Last updated: 2003-09-10

LC Dafner Gelak

Average rating 1.7
Reviews: 6
Bug reports: 2
Times completed: 112
Patches used: None

Battle Reviews

GN Triji Boliv



If you need a mission done quickly, this is the one! Inspect 1 facility and 3 capital ships and Bob's your uncle, primary objectives complete! Lots of other points on the board if you're trying for a HS, but if a FCHG point (or a review in my case) is what you're after, this is the mission for you!

COL Westric Davalorn



Easy mission on hard, mostly because 75% of the enemy ships/fighters don’t have orders and sit still, waiting for you to pick them off. Oh the joys of accelerating time by 4 and shooting down cap ships with lasers.

CPT Jaques Landeux



I`m sorry but this has been very, very boring. Nothing shoots at me except some T-Wings which are hardly a problem.

COL Beef



This mission could have been one of my favorites, but there is NO excuse for not giving ships orders. It's no fun to waste on X-wings and A-wings that can't even move. Same for the cap ships.

GN Mark Schueler



Well said Kawolski!! I could'nt complete the mission because it was unfinished. You can tell the author just set everything but orders for some ships. Several ships held steady in the hangar tube of the R&D FC, thus making the mission uncompleteablte.

SA Kawolski



One day, the Rebellion will invent turbolasers for their starships and engines for their starfighters...

Battle Bug Reports

COL Phalk Sturm


X-Ws Maniac have no orders to attack imperials. The other X-Ws stay idly in front of the ESC or at the entrance of the asteroid R&D. A-Ws are static INSIDE the DREAD, therefore impossible to reach unless sinking the ship. Although not impossible to finish the mission, they are essential as part of the secondary goals, which are in this case, is a requisite for completion.

LC Kyle Kroan


Typos, missing starfighter/starship orders.

High Scores

Mission: 82,807 AD Stele Pellaeon

Top Ten

(of available records)

1 81,155 CPT Jaques Landeux 2005-02-07
2 78,815 COL Westric Davalorn 2024-05-06
3 75,851 COL Westric Davalorn 2022-07-11
4 73,341 COL Westric Davalorn 2023-06-28
5 54,472 LC Kadon Beir 2005-02-12
6 49,753 LC Gen Es'mith 2002-11-22
7 47,577 LCM Mateusz 2004-06-05
8 46,170 LC Kyle Kroan 2013-04-26
9 45,057 LT Devil Fish 2003-01-16
10 41,720 MAJ Deleted Member 2003-01-29

Battle Completion Statistics

This battle has been flown by 106 pilots a total of 112 times.

Title               : House Archanis TIE Fighter Mission
Author              : CMDR/CPT Dafner Gelak/Echo/Wing XV/ISD Vangaurd
Platform            : TIE Fighter
Number of missions  : 1


Required patches
* none

Installation instructions
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
3] Press the TIE Fighter button on the EHBL to start the game
4] Create a new pilot and fly the first battle

Mission One: Outpost in Question
	Plain and simple mission, just scan the ships and the outpost. Then destroy 
targets of oppurtunity.

The Story:
	While on a routine patrol in a sector of Emperor's Hammer space, Lieutenant Commander Rashask's scout ship uncovered an anomloy on his
sensors. When he did a long range scan to pull it up, he found out it was a platform. Rebels trying to invade us?, he thought.
	"This is SS-ONE-NINER-CHARLIE, any friendlies please respond, over."
	Just then a tremendous shaking occurred, and to his disbelief he saw what few people ever get to see... the Clan Taldryan Fleet.
It was quite different than what he expected, but Dark Jedi are usually spuratic at best. Never can tell how they will fight. These seemed to 
be the more subtle type of fighters.
	"Hello, and welcome to Taldryan owned space, what is your situation." Came the reply from the deck of the Dreadnaught Dark
	"I have found the location of a hidden Rebel platform, suggest you guys take a look."
	"Acknowledged, send coordinates to Alpha Squadron." Again replied the deck.
	"Affirmative." Said the LCM.
	"This is Alpha Lead, submit coordinates, we will begin recon as soon as possible."
	With that, the pilots all headed out for hyperspace.

	"Sir, this is Alpha Flight Two, all report difficulty with hyperdrives, the ships are rattling a l~~..." He never finished the statement
as his entire flight was blasted into tiny pieces of shrapnel, never to be seen by anyone again.
	"Alpha Three Flight is bugging out sir." Said the Flight Leader.
	And now we are left with Alpha Flight One to deal with the Outpost. You may fly the mission when ready pilot...