2
MAJ Jagged Fell III
Reviewer's rating profile
2024-12-18
Played on easy with full cheats. Not really a fan of the V-Wing patch.
5
COL TheBlackxRanger
Reviewer's rating profile
2021-08-22
This was a fun mission, had everything to offer. destroying stations, ships, escorts, inspect and deliver. great battle, definitely recommend this one
4
COL Phalk Sturm
Reviewer's rating profile
2020-12-05
Solid planning, flawless execution, only minor details for improvement. This battle is an excellent 6 step to enjoy one of our cherished classics. It has it all, dogfighting, escort and interdiction. The T/D is always the pleasure for any pilot, and a guarantee you will come home in one piece. No one can beat the Space Cadillac. Great battle
4
LC SkyShadow
Reviewer's rating profile
2020-06-22
a lengthy but very enjoyable six mission battle. The plot starts off slow and simple but makes some interesting twists at the battle progresses. The briefings and officer text are well written and flow well. There is also plenty of in-cockpit comms text to keep the flow of each mission going however there were some grammatical errors here. The missions themselves were well enough made though at times felt quite linear as if I was being guided to do certain things and then at other times I felt like I was missing out on huge parts of the mission by trying to complete objectives. The missions present a good challenge.
A thoroughly good battle.
4
HA Anahorn Dempsey
Reviewer's rating profile
2019-08-07
Well thought out missions, nicely balanced when it comes to number and type of enemy craft, which makes it a very nice battle. The only thing I would like to see changed is the last mission: while I have no problem with a Secret Order only briefing, no Flight Officer *should* mean *no primary goals*.
4
AD Hav Antiel
Reviewer's rating profile
2014-08-17
The storyline made sense from mission to mission, including disabling some capital ships for use in the next mission. I really enjoyed the "cloaking" feature in the later missions; very cool!
1
LC Gen Es'mith
Reviewer's rating profile
2002-02-10
Maybe it's just me, but this is not an eminently flyable/winnable game for the average stick jock.
4
LT Adrian Tepes
Reviewer's rating profile
2001-11-10
This battle was pretty fun, but it can get pretty long in some places. As for that bug report, it isn't a bug, you have to complete the Secondary goals to win that mission... I was having the same problem, until I read the debriefing question. :P
4
LC Tempest
Reviewer's rating profile
2001-10-29
I agree with the others that this battle was very good. I only hated in some missions that you have to wait 3 or 4 minutes in the beginning before something happens. Although this might be realistic, it is a fun-killer if you play missions more than once.
5
LCM Kir Kanos
Reviewer's rating profile
2001-09-24
This is a must-fly. The desinger did a very good job.
5
COL Beef
Reviewer's rating profile
2001-05-09
This battle had an excellent plot and all the missions fit together smoothly. Each mission was complex and thorough (even remembered to add reinforcements where the story would allow). Fun challenge. Mission 3 was slow but a good idea.
2021-08-11
shows end of battle cut scenes and sends you back to concourse after mission four of six.
Battle Total: | 664,560 | CM LPhoenix | 2023-05-20 |
---|---|---|---|
Mission 1: | 52,256 | GN Andrzej Mezynski | |
Mission 2: | 82,295 | GN Andrzej Mezynski | |
Mission 3: | 85,973 | CM LPhoenix | 2023-05-20 |
Mission 4: | 97,775 | CM LPhoenix | 2023-05-20 |
Mission 5: | 123,433 | HA Daniel Bonini | |
Mission 6: | 271,935 | HA Daniel Bonini |
(of available records)
1 | 664,560 | CM LPhoenix | 2023-05-20 |
2 | 612,402 | HA Daniel Bonini | 2004-09-21 |
3 | 595,721 | CM LPhoenix | 2023-05-02 |
4 | 543,953 | LC Rando | 2019-08-20 |
5 | 501,990 | MAJ Aldaric | 2019-06-15 |
6 | 491,052 | LCM Marlin | 2005-05-07 |
7 | 475,966 | CM Darius Hunter | 2004-08-05 |
8 | 450,658 | CPT Ras Kronar | 2003-05-26 |
9 | 443,371 | VA Colo Delste | 2022-03-31 |
10 | 431,302 | CPT SL8c8 | 2019-06-12 |
This battle has been flown by 350 pilots a total of 379 times.
GN Abel Malik - 2005-02-17
MAJ Aeolus - 2002-08-14
SL Airamags - 2003-10-20
MAJ Aldaric - 2 times, last on 2019-06-15
LC Alec Qarni - 2003-08-20
SL Alejandro Araujo - 2019-12-06
LCM Aleksey Chugunov - 2003-10-29
CPT Alexi Stukov - 2003-11-18
HA Anahorn Dempsey - 11 times, last on 2021-05-13
LC andr3 - 2021-08-11
CPT Anthony Starr - 2025-01-06
AD Apophis Kuma - 2003-01-07
COL Archangel - 2004-09-23
CM Armagon - 2003-12-09
COL Arso Slyth - 2003-06-10
CPT Atmos Myremod - 2002-12-18
FA Brukhar - 2004-07-04
LCM Brunon von Doom - 2003-03-19
LCM Charlie X - 2020-03-31
LCM Clarg Zethman - 2005-05-07
VA Colo Delste - 2022-03-31
FA Conker Blackwood - 2009-12-08
GN Coranel Both - 2 times, last on 2022-10-29
SL Corran Horn - 2002-09-03
COL CrimsonFury - 2005-01-26
LC Curtis - 2003-03-02
HA Daniel Bonini - 2004-09-21
CM Darius Hunter - 2004-08-05
CPT Death Angel - 2003-01-07
MAJ Deleted Member - 2020-09-16
COL Den Darkhill - 2003-03-06
MAJ Devin Taralis - 2003-01-14
LC Diaboli - 2005-03-16
CM Dirk Logan - 2003-06-08
COL Dirty Vader - 2004-07-20
LC Dolsar Saris - 2002-12-03
LCM Drax Remlinger - 2002-09-04
CM Dulcatos - 2005-03-15
GN Dunta Polo - 2011-02-09
GN Elwood the Brave - 7 times, last on 2021-04-08
MAJ Evo Sarnok - 2003-04-28
CM Fahrer - 2005-01-25
CPT Firzam Coldsteel - 2004-08-16
MAJ Flelm - 2014-09-16
LC Frey Gallandro - 2003-02-18
HA Frodo March - 2002-09-08
CM Ghorg - 2005-02-14
AD Gidda - 2002-08-13
GN Gilad Pelleaon - 2010-03-28
GN Golbez Harvey - 2015-06-28
COL Gytheran - 2025-02-01
AD Hav Antiel - 2 times, last on 2018-04-30
MAJ Hermann - 3 times, last on 2021-01-30
LCM Hubert - 2003-01-16
CM Infamus - 2003-10-07
MAJ Jack Stone - 2002-12-21
MAJ Jagged Fell III - 2024-11-14
GN Jarek La’an - 2015-03-29
MAJ Jaron Kai - 2002-09-11
MAJ Kazraran - 2022-02-22
MAJ KEBLAOMEGA - 2022-01-14
MAJ Keiran - 2005-01-19
MAJ Keiran Laserlight - 2003-03-30
Keller - 2003-02-04
VA Ky Terrak - 2003-04-24
KNT Legion Ordo - 2023-06-01
SL Linoge - 2003-02-03
AD Locke Setzer - 2003-07-18
LT LouisdeFuines - 2020-11-29
CM LPhoenix - 2 times, last on 2023-05-20
GN Mark Schueler - 2017-06-15
LCM Marlin - 2005-05-07
GN Master - 2003-06-13
Mayk Wolverine - 2002-12-07
CM Michael LeRoy - 2016-05-25
COL Moagim Daar - 2004-10-15
COL Mosh - 2005-01-29
LCM Nico Avenger - 2003-10-23
MAJ Nolij - 2014-06-11
LT Nurgas Hui - 2003-06-29
HA Pete Mitchell - 2 times, last on 2018-06-06
COL Phalk Sturm - 2 times, last on 2020-12-01
FA Pickled Yoda - 2 times, last on 2014-04-22
HA Plif - 2014-06-08
LC Rando - 3 times, last on 2020-09-17
CPT Ras Kronar - 2003-05-26
MAJ RedTaz - 2021-09-26
LCM Rurinix - 2025-01-12
MAJ Sarn Erec - 2003-06-12
LC Savageaz - 2005-01-18
CM Sergeyli - 2009-08-21
CM Serin Jansj - 2005-03-13
LCM Sev'rance Tann - 2003-10-31
LC SkyShadow - 2020-06-22
CPT SL8c8 - 2019-06-12
LC Spade - 2003-03-03
LC Strahd - 2003-01-12
COL Styles - 2003-06-21
COL TheBlackxRanger - 2 times, last on 2023-09-29
LC Thorn - 2003-03-29
MAJ Titus - 2003-01-30
CPT TK-6686 - 2005-02-08
CM TK-9780 - 2005-04-18
CPT Von Predator - 2004-10-31
FA Von Reinthaler - 2003-11-13
CPT Wap Eal - 2003-01-23
LCM Wilq Fastclaw - 2003-12-01
MAJ Wolve Excelsior Berkana - 2 times, last on 2023-05-16
COL Wraithdog - 2014-06-22
COL Zeth Durron - 2010-05-19
Required patches ---------------- * none Installation instructions -------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc. 3] Press the TIE Fighter button on the EHBL to start the game 4] Create a new pilot and fly the first battle THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Emperor's Hammer Battle Center - http://battles.tiecorps.org ------------------------------------------------------------ Corrected by Project Phoenix (Dec 7, 1999) - Added file Readme.txt by CA:FC/AD Danrik/CA-1/SSSD Sov - All animated briefings quite redone - A little thing added in debriefing #6..:P (26/07/00) by CA:TAC/VD Striker/CA-3/SSSD Sov
THE 34th BATTLE PLOTLINE APPROVED FOR THE EMPEROR'S HAMMER! Mission Profile {Encounter at Charybdis} by FM/GN Lee/Cobra-1/ISD Vanguard Brief: You are assigned to the M/CRV Byzantium in the Charybdis System. The Byzantium is doing routine recon work around Rebel concentrations in an attempt to gather more information on the system for a possible Emperor's Hammer annexation. Several discoveries are made, but soon the Byzantium has got more than she bargained for. Crack EH ships/pilots are needed to save her. Mission # 1: Recon Brief: While on patrol, the M/CRV Byzantium finds a group of apparently abandoned containers. T/F Alpha is sent to investigate and springs a Rebel trap. Primary Goals: M/CRV Byzantium must have survived 100% of Container Group B10 must be inspected 100% of Container Group E11 must be inspected 100% of CRV Group Sucker must be destroyed Secondary Goals: 100% of Container Group B10 must be destroyed 100% of Container Group E11 must be destroyed LINER Sahbo must be inspected Bonus Goals: LINER Sahbo must be inspected 100% CRV Group Sucker must be inspected 100% Y-wing Group Red must be destroyed 100% X-wing Blue must be destroyed At least one of A-wing Group Gold must be destroyed Craft Used [number in group, waves] Imperial: T/F Alpha (You) [3] M/CRV Byzantium T/I Gamma [3] GUN Rho [2] (Reinforced) T/B Omega [5,2] T/F Zeta [3] Rebel: Container A E11 [8] Container G B10 [1] (Signal) CRV Sucker [3] Y-wing Red [3,2] X-wing Blue [3] A-wing Gold [2] Other (IFF 3): LINER Sahbo (Spy Shade) Mission Parameters: (Time index) When Container B10 is inspected: CRV Sucker (0:00), Y-wing Red (0:10), X-wing Blue (1:00), and LINER Sahbo (2:00) arrive. When LINER Sahbo is inspected: A-wing Gold (0:00) arrives. T/B Omega (0:00) and T/F Zeta (2:00) are launched when M/CRV Byzantium is attacked. All other ships are initially present. Mission #2: Capture Operation Brief: T/F Alpha's inspections from last mission have revealed a top ranking Rebel spy (Codename: Shade) onboard the passenger liner Sahbo. Shade has apparently commandeered the bridge of the passenger liner and is making his way to a rendevous with his Rebel contacts. The passengers, loyal Imperial citizenry, are being used by Shade as a pitiful attempt to shield himself should he be discovered. Gun Mu (You) and TRN Harpy will make a concerted effort to disable and capture the liner. Speed is of the essence, however, since Shade has managed to send a distress signal to his Rebel cohorts. Primary Goals: M/CRV Byzantium must have survived LINER Sahbo must be captured Secondary Goals: LINER Sahbo must be disabled TRN Harpy must have survived At least 1 of E/S Group Pastel must be inspected 100% of MUTR Group Charm must be destroyed Bonus Goals: 100% of DREAD Group Lollipop must be destroyed 50% of MUTR Group Charm must be inspected Secret Goals: 100% of all Rebel craft destroyed Craft Used [number in group, waves] Imperial: GUN Mu [1] (You) M/CRV Byzantium T/I Gamma [3] TRN Harpy [1] T/B Omega [4] GUN Rho [2] (Reinforced) Rebel: DREAD Lollipop [1] T-wing Copper [3] Z-95 Fuchsia [3] R-41 Mauve [3] E/S Pastel [2] TRN Grab [1] MUTR Charm [2] Other (IFF3): LINER Sahbo Mission Parameters (Time index): When LINER Sahbo is attacked: DREAD Lollipop (0:00), E/S Pastel (0:00), T-wing Copper (0:10), Z95 Fuchsia (0:20), and MUTR Charm (0:00) arrive. R-41 Mauve (0:00) arrives when Z-95 Fuchsia is destroyed. T/B Omega (0:00) is launched when M/CRV Byzantium is atttacked. TRN Harpy (0:00) arrives when LINER Sahbo is disabled. TRN Grab (0:20) arrives after TRN Harpy arrives. All other ships initially present. Mission #3: Sitting Duck Gambit Brief: During the last mission, the M/CRV Byzantium sustained damage to its hyperdrive and long-range communication system. A Rebel task force has arrived, and they are particularly upset to see us rather than the spy they were to rendvous with! They have deployed a modified arrary of TYPE A probes that screen them from long-range Imperial scans and serve as a crude early warning system should any ship enter the sector. They no doubt intend to capture or destroy the M/CRV Byzantium. Our only hope lies destroying the probes, inspecting the Rebel capital ships, and escaping to Imperial space. This can only be accomplished by GUN Mu (You), our only hyperdrive capable craft. To make matters worse, GUN Mu's shield generators were damaged during the last battle, and we haven't time to repair them. Primary Goals: GUN Mu must have survived 100% of Carrack Crusier Group Renaldo must be inspected Nebulon-B Frigate Mastiff must be inspected Probe Alice must be destroyed Probe Barbara must be destroyed Probe Camila must be destroyed Probe Debra must be destroyed Probe Edna must be destroyed Probe Freda must be destroyed Bonus Goals: 100% of Carrack Crusier Renaldo must be attacked Nebulon-B Frigate Mastiff must be attacked At least one of TRN Group Whistler must be destroyed A-wing Bite must be destroyed 100% of X-wing Group Snapper must be destroyed 100% of X-wing Group Patrol must be destroyed ATR Orange must be attacked Secret Goals: ATR Orange must be inspected 100% of Y-wing Group Chase must be destroyed Craft Used [number in group, waves] Imperial: GUN MU (You) (Shields off, damaged) [1] M/CRV Byzantium T/I Gamma [2] T/F Alpha [3] T/B Omega [4] Rebel: Y-wing Gold [4,2] Z-95 Lavender [4] A-wing Blue [2,1] T-wing Yellow [3] CRCK Renaldo [2] FRG Mastiff [1] TRN Whistler [3] PROBE TYPE A [6] A-wing Bite [1] (Shields off, recharging) X-wing Snapper [2] ATR Orange [1] Y-wing Chase [1,2] Mission Parameters: (Time index) When PROBE Camila is destroyed, Y-wing Chase (0:10) arrives. When CRCK Renaldo is attacked, T-wing Yellow (0:00) is launched. When CRCK Renaldo or FRG Mastiff is inspected, TRN Whistler (0:00) arrives. When all PROBES are destroyed A-wing Bite (0:00) arrives. When A-wing Bite is destroyed, X-wing Snapper (0:05) arrives. All other ships initially present. Mission #4: Scour Adjacent Sectors In Search Of M/CRV Byzantium Brief: You successfully destroyed the probes and escaped with valuable information. You come out of hyperspace near a TIE Advanced patrol. After explaining your situation, you are immediately escorted aboard the waiting ISD Vanguard and make your report to its commander. A short hyper-jump by a recon team reveals that the Rebels and the M/CRV have fled. A Secret Order member privately informs you that the Byzantium was conducting a special espionage mission. Unfortunately, its computers contain information relating to security, fleet strength, and secret locations of Emperor's Hammer forces. It is standard procedure to self-destruct any vital materials in the event of capture, but we cannot be certain that the Byzantium's commander had the chance. The information aboard the Byzantium computers is well encrypted, and the ship would have to be taken to an advanced facility, such as a base, in order to hack its system. A massive recon effort is under way to find the M/CRV Byzantium and the Rebel convoy. T/A Group Beta (You) will check Sector 4E. Primary Goals: M/CRV Byzantium must be inspected 100% of Escort Shuttle Group Gar must be inspected Secondary Goals: Nebulon-B Frigate Mastiff must be inspected Carrack Crusier Renaldo must be inspected At least one of Muurian Transport Group Wekala must be inspected At least one of Corellian Transport Group Marella must be inspected Bonus Goals: M/CRV Byzantium must be inspected Nebulon-B Mastiff Must be attacked 100% of T/A Beta Group Drone must be destroyed Carrack Crusier Renaldo must be attacked 100% of A-wing Group Wicked must be destroyed 100% of T-wing Group Mace must be destroyed 100% of X-wing Group Bravo must be destroyed Secret Goals: 100% of Muurian Transport Group Wekala must be inspected 100% of Corellian Transport Group Marella must be inspected Craft Used [number in group, waves] Imperial: T/A Beta (You) [2] Rebel: M/CRV Byzantium E/S Gar [2] FRG Mastiff [1] CRCK Renaldo [1] T/A Beta Drone [2] (Robot controlled, cheap copies, DECOY) A-wing Wicked [3] T-wing Mace [3] X-wing Bravo [5] MUTR Wekala [6] CORT Marella [2] Y-wing Ghost [4] Mission Parameters (Time index) T/A Beta initially present. M/CRV Byzantium (1:00) and E/S Gar (1:00) arrive. A-wing Wicked (1:10) arrives. FRG Mastiff (1:20) and CRCK Renaldo (1:20) arrive. MUTR Wekala (2:00) and CORT Marella (2:00) arrive. T/A Beta Drone (2:30) is launched. T-wing Mace (0:00) is launched when A-wing Wicked is destroyed. X-wing Bravo (0:00) arrives when T-wing Mace is destroyed. Y-wing Ghost (0:00) arrives when Wekala is inspected. M/CRV Byzantium, E/S Gar, FRG Mastiff, MUTR Wekala, and CORT Marella leave when attacked or inspected. T/A Beta Drone leaves when shields are depleted. Mission #5: Recapture the M/CRV Byzantium Brief: Your excellent recon work in the last mission paid off! We were able to ascertain from your scans that the M/CRV Byzantium's computer system is still intact, and the Rebels tampering has yielded them nothing! Unfortunately, the Byzantium's crew was being held prisoner in the cargo bay. The Rebel convoy was also carrying some interesting technical cargo; we would like to find out that cargo's pupose! Drive plasma trails trace the convoy to a nearby sector. T/D Rho (You) and GUN Tau has been given the honor of disabling the capital ships of the convoy. ATR Pegasus will recapture the M/CRV Byzantium. The ISD Vanguard will oversee the recapture effort. A Secret Order operative informs you that the disabled Carrack Crusiers and the Frigate will be part of a trap to snare the Rebel Fleet. You are informed to attack the Corellian Transports, but let them escape to lure their Rebels friends back here! Be alert for any starfighter defense the convoy may have scraped together. Primary Goals: ISD Vanguard must have survived M/CRV Byzantium must be captured Secondary Goals: At least one of Carrack Cruiser Group Renaldo must be disabled Nebulon-B Frigate Mastiff must be disabled 100% of Escort Shuttle Group Gar must be destroyed 100% of Muurian Transport Wekala must be destroyed 50% of Corellian Transport Marella must be attacked Bonus Goals: M/CRV Byzantium must be captured 100% of Y-wing Group Gold must be destroyed 100% of Z-95 Group Lavender must be destroyed 100% of A-wing Group Blue must be destroyed 100% of T-wing Group Yellow must be destroyed 100% of B-wing Group Black must be destroyed 100% of Corellian Transport Group Marella must be inspected 100% of X-wing Group Strike must be destroyed Secret Goals: 50% of Corellian Transport Group Marella must be attacked Craft Used [number in group, waves] Imperial: T/D Rho (You) [1] GUN Tau [3,1] ISD Vanguard ATR Pegasus [1] T/D Cobra [4] (Reinforced) Rebel: M/CRV Byzantium CRCK Renaldo [2] FRG Mastiff [1] MUTR Wekala [3] CORT Marella [2] Y-wing Gold [3,1] Z-95 Lavender [3] A-wing Blue [3] T-wing Yellow [3] E/S Gar [2] B-wing Black [5] X-wing Strike [5] Mission Parameters (Time index) T-wing Yellow (0:00) is launched when CRCK Renaldo is attacked. FRG Mastiff (0:00) arrives when CRCK Renaldo is disabled. Y-wing Gold (0:00) is launched when FRG Mastiff arrives. X-wing Strike (0:05) arrives when B-wing Black is destroyed. ATR Pegasus (0:00) arrives and E/S Gar (0:30) is launched when M/CRV Byzantium is disabled. CORT Marella leaves when attacked. Mission #6: Came Up Empty? Brief: The trap we laid for the Rebels yielded nothing. As a result, the Carrack Crusiers and the Frigate disabled in the last mission will be captured and returned to Imperial space. TRN Kaiser and Kaiser II, bearing a crack computer hack team will download the Renaldo's and Mastiff's logs to look for clues and other Rebel information. Perhaps the strangest item of note is the absence of the Byzantium crew and the Rebel supplies. They were never recovered during the recapture operation, and no other ships were tracked entering or leaving this sector. T/D Rho (You) and T/B Kappa will perform routine patrol duties.........A Secret Order operative takes you aside and warns you of a disturbance in the Force. No further information is available, but we will find a way to contact you when we learn more. Be vigilant and serve the Emperor's Hammer and Dark Brotherhood! Primary Goals: ISD Vanguard must have survived 100% of Carrack Crusier Group Renaldo must be captured Nebulon-B Frigate Mastiff must be captured Platform Class F Chromium must be destroyed Calamari Crusier Foxfire must be destroyed Secondary Goals: INT Harpax II must have survived 100% of Container E Group Array A must be inspected 100% of Container E Group Array B must be inspected 100% of Cargo Ferry Group Cresent must have completed mission 100% of Cargo Ferry Group Cresent II must have completed mission Corellian Transport Scuttle must be disabled Bonus Goals: 100% of Carrack Crusier Group Renaldo must be captured Nebulon-B Frigate Mastiff must be captured Platform Class F Chromium must be destroyed 100% of Container Group Array A must be captured 100% of Container Group Array B must be captured 100% of B-wing Group Magenta must be destroyed 100% of Cargo Ferry Group Cresent must have completed mission 100% of Cargo Ferry Group Cresent II must have completed mission Corellian Transport Scuttle must be inspected Calamari Cruiser Foxfire must be destroyed Secret Goals: INT Harpax II must have survived Platform Class F Chromium must be destroyed All Container Es must be inspected Corellian Transport Scuttle must be captured Calamari Cruiser Foxfire must be destroyed Craft Used [number in group, waves] Imperial: T/D Rho (You) [1] ISD Vanguard T/B Kappa [4,2] TRN Kaiser [2] (Hack Team) TRN Kaiser II [1] (Hack Team) INT Harpax II (Dark Brotherhood Operative) T/D Cobra [4,1] TRN Czar [1] (CORT Scuttle Capture Team) CARG Cresent [2] CARG Cresent II [2] Rebel: CRCK Renaldo [2] FRG Mastiff [1] CNE Array A [2] (Cloak Generators, Warp Cores) CNE Array B [2] (Cloak Generators, Byzantium Crew) PLT XQ6 Chromium (Hideout!) B-wing Magenta [4,5] A-wing Tan [3] X-wing Silver [3,1] CORT Scuttle [1] CRS Foxfire [1] X-wing Charcoal [2] Y-wing Puce [2] A-wing Chartruse [3,1] T-wing Plaid [3,1] Mission Parameters: (Time index) T/D Rho, ISD Vanguard, CRCK Renaldo, FRG Mastiff, and T/B Kappa are initially present. INT Harpax II (0:35) arrives after CRCK Renaldo and FRG Mastiff are captured. All CNEs (0:25) and PLT Chromium (0:30) "uncloak" when INT Harpax II arrives. T/D Cobra (0:00) is launched when INT Harpax arrives. A-wing Tan (1:00), B-wing Magenta (1:00), and X-wing Silver (0:05) are launched when PLT Chromium "uncloaks." CARG Cresent and Cresent II (0:00) arrive when all CNEs are inspected and disabled. CARG Cresent and Cresent II leave after boarding all CNEs. CORT Scuttle (1:00) is launched when PLT Chromium is attacked and inspected. CRS Foxfire (0:10) arrives when CORT Scuttle is launched. TRN Czar (1:00) arrives when CORT Scuttle is disabled. X-wing Charcoal (0:05), Y-wing Puce (0:00), and T-wing Plaid (0:00) are launched when CRS Foxfire arrives. A-wing Chartruse (0:00) is launched when CRS Foxfire is attacked. Epilogue: After saving the ISD Vanguard and INT Harpax II, you are rewarded with an award ceremony. The Force is strong with you, and you have used your anger to destroy your enemies! For that, you are invited to complete your training at the Shadow Academy. The crew of the M/CRV Byzantium owe you their lives and are grateful for your part in their rescue. The cloaking generators, cloak technical data, and warp cores that you helped capture will be taken to the Emperor's Hammer Corporate Division for analysis. You have served the Emperor's Hammer well and have shown that the Charybdis System is ripe for annexation. Congratulations on a job well done!!!