TIE-TC 178: Ghosts of Endor

Battle Information

Game platform: TIE Fighter
Missions: 8
Release date: 2001-07-17
Last updated: 2015-05-07

COL Dan Malaktos

Average rating 3.5
Reviews: 10
Bug reports: 0
Times completed: 146
Patches used: None
Battle Medal: Medal of Adaptability

Battle Reviews

Mission 8 was entirely too long. Sitting there for the first 10+ minutes literally doing nothing is poor mission design. But no major bugs, so it gets a 3.

The WORST battle I have ever flown. Literally took me almost 3 hours. I gave it a zero because of the multiple bugs. I had to replay many missions on different settings in order to bypass the bugs. The last mission I replayed 3 times. Random crashes, I waited 15 minutes with times 4 to even see any action. Only fly if you have plenty of time and don't stress easily.

good briefings (best i've seen so far) good storyline good missions except the last one which was boring and far to long

It’s a pretty good battle with two fatal flaws that involve the difficulty of the battle in which you have to disable the CORT and just how long and pointless the last mission is (any battle with an 11 minute wait period just isn’t that well thought out). I can’t wholeheartedly recommend this battle since it is 8 missions long and will take a long time, especially considering that last battle. I really would have given this battle a lot higher if those two missions didn’t ruin the battle for me. It basically took me all day to finish and I wasn’t happy when I was done, just relieved. I give it a 2.90 (rounded up to a 3 for purposes of the EH review scale.)

Wow! What fun! I really liked these missions. GREAT use of text on the maps in the briefings. And the first mission, although there was no 'hostile' forces, was a lot of fun too, and added some realism. I'll be flying this one again!

It's fun, but please don't design a mission where a big slow capship docks with something! It tests the patience of the best of us even at 4x!

Wheeeee... The best battle I've flown yet. Good story, not extremely difficult. Very long last mission...but good fun. Lots of effort into the maps and such, very thoroughly created. =)

My battle rocks! Fly it in TIE95, infidels!

First off, I didn't have the bug problems that were reported. The CapShips hold their stations in ALL the missions, meaning you have to protect them most of the time. Not a bad plot, but the last mission was TOO LONG! Well worth a fly, just for something different. And the briefings are outstanding!

This battle was pretty good. I'm not sure if I have TIE 95 or TIE Collectors CD, but it worked fine for me. None of the bugs that other people reported occured for me. The battle was reasonably difficult and had a pretty good story line, I would suggest this if you're trying to get 8 quick FCHG points.

Battle Bug Reports

There are currently no open bug reports for this battle.

High Scores

Battle Total: 531,002 MAJ Artyis
Mission 1: 32,666 HA Daniel Bonini
Mission 2: 92,040 HA Daniel Bonini
Mission 3: 161,502 HA Daniel Bonini
Mission 4: 45,427 FA Pickled Yoda 2014-06-10
Mission 5: 65,363 FA Pickled Yoda 2014-06-10
Mission 6: 35,308 FA Pickled Yoda 2014-06-10
Mission 7: 35,733 FA Pickled Yoda 2014-06-10
Mission 8: 6,663 GN Mark Schueler 2014-06-06

Top Ten

(of available records)

1 531,002 MAJ Artyis 2002-10-31
2 489,985 HA Daniel Bonini 2005-02-12
3 440,067 CM Matti Kuokkanen 2002-11-30
4 363,182 COL Dirty Vader 2004-10-23
5 353,614 COL Moagim Daar 2004-11-02
6 316,398 GN Brian 2004-08-16
7 280,598 CM Arlins Scabo 2003-08-17
8 278,075 VA Locke Setzer 2003-06-12
9 242,116 MAJ Zhaim Jifarr 2003-06-28
10 220,598 COL Dan Malaktos 2003-02-25

Battle Completion Statistics

This battle has been flown by 132 pilots a total of 143 times.

Title: Ghosts of Endor
Missions: 8
Medal: Medal of Adaptability
Game Platform: TIE Fighter

FM-SR/LCM Dan "Instigator"  Malaktos/Sword 1-2/Wing IX/ISD Relentless
[CAVL]  {IWATS-Core IIC/1/2 mIRC/1/2 SM/2 RT} [PC] [ISMx4]  
[T/D Hand of the Apocalypse]
SMS/LCM Dan Malaktos/TC-BG/M-TFC Last Hope
SEN Dan Malaktos (Chandrila)/Deb, Tac, Des [LXY: Orion's Belt]
Imperial Choir Communications Director
PIN# 4197
Email: Cloud88FF7@aol.com

Required patches
* none

Installation instructions
1] Double click the .EHM file, the EH Battle Launcher will install the battle
2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc.
3] Press the TIE Fighter button on the EHBL to start the game
4] Create a new pilot and fly the first battle


[some craft amounts slightly changed in correction phase]

Mission I: Prologue

	Patrol of Relentless, witness capture of ISD Beoulve.
	Craft: T/A
	Designation: Dagger 3-1

Mission II: Track Beoulve

	Hyper into area w/ STRKC Apollo.  Beoulve hypers out.  Attack of rebel CRS from previous mission.
	Rebel CORT abandons when hull is critical; rebel TAC is on it.  Capture of TAC to find position 
	of Beoulve.
	Craft: T/D
	Designation: Sword 1-1
	Enemy Fighters:
	16 Awing
	12 Xwing
	12 Bwing

Mission III: Intercept Beoulve

	Leave Rel w/Harpax II.  3 CRLs, 1 PLT/?, Beoulve in dock being repaired.  Take out CRLs, ATR
	will capture PLT when shields are taken down.  Take down Beoulve shields; ATR will capture.
	Craft: MIS
	Designation: Shield 1-1
	Enemy Fighters:
	12 Awing
	24 Xwing
	12 Z-95

Mission IV: Rescue Ramza

	Leave hangar of Relentless w/ Beoulve, Disable FAC.  ATR will board and take prisoners,
	as well as Beoulve's Admiral, Ramza.  Destroy FAC.
	Craft: GUN
	Designation: Dagger 2-1
	Enemy Fighters:
	24 Z-95
	24 Xwing

Mission V: Rescue Hyral

	Leave hangar of Beoulve w/ Harpax II.  ATR Capture VSD Hyral.  CORT gets away at start of mission.
	Craft: T/D
	Designation: Sword 1-1
	Enemy Fighters:
	12 Awing
	24 Xwing
Mission VI: Defend Relentless

	Hyper into area; Relentless in area under attack.  Beoulve and Hyral show up 5 minutes in mission
	to assist.
	Craft: T/A
	Designation: Spear 3-1
	Enemy Fighters:
	24 Awing
	24 Bwing

Mission VII: Marathon!

	Hyper into area w/ 1 ATR.  Fight off X-wings, 10 min(?) before M/CRV hypers out with Coords of Ramza's
	fleet.  ATR Capture.
	Craft: T/D
	Designation: Dagger 1-1
	Enemy Fighters:
	24 Xwing

Mission VIII: Rendezvous

	Leave the Rel and wait for Imperial Fleet.  Rebels last ditch on Beoulve w/ B-wings--> kamikaze CRVs,
	--> kamikaze CRS.
	This is when all of the ships Wing IX named will come into play.

	Craft: T/D
	Designation: Sword 1-1
	Enemy Fighters:
	24 Bwing
	 8 Z-95


Lieutenant Commander D. S. "Instigator" Malaktos


FM-SR/LCM Dan "Instigator"  Malaktos/Sword 1-2/Wing IX/ISD Relentless
[CAVL]  {IWATS-Core IIC/1/2 mIRC/1/2 SM/2 RT} [PC] [ISMx4]  
[T/D Hand of the Apocalypse]
SMS/LCM Dan Malaktos/TC-BG/M-TFC Last Hope
SEN Dan Malaktos (Chandrila)/Deb, Tac, Des [LXY: Orion's Belt]
Imperial Choir Communications Director

"Join the Relentless!  It makes your hometown better!"

[Whilst the official ruling seems to be that the gas giant of Endor was destroyed in an unknown catastrophe, this Battle makes reference to its continued existence.  -Tactician]

Mission 1:
- Blank briefing question deleted.
- Redirected briefing map text slots away from voice-occupied slots. [ALL MISSIONS]
- Minor grammatical errors fixed. [ALL MISSIONS]
- Modified hyphen spacing in player's flight group to make things that much more easier on the eyes. [ALL MISSIONS]
- Gave CRS orders to jump to hyperspace so (theoretically) it can't die before its time.
- Added small bonus goal for attacking CRS.

Mission 2:
- Deleted excess radio message which caused overflow and therefore a constant repitition of the first message.
- Capture of CORT Sonicboom set as Primary Goal.
- Changed second A-W Blue group to A-W Gold, changing paint job to gold.
- Toned down bonus points and added bonus goal for A-W Gold.
- A-W Gold set to arrive on difficulty > Easy.
- Modified the conditions for "Escort the Omega back to the Apollo!" radio message.
- Modified the conditions for "A-Wings are going for the Omega!" radio message.
- Moved hyperspace point for CORT Sonicboom to prevent collisions.
- Gave STRKC and CRS capital ship orders and waypoints.
- Amount of A-Wing waves toned down by 2 per group for realism.
- Pre-mission briefing question 2 modified to reflect actual warhead load.

Mission 3:
- Changed group of four ATRs to "Sigma" to prevent confusion w/ATR Omega.
- ATR Sigma arrives when ISD's shields are out, and has docking as a Primary Goal.
- Changed X-W group to "Blue" to prevent confusion w/Z-95 Gold.
- Moved starting point of A-W Gold to prevent collisions.
- I don't know what the author was intending with the Calamari Cruisers, but what I do know is that it was all screwed up.  Firstly, CRL Defiance hyperspaced out with some associated radio messages even though the Harpax II was in the area.  I deleted Harpax II because it seemed to have no relevance to the mission anyway.  The other two CRLs have been assigned capital ship orders and waypoints so they don't keep slamming into their own installation.  In the debriefing, the reference to the Cruisers attacking the ISD has been removed.
- Last two radio messages moved to Primary Objectives Completed slot.
- Changed Primary Goal for PLT to Boarded.
- X-W Blue arrival method changed to Hyperspace.
- Added Bonus Goal for destruction of PLT.
- Added Bonus Goal for destruction of Z-95 Gold.

Mission 4:
- Blank briefing question deleted.
- X-W Gold orders fixed.
- Z-95 Bob can now arrive on Hard mode, allowing player to complete Bonus Goals on each difficulty.
- Changed X-W Green decals to correspond with FG name.
- Set X-W Hunter mothership to FAC to prevent collisions.
- Mission-failed debriefing displays when Primary Goals failed now.
- Removed reference to nonexistant reinforcements in mission-failed debriefing.

Mission 5:
- Moved CORT's start point to prevent collisions.
- Made CORT invincible for storyline reasons.
- Gave bombers rockets to make things more interesting.
- Changed "platform" in pre-mission briefing question 1 to "VSD"...I never saw any platform :P.
- ISD Beoulve gets capital ship orders; INT Harpax II and VSD Hyral return fire.
- Bonus points for identifying CORT adjusted.
- Deleted X-W Gold (too many ships in level simultaneously).
- Updated mission-failed debriefing.

Mission 6:
- Corrected mothership for reinforcement fighters to prevent collisions.
- ISD Relentless returns fire and maneuvers around ISD Beoulve and VSD Hyral to avoid bombers.
- ISD Beoulve and VSD Hyral have capital ship orders.
- Corrected IFF for ATR Omega and made it 1 craft.
- Changed # of A-Wings per wave to 4 and decreased waves to 2.
- Exchanged locations of VSD and ISD Beoulve.
- Second group of B-Wings targets VSD Hyral; accompanying radio messages added.
- X-Wing group added to combat TIE Fighters.
- Decreased TIE Fighter and T/I waves to 3 craft each for FG space concerns.
- Deleted T/F Delta and T/B Omega for FG space concerns.
- Changed T/I Iota's arrival condition to 100% destruction of TIE Fighters.
- Updated mission-failed briefing.
- Added 100% destruction of B-W Green to arrival conditions for B-W Blue.
- Made 100% destruction of B-W Green a Primary Goal due to the above.
- Eliminated bonus survival goals for T/I groups.
- Toned down bonus points for T/F bonus survival goals.

Mission 7:
[Beta tester reported game crash on this mission; I didn't have this problem.]
- Changed M/CRV to CORT Alert for a decent amount of difficulty.  Corresponding briefing changes.
- Gave X-W Bomber and X-W Destroy orders.
- Moved X-W Bomber and X-W Traitor to present a threat to the CORT.
- Changed T/D Dagger orders to discourage destruction of the CORT.

Mission 8:
- Fixed broken Global Primary Goal.

by MAJ Calvin Nunb (#2407) 6.20.2001

Corrections #2
Mission 6:
-Wrong FGs orders corrected

Mission 8: 
-ISD orders corrected

LC Marcin Szydlowski/Crusader