Pink Lollipop 2002 - Worst XvT battle of 2001
3
CM Von Goosington
Reviewer's rating profile
2024-08-14
Enjoyable heavy assault action against Rebel cap ships with a variety of targets, sadly let down with some minor bugs, and the unsurprising appearance of Rogue Sqdn. Definitely one to play with friends, as relying on AI to achieve some objectives is optimistic, to say the least. Plus one point for letting you fly a TIE/SA
3
RA Genie
Reviewer's rating profile
2021-10-28
It is not a very enjoyable battle, but at the same time there is not much wrong with it. Fly it for completion points. Be warned the last mission has a long wait until that ISD hyperspaces home!
1
COL Phalk Sturm
Reviewer's rating profile
2021-10-14
It feels bad to say this, since it is a mBender battle, but I have to ascertain the utter nightmare this is. Tedious, boring and frustrating will not be enough to summarize the many flaws in this campaign. Flying a GUN is always a pleasure, but doing it solo and without beams is always a lot of pain. Besides, some missions seem like an exact copy of vanilla XvT engagements. You will be always underloaded and unable to recover shields at a safe speed. Objectives are confusing, and there are long travels to cover before most of the engagements, roughly 15 km in every mission. One particular mission sees your ISD hypering out after 18 minutes of dead waiting. A total mess. No wonder it had the Pink Lollipop. Well deserved award, if you ask me. RtF players, avoid this one like a spider in your underwear.
1
LC andr3
Reviewer's rating profile
2021-09-15
All missions in a gunboat even if you do not need ion cannons. So either play it on easy and it is real easy or play it on a higher difficulty and get missiles rained upon you in a sluggish gunboat.
1
FA Brukhar
Reviewer's rating profile
2005-12-11
Sorry Ender, but your first battle absolutely sucks. Mission 1 is a direct copy from the TIE Mission where you have to capture the Dimok and Ripoblus leaders. Mission 2 has really long transition times, but isn't that bad. Mission 3 IS TERRIBLE. 17 clicks to your target...not fun. Plus, you have to sit there babysitting the stupid ATR to make sure it doesn't get destroyed during its 2 minute trip to the CRV, 2 minutes of docking and 3 minute hyper time...hello, my jaw nearly fell off from yawning...of course, if you go AFK, some damn A-Wings rape the ATR. How nice. Not. Prime example on how not to make a battle.
4
HA Ender mBind
Reviewer's rating profile
2003-10-25
The first version was released as my first battle ever, and made to train Krayt Pilots in co-op bombing missions. The Battle was submitted for the first "ASF: Supremacy Competition" of may 2000 and then held up in testing for one and a half years before being released w/o any changes. In 2002 This battle earned the "Pinky Lollypop" for being the Worst XvT Battle of 2001, which was weird (as it rated two times as high as the other choice, and was from 2000) but fairly to be expected for a first made battle, one that was made in for Co-Op in a SP environment and all that. This second release is aimed at pleasing the comments made about this battle over the past 3 years. It features an actual storyline, is no longer a collection of converted Totally Games rebel missions. The Co-Op element stayed, as that's finally started to pick up in the TC, but the battle has been made easier for the Single Player Pilot. All the craft of the original missions are there, doing about the same things - just done up to avoid bugs and to look better. I've also added things that were planned originally already, but were't possible then - like the Luggage Patch. As George Lucas once said: "A movie is never finished, only abandoned"
3
LC Spade
Reviewer's rating profile
2003-09-18
not bad not bad at all
1
COL Vladet Xavier
Reviewer's rating profile
2003-04-19
Horrible. That word sums it all up. In Mission 3, where you must destroy the Calmari Cruiser, and then disable the CRV, the Gunboats in Two Flight are out of line. They destroy the CRV! I had to refly the mission about a dozen times before taking them out. Just copying missions from XvT is pretty poor, and the rest of the missions were so easy, it just didn't cut it.
3
CM TK-9780
Reviewer's rating profile
2003-02-20
Nice set of missions - 2.9 These mission's need a bit more than just a quick fire trigger. Thought and planning is also required and in some cases self discipline. I only wish the designer would have done the same when setting some of the flight-group orders. But then that's what happens when you try and clone a commercial mission
0
LC Archon
Reviewer's rating profile
2002-08-10
We can grab a MoT by taking missions that are already made, changing craft to make them Imperial, and maybe tweaking a little for balance? The mission against the Rebel CRVs is ALREADY IN XvT! Destroy Rebel Convoy Athega. The only difference is you have to destroy all the CRVs in this battle. The missions are fine, but I cant give this anything other than a 0 when you take a mission created by Totally Games and do nothing but make the goals a little tougher.
3
LT Allco
Reviewer's rating profile
2002-02-12
Nice set of missions - format becomes a tad boring after a while, and a small bug in mission 3, could leave the play wanting.
5
Garet Jax
Reviewer's rating profile
2001-10-23
Hi i flew this mission and found a way around that fatal flaw i jus disabled it myself :P hee hee lost me a ship mind but nottin major oh well 5 from me enjoyable and gave the gunboat a good rep for once good job Jax
4
CM Miackus
Reviewer's rating profile
2001-07-29
nice example of a good battle, shame you have to fly GUN's though :P
5
MAJ Caltin Doros
Reviewer's rating profile
2001-07-08
I really enjoyed this battle, it fixes a rebel-slanted favortism in the XvT training and gives us Imperials true assault missions. If there's any negative it's that Mission 3 is a little on the tough side. I'd definitely recommend that multiple players sim this together for true training and effect.
2024-08-14
Bugs
Mission 01
a. TIE/SAs have 'return to Luggage or Luggage' appear if they try to activate hyperdrives
Mission 02
a. Obj to destroy the station appears incorrectly as 'Destroyed: Shuttle Sharky'
b. Obj to scan Shuttle Sharky incorrectly appears as 'Destroyed: Shuttle Sharky'
Mission 03
a. Audio files "Message from our base..." updates relating to (I believe) the Rebel Starport and containers.
Mission 04
a. Mission brief is to destroy all corvettes, but "Mission Complete" trigger fires if Flight Group 'Shop' (3x Corvette) is still active.
Mission 05
a. Once the Intrepid jumps, the TIE/SA pilot slots have nowhere to land, forcing them to quit to end the mission rather than dock.
2009-09-19
Mission 1: Enemy FRGs do not attack the M/FRT Luggage even when it is firing on them.
Mission 2: If the Rebel Captain is killed before reaching the R&D FC asteroid, the in-flight message stating the captain's shuttle is fleeing said base still appears - despite the shuttle already being destroyed and thus not able to appear later at the R&D asteroid.
Mission 3: Rebel containers and base are flagged incorrectly as Imperial for objective voice messages.
2008-01-27
(1) this thing needs a patches.txt (2) there's a prob in mission 2 with the "kill the captain" goal. It completes when you destroy the R&D Fac while the captain is actually on the shuttle
Battle Total: | 454,270 | LCM Dupuy | |
---|---|---|---|
Mission 1: | 54,489 | CM BlackHellKnight | |
Mission 2: | 137,902 | CPT Mace | |
Mission 3: | 128,462 | CM BlackHellKnight | |
Mission 4: | 99,550 | LCM Dupuy | |
Mission 5: | 101,080 | CPT Ard Royber |
(of available records)
1 | 239,720 | CM TK-9780 | 2003-02-23 |
2 | 213,912 | COL Carl Lost | 2003-07-15 |
3 | 207,280 | GN Golbez Harvey | 2019-11-29 |
4 | 194,220 | AD Apophis Kuma | 2003-01-28 |
5 | 193,612 | LT Glauron | 2003-09-01 |
6 | 189,190 | MAJ Tuba | 2011-06-11 |
7 | 185,739 | HA Anahorn Dempsey | 2013-04-21 |
8 | 182,542 | LC Turr Phennir | 2003-03-03 |
9 | 176,615 | COL Drak | 2003-02-16 |
10 | 174,012 | LCM Luca Fett | 2003-03-20 |
This battle has been flown by 247 pilots a total of 256 times.
MAJ Aft Skylek - 2003-07-12
HA Anahorn Dempsey - 7 times, last on 2021-01-09
LC andr3 - 2021-09-15
COL Andrijas - 2003-12-10
GN Andrzej Mezynski - 2005-02-12
AD Apophis Kuma - 2003-01-28
CM Arcanix - 2003-08-21
MAJ Arid Foxtrot - 2003-01-03
LC Azazel - 2002-08-29
LC Big Poppa K - 2004-07-11
COL Carl Lost - 2003-07-15
LC Chris Cox - 2002-08-20
SL Condar Freed - 2004-06-22
FA Conker Blackwood - 2009-09-10
GN Coranel Both - 2015-09-06
COL CrimsonFury - 2003-08-19
LC Curtis - 2003-08-17
CPT Damarcus - 2004-07-15
RA Darklord - 2002-08-14
COL Davi Anthol - 2003-08-13
COL Drak - 2003-02-16
CM Duken - 2002-11-23
CM Dukimar - 2003-03-23
GN Dunta Polo - 2 times, last on 2013-11-21
GN Earnim Branet - 2004-10-10
MAJ Eugene - 2003-12-06
GN Exar Kit - 2002-09-09
LCM Felix Anthraxson - 2003-01-02
HA Frodo March - 2003-03-02
RA Genie - 2021-10-28
LT Glauron - 2003-09-01
GN Golbez Harvey - 2019-11-29
COL Gyssler - 2011-08-30
AD Hav Antiel - 2018-09-30
MAJ Hermann - 2 times, last on 2021-10-21
LCM Hubert - 2003-01-07
MAJ Hunter - 2002-08-16
CPT Hunterwolf - 2004-11-22
GN Kaisin Mirtez - 2009-05-13
MAJ KEBLAOMEGA - 2022-10-03
MAJ Keiran - 2003-01-01
MAJ Keiran Laserlight - 2003-11-10
SL Ketan-Shej - 2003-01-22
FA Khadgar - 2003-02-14
LCM Lah - 2003-07-12
LT Lance Menu - 2003-09-14
COL Lenvik - 2005-01-23
LCM Luca Fett - 2003-03-20
CPT Machinari - 2003-08-05
CPT Mad Max - 2002-09-12
COL Malidir - 2 times, last on 2009-02-08
GN Mark Schueler - 2017-06-14
GN Master - 2009-05-18
CM Michael K Starburst - 2003-08-07
CM Nicolas - 2002-12-03
CM Odin Strongheart - 2024-06-26
CPT Optimus - 2003-01-08
HA Pete Mitchell - 2017-04-30
COL Phalk Sturm - 2021-10-14
FA Pickled Yoda - 2003-03-28
CM Rayn - 2004-06-29
LCM Rosh Nyine - 2024-06-08
CPT S 4patas - 2004-06-19
LC Savageaz - 2003-01-31
LT Sevrian - 2005-02-04
LCM Shagen - 2003-09-16
CM Shinobi - 2004-09-03
LC Spade - 2003-09-18
MAJ Tek Selkirk - 2003-05-12
CPT Tiamat - 2003-12-26
AD TK-2107 - 2003-06-10
CM TK-9780 - 2003-02-23
MAJ Tuba - 2011-06-11
LC Turr Phennir - 2003-03-03
LCM Tyrian - 2009-02-08
LT Vailon Verel - 2003-07-28
CM Valin Drago - 2005-06-08
LCM Valjean - 2003-08-19
MAJ VinDoros - 2002-11-20
COL Vladet Xavier - 2003-04-21
CM Von Goosington - 2024-08-14
CM Wisal Pol-Jo - 2002-09-01
MAJ Wolve Excelsior Berkana - 2022-01-31
CPT Xura Verr - 2002-12-03
CM Yukito - 2002-11-29
MAJ Z'Harm Kelh Gasu'lk - 2003-01-17
LCM Zhil - 2002-09-11
COL Zystem Fryar - 2003-05-16
X-Wing vs. Tie Fighter Training Missions Battle Name: Wing XIV: Krayt Squadron Missions: 5 Medal: The Eye of the Dragon Author: FL/LCM Ender mBind/Krayt 3-1/Wing XIV/ISD Intrepid (mindb_ender@hotmail.com) Game Platform: X-Wing vs. Tie Fighter (+Luggage and M/SC Patches) Release Date: 21/03/00 Version: 1.0b Release Date: 12/10/03 Version: 2.0 Player Craft: Assault Gunboat, TIE-Bomber Difficulty: Playable, recommended multiplay. Filename: XvTTC11.zip File contents: krayt1.tie --> krayt5.tie, Mission/Imperial, readme.txt, medal graphics. Hardware used: Celeron 433Mhz Software used: X-Wing vs. Tie Fighter, XvtED, THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & © LUCASARTS ENTERTAINMENT COMPANY. Required patches ---------------- * EH Ship Patch for XvT * M/FRT "The Luggage" * modified Strike Cruiser Installation instructions -------------------------- 1] Make sure you have the EH Ship Patch for XvT installed 2] Download the patches from the EH Patch archive (http://tc.emperorshammer.org/patcharchive.php) 3] Install the patches by double clicking it in the EHSP installer 4] Double click the .EHM file, the EH Battle Launcher will install the battle 5] Check the Misc folder in your XvT one for additional material like patches, sounds etc. 6] Press the X-wing vs TIE Fighter button on the EHBL to start the game 7] Create a new pilot and fly the Imperial training missions 8] Uninstall the patches by double clicking it in the EHSP installer Original Battle Story --------------------- [View Plotline.txt for the new story and craft assignments.] In X-Wing vs. TIE Fighter, the "Heavy Assault" part of missions flying is mostly given to the Rebels. The Imperials are left with just two 8 player CO-OP Training Missions. I converted the Rebel 8 player missions to Imperial 8 Player Missions. But I didn't just change the sides, I also adapted the Craft types, Options, Mission Goals etc. etc. to make them harder and more variable and esp. more directed to Krayt Squadron and the TIE corps in general. The First Mission is an elaborate edit of an old TIE Fighter Mission. [Randomise] will offer you many different missions for when you have "done" the basic versions. All craft and squadrons "exsist" in the Emperor's Hammer, Rebel Squadrons or Renegade Wing. krayt1.tie Description ---------------------- Flight 1 will capture the leaders of rival factions during a meeting, while Flight 2 will teach both factions not to mess around with the Empire by destroying their Fighter Carriers. [Randomise On] will change the Capital Ships and all enemy fighters. Imperial Players: Assault Gunboats (8) krayt2.tie Description ---------------------- Krayt Squadron has been given the easy task of taking out an Calamari Cruiser with just their Assault Gunboats. Flight 1 is to destroy the fighter defences, while Flight 2 is to destroy the Cruiser and its support craft. [Randomise On] will have effect on the Cruiser and the support Craft. Imperial Players: Assault Gunboat (8) krayt3.tie Description ---------------------- The Corvette Tantive IX, transporting Rebel Alliance leaders, has been located docked in the loading bay of the Calamari Cruiser Liberty. Help Krayt forces in a daring Special Opps Mission to capture this Corvette and destroy their comrades by leading an assault on the CRS. [Randomise On] will change Capital Ships and Z95 Headhunters. Imperial Players: Flight 1 Krayt Squadron (Attack/Escort) -Assault Gunboat (2), TIE Advanced (2) Flight 2 Krayt Squadron (Attack/Disable) - Assault Gunboat (4) krayt4.tie Description ---------------------- Asp scouts have located a large Rebel convoy which is relatively undefended. To inflict as much damage to the Rebellion as possible, destroy the entire convoy of Corellian Corvettes before they make it to their hyperspace point. [Randomise On] will have effect on the Convoy. Imperial Players: Assault Gunboat (8) krayt5.tie Description ---------------------- While returning from a mission in Rebel territory, the Interdictor Spot o'Glue was sabotaged by Rebel Spies. Its gravity well projectors are no longer able to switch off, making it impossible for the ISD Intrepid, that was escorting the Spot o'Glue, to hyper . Now the rebels have arrived to take advantage of the situation - High Command has decided to evacuate and destroy the Spot o'Glue before the Fleet also loses the Intrepid. [Randomise On] will have effect on the Capital Ships. Imperial Players: Assault Gunboat (4), TIE Advanced (4) NOTES ------------------- - You need the X-Wing vs Tie-Fighter retail CD to use this mission. - You need the Luggage and M/SC patches to use this mission. - For multiplay Co-Op, all players need to have the patches and the same versions of the missions installed. - For multiplay Co-Op, all players need to have the XvT 1.14 update installed. - This battle is recommended to be flown with 4 or more players. Other Information ----------------- - version 1: This is the First release - Bugs could arrise - please mail me if they do - also if you have deaththreats, hints, questions or apraisals.:) Also, i'm always willing to host a multi-play mission that i made myself:) Serve the Emperor Above All Others! FL/LCM Ender mBind/Krayt 3-1/Wing XIV/ISD Intrepid - version 2: The first version was released as my first battle ever, and made to train Krayt Pilots in co-op bombing missions. The Battle was submitted for the first "ASF: Supremacy Competition" of may 2000 and then held up in testing for one and a half years before being released w/o any changes. In 2002 This battle earned the "Pinky Lollypop" for being the Worst XvT Battle of 2001, which was weird (as it rated two times as high as the other choice, and was from 2000) but fairly to be expected for a first made battle, one that was made in for Co-Op in a SP environment and all that. This second release is aimed at pleasing the comments made about this battle over the past 3 years. It features an actual storyline, is no longer a collection of converted Totally Games rebel missions. The Co-Op element stayed, as that's finally started to pick up in the TC, but the battle has been made easier for the Single Player Pilot. All the craft of the original missions are there, doing about the same things - just done up to avoid bugs and to look better. I've also added things that were planned originally already, but were't possible then - like the Luggage Patch. As George Lucas once said: "A movie is never finished, only abandoned"SCO-TCT-TCS-PROF/FA Ender mBind/CS-10/SSSD Sovereign GOE/GSx2/SSx7/BSx4/PCx7/ISMx16/MoI/MoT-39rh-58gh-6bh/IS-1SR-2GR-1PR/LoC-TS-Rx1/DFC-Rx1/CoS/CoE/CoL/CoB/LoAx2/OV-3E/MoS [CNTR] {IWATS-AIM-GFX-ICQ-IIC/1/2/3-JS-M/1/2-OPT-SM/2-TM-TT-XAM-XTM/1/2-XTT}