Co-created with 16 Malaktos
I enjoyed this battle.
Well made, really good story. I don't understand the hate.
Fly it, u wont be disappointed.
Overall decent. It has some flaws when it comes to enemy fighter orders, but those are minor things. I believe people who enjoy TIE Fighter as a game will enjoy flying this one overall. The "tips" in the debriefing are not tips, but more like taunts. Personally, I don't mind either way, but if you will use taunts it's best to be thematic of the entire briefing and debriefing. In general, it is best to give players a hint, unless there is a reason not to. On the plus side, you get to fly as a number of different fighters (T/A, GUN, M/S) and I liked the way the corvettes were used in the mission you fly as a Missile Boat. The story does fall apart in the second half of the battle, which I found puzzling, but it gets a 4 only because there aren't any issues with the battle and the combat overall was ok.
Missions are okay, but mostly just waves of the same FG over and over. Mission 4 is not fun though, and holds back the battle a lot.
A mediocre battle. I was engaged in the story for the first few missions but got confused and lost interest in the story line in the second half. The craft selections and loadouts didn't make sense for the assigned missions. The battles were free of game-breaking bugs but I did see some out of synce radio messages. I thought the gameplay was in line with my expectations on medium difficulty. On hard setting, the only difference is that there is more waves which is boring and makes for a tedious grind. Other than the story falling apart in the latter missions, what turns me off about the whole battle is the poor briefings and the snarky comments in the debrief. If you fail a mission, there aren't any hints on how to improve; all you get is some unhelpful dialogue on how badly you did.
Boring battle. Dragging out... a lot...............
Really enjoyed these series of missions - well designed and interesting plot. There was a variety of different goals to achieve and all round, a very enjoyable six missions to play :)
Good set of missions overall. I liked the variety of craft you get to fly, and there was a good mix of dogfighting, capital ship assault, and escort. Missions were a little on the easy side but not so easy that you thought your flying wasn't making a difference. There was a mission in the middle (mission 4 I think) that I thought had an event that made the mission impossible unless you had played it already. A ship that was boarding another craft gets attacked by fighters coming from hyperspace that end up right next to it. Without knowing these fighters are coming, getting back to the boarding craft in time was impossible. That, however, was the only instance of poor mission design. Otherwise, I think this battle had above average mission design and execution. As a bonus, the story was easy to follow, and wasn't afraid of painting the Empire as the villains (which, let's be honest, is the truth)
I am not so much a TIE player, but this battle was excellent. Interesting plotline that slowly develops during the missions. On top of that, not too hard on medium. I especially liked the following quip from mission #5: Pilot to Flight Officer: "You're looking spiffy today, Sir!". Flight Officer to Pilot: "Well, glad that you noticed. I have been promoted from Lesser Briefing Officer to Senior Briefing Officer. Just waiting for the Flight Office to approve it.". It's this kind of humor and great plots that make flying TIE still very worthwhile! Great job, creators!
Excellent, well-made battle. Though, if you're rusty like I was when I flew this one, you may want to start with something else, because this battle will be throwing things at you every step of the way.
First off, the plot for this battle was superb. Quite interesting story even though it yielded slightly standard missions. The missions were very thorough, though, and true to the plot. Each mission had a real purpose in connection with the larger operation, and I found that to be quite enjoyable. I noticed the missions played realistically (for the most part), however, some of the ships could've/should've used different orders. The missions could be a handful if the pilot doesn't destroy/disable enemies in the correct order. Besides, you can always set it to 'easy' if you have to. I can see that a great deal of work went into this battle. Excellent job.
An excellent battle. The plotline was well thought out, a nice change from blasting rebels or hunting pirates. Furthermore, I found that the battles, while quite challenging, were quite exciting and the odds in a few had me on the edge of my seat.
Mission-5 is A totally unreal mission, the author has every fighter coming out of 1 FRG. In reality a FRG only holds 24 fighters.
I loved this battle so much that if it was a girl named Suzie I would marry it..
The missions were interesting and challenging--even if the plotline was a little gruesome. LOL!
Ok, this battle is good. If it's too hard, then tone down the difficulty level!
The ending mission is kinda tough, but the storyline is well thought out. A bit more variety in the mission goals would have been nice, but it follows a good progression and is quite fun.
The Briefings are great, but some Missions are too hard! This Battle isn't really great. The Missions are not really interesting!
This was a very interesting, intriguing, and fun battle! Even the twists in humor during the briefing sessions were fun. Good job, Zodiak and Da Jew. :)
There are currently no open bug reports for this battle.
|Battle Total:||475,688||COL Mini Minkus|
|Mission 1:||55,369||COL Fireclaw|
|Mission 2:||108,454||COL Fireclaw|
|Mission 3:||108,811||COL Fireclaw|
|Mission 4:||103,623||COL Fireclaw|
|Mission 5:||75,228||CPT Mace|
|Mission 6:||97,971||CPT Mace|
(of available records)
|6||320,908||COL Dirty Vader||2004-10-27|
|10||262,690||LT Ty Seerlan||2022-11-25|
This battle has been flown by 270 pilots a total of 285 times.
COL Aardvark - 2022-12-05
GN Abel Malik - 2005-03-06
SL Alphafoxtrot1 - 2004-12-28
HA Anahorn Dempsey - 9 times, last on 2021-08-24
LC andr3 - 2022-12-01
COL Angel - 2004-09-18
COL Archangel - 2004-07-19
CM Asen Starlancer - 2022-12-10
CPT Atmos Myremod - 2003-09-10
CPT Aval - 2022-11-29
FA Brukhar - 2005-03-05
GN Coranel Both - 2016-06-27
COL D. T. Hammer - 2002-12-17
COL Dan Malaktos - 2003-02-28
CM Dirk Logan - 2002-09-03
COL Dirty Vader - 2004-10-27
LC Drake Jensen - 2003-02-25
GN Earnim Branet - 2004-07-23
GN Elwood the Brave - 4 times, last on 2022-12-06
CM Fahrer - 2005-04-02
CPT Firzam Coldsteel - 2005-01-07
COL fr0Zen - 2023-06-22
RA Genie - 2022-12-12
CM Gistenjunge - 2004-12-12
GN Golbez Harvey - 2015-07-01
LC Gytheran - 2022-12-01
AD Hav Antiel - 2017-07-31
MAJ Hermann - 2005-04-23
LCM Hubert - 2003-02-02
LC Iceman - 2003-11-19
LT Kaek - 2003-07-13
VA Kane Reese - 2003-01-10
MAJ Kazraran - 2022-12-09
MAJ KEBLAOMEGA - 2022-11-29
COL Locke Setzer - 2003-07-20
COL Loor - 2002-11-19
LC Mark - 2002-12-31
GN Master - 2023-05-06
MAJ Mauser - 2015-06-06
LC Michael Emrys - 2018-06-23
COL Moagim Daar - 2005-02-12
COL Mouse Droid - 2004-11-13
COL Nightmare - 2003-04-16
CM Nova Discordia - 2022-11-25
LCM Nylan - 2003-06-20
HA Pete Mitchell - 2017-06-11
FA Pickled Yoda - 3 times, last on 2020-09-02
VA Robert Hogan - 2020-10-09
CPT Rogue - 2003-09-07
MAJ Sarn Erec - 2003-02-28
LC Savageaz - 2003-08-25
LCM scottrick - 2022-12-06
CM Sergeyli - 2009-08-16
LC Solohan50 - 2022-11-23
LC Spade - 2005-01-16
MAJ TheBlackxRanger - 2022-11-25
LC Tissaya Argat - 2003-01-27
AD TK-2107 - 2002-12-16
GN Triji Boliv - 2 times, last on 2022-12-14
LT Ty Seerlan - 2022-11-25
CM Varik Kassal - 2022-11-27
CM Vessicant - 2002-12-14
CPT Von Predator - 2004-07-30
CPT Voort SaBinring - 2003-11-16
LC Westric Davalorn - 2022-12-02
CPT Witchblade - 2022-11-28
CPT Wolve Excelsior Berkana - 2022-07-20
COL Wraithdog - 2014-07-22
COL Zeth Durron - 2010-05-28
VA Zósite Kónstyte Styles - 2 times, last on 2009-05-21
TC-TIE BATTLE: Project: Athena - Phase I # of missions: 6 Game plaform: TIE Fighter Battle creators and contributors: FL/ LT Zodiak/ Dagger 3-1/ Wing IX/ ISD Relentless (zodiak_EH@usa.net) - Project conception, coordinator and editor, creation of mission 1,2, and 6, plotline, beta testing FM/ LT Dan Malaktos/ Sword 1-2/ Wing IX/ ISD Relentless (Cloud88FF7@aol.com) - Creation of missions 3,4, and 5, coordinator and editor, plotline, beta testing Beta testing: CM Outlaw, CM Ahkliat, MAJ Tethys, VA Jarak Final approval: MAJ Tethys and VA Jarak Required patches ---------------- * none Installation instructions -------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc. 3] Press the TIE Fighter button on the EHBL to start the game 4] Create a new pilot and fly the first battle THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Start up your TIE fighter game and create a new pilot with the name
_ and go to Battle !. Fly like the dickens and have fun on a dangerous mission deep in Rebel space! Plotline for Project: Athena / Phase I The ISD Relentless has found itself in quite a fix in the Emperor's Hammer. As of late, the ISD has enjoyed a great deal of success in battle, but it is often passed over in the Battlegroups for the most exciting and dangerous assignments. VA Jarak has grown tired of this, and has consulted with all of the pilots within his command and came up with a new, daring, and bold idea....independent of standard Battlegroup operations. The idea is to move the entire strike fleet under the ISD Relentless'es command deep into Rebel space to the star system Legend. There awaits the Newly developed Rebel platform Optimus V, reputed to house a state of the art research facility that specializes in biomedical engineering and military physics. The ISD Relentless wants that facility!....or rather, wants the equipment housed in the facility. With this new equipment, the ISD Relentless can use its spare cargo space to develop its own research facility, concentrating on military engineering and bio-technology. Capturing a Rebel scientist would also be a plus, considering what he may tells us about new developments within the New Republic. Also, as an extra, insidous idea, it has been proposed that the bioweapons development would be far more useful with a sample of jedi cells. Since this is impossible at the time, force-laden cells of the Duinougwuin will be sought, as well. It is of the utmost importance that the Strike Fleet remains undetected in the Legend system, and that it does not sustain any significant damage should it encounter the enemy. Mission 1: Destroy starfighter defenses around Rebel research platform Optimus V Mission 2: Disable the platform Optimus V, and strip it of its contents to build the research lab on the Relentless Mission 3: Defend the Rel from attack after its presence is discovered near Rebel space Mission 4: Capture Mon Calamari technical scientist from M/CRV for his knowledge of cutting edge military technology. Mission 5: Capture Duinuogwuin ambassador for experimentation and cell samples Mission 6: Deliver all captives to the Rel and return to the Aurora sector After this battle, The ISD Relentless has an upgraded, state of the art research facility with one of the greatest technical minds of the Galaxy. Not to mention, a living cell sample from a bieng closely connected with the Force. Information obtained from this sample will make it far easier when dealing with Jedi in the future. As we know, the one, Luke Skywalker scours the Galaxy for recruits. Mission Features: Do not be afraid of flying the mission on the various difficulty settings. Changing the settings may change the mission entirely. It is designed for an easy completion, but a difficult time in getting a high score. The main point of this battle is that ANY pilot can fly it, good or bad....the only thing is...HOW MUCH CAN YOU SCORE? Good luck, and HAVE FUN!