3
CM scottrick
Reviewer's rating profile
2024-01-12
Overall, this was a pretty decent set of missions.
3
GN Triji Boliv
Reviewer's rating profile
2024-01-11
Overall, pretty good. M3 was rather obnoxious, but no real complaints otherwise.
3
AD Locke Setzer
Reviewer's rating profile
2024-01-04
I think it has some ups and downs. It's pretty good on a whole, but is a little inconsistent on design, polish, and difficulty. I think the structure of Mission #3 is an interesting idea, but then you have a kill-kill-kill for Mission #4 that's designed in a way to make it rather annoying on harder difficulty levels (fighters with missiles raining on you while all you have to destroy are the fighters without missiles). Use of invincible cruiser is too abused for my tastes. But there's certainly far worse things you can fly in the compendium!
2
MAJ Jagged Fell III
Reviewer's rating profile
2023-12-28
I am still very new to TIE fighter but while the story was okay the game play just did not do it for me
0
CPT Vanguard88
Reviewer's rating profile
2023-12-25
There are many bugs and issues with this battle including ships hypering into other ships, stations with starfighter orders, overlapping secondary and bonus goals (having to capture a craft then destroy it), too many invincible capital ships and multiple of the same ship/labelled flightgroup existing at the game time.
2
CM Andrelious J. Inahj
Reviewer's rating profile
2004-08-02
I'm sorry, but I do not agree this is worthy of the scores you guys have given it.
4
LT Edward De'Galeon
Reviewer's rating profile
2002-07-04
Its truly hard for me to judge this battle independently as it does truly belong in a series with battle 77. Still, I should try to judge it on its own merits and this one just isn’t quite as good. Its still well written like its predecessor and has some fun missions for sure, but those difficulty hops were a bit hard to swallow. On the plus side, its bonus goals are either non-existent or easier to figure out, which is an improvement over the first battle in this series. Those last two missions are what keep me from giving this one a 5 however. If mission 4 wasn’t so easy then so hard all at the same time due to those new fighters with Adv. Concussion missiles and if the last mission wasn’t so easy that I could finish it in 5 minutes this battle would have walked away with a 5. Still, I recommend this battle wholeheartedly especially if you have already played battle 77. You owe yourself the pleasure of finishing off the series that was so well written. I give it a 4.40 (Rounded down to a 4 for purposes of the EH review scale)
5
LC Linkan
Reviewer's rating profile
2000-09-07
This is a well constructed battle that I recommend everyone to fly. It has lots of nice dogfighting...very nice.
5
LT Zekk Terrik
Reviewer's rating profile
2000-09-04
I thought that this was a very fun battle (I only played it because it's required in the SSSD Sovereign's CR 12) and I liked the witty comments from the briefing officer. But, however, it wasn't much of an encounter with the Verpine race. I blew up more Rebel scum than aliens.
5
CM Jodo Kast
Reviewer's rating profile
2000-03-21
It was a very good continuation of the Verpin battle. I enjoyed this double battle.
2023-12-25
Mission 1: If platform Warbashi is not immediately destroyed when attacking it then R-41 group Davis and Z-95 headhunter group Edward will crash into it upon exiting hyperspace.
If platform Monsini is not immediately destroyed when attacking it Z-95 headhunter group Frank will crash into it upon exiting hyperspace.
Asteroid group Astroids is misspelled in the map interface.
Upon entering the combat area at the beginning of the mission the game informs you that all bonus goals have been completed despite the fact that there are no bonus goals in the mission.
Platform Type 4 Warbashi has orders to circle despite the fact it is a platform and cannot follow any waypoints. Platform Type 4 Monsini has starfighter orders.
The arrival condition for R-41 group Davis is that 100% of platform Monsini must be attacked, meaning that if ATR Ponge attacks it before the player has the chance to fire a salvo of rockets large enough at it to destroy it and the Ponge lands a single hit on it, then R-41 group Davis will arrive and crash into the platform.
ATR Ponge has been given advanced concussion missiles and orders to attack a platform. Due to the fact that it is attacking a platform with starfighter orders it is often unable to land a single hit on the platform before being destroyed.
Mission 2: Upon entering the combat area at the beginning of the mission the game informs you that all bonus goals have been completed despite the fact that there are no bonus goals in the mission.
ISD Avenger is incorrectly referred to as SSD Avenger in the inflight messages.
Arrival condition for CRL Hierarch and Carrack cruiser Larkyon cannot be met as their arrival conditions require that they are 100% destroyed.
B-Wing group Vulture and Y-Wing group Condor have orders to attack Carrack Cruiser Larkyon despite the fact it will never arrive. B-Wing group Vulture will attack Imperial craft when all Verpine craft and B-Wing gold have been destroyed.
Reinforcing group Tie Defender Sigma has no orders and will hold steady.
Cargo Ferry group Masonite, Modular Conveyor group Remedize, Container Transport group Klackate & Freighter group Sould all have circle orders but there are no loops assigned to them. Modified corvette Midnight has been given 99 loops.
Mission 3: Z-95 Headhunter group Black, Z-95 Headhunter group Blue (hard difficulty only) & X-Wing group Blue often will attack and destroy X-Wing group Eagle and Condor despite not having any orders to do so.
X-Wing Blue, Y-Wing Red, B-Wing Red & Z-95 Blue depart via hyperspace instead of returning to the Hierarch hangar from whence they came.
Overlapping flight groups with the same identifying color (Z-95 Blue & X-Wing Blue, Y-Wing Red & B-Wing Red)
Mission 4: Gunboat group Epsilon has been given orders to Escort the cruiser Lacodi.
All Imperial starfighters have orders to attack IFF Rebel, meaning they will attack the invincible cruiser Lacodi. This is an issue as the cruiser has twin missile launchers and will decimate your starfighter complement.
Overlapping flight groups with the same identifying color (X-Wing & A-Wing Red, B-Wing Gold & A-Wing Gold)
Mission 5: ATR group Yoriek frequently crashes into the Cruiser Lacodi. On occasion they will crash into a capital ship on their way to hyperspace depending on where they are when the cruiser is disabled.
Overlapping flight groups with the same identifying color (There are two X-Wing Blue groups in this mission, as well as Tie Defender Rapido and A-Wing group Rapido)
Stormtrooper Transport Starway, Shuttle Escape and Escort Shuttle Alpha 4 all have escape waypoint routes that will cause them to crash into the base of the Cruiser Lacodi and explode. If not disabled far enough away from the cruiser CORT Zack will crash into the cruiser and explode when trying to dock with the disabled ships.
All Imperial fighters and ATR group Yoriek will obey the player orders.
Tie Defender Rapido will never arrive due to being given a none (FALSE) arrival condition instead of always (TRUE). As a result of this none of mine group MZK will arrive, meaning that A-Wing group Rapido will never arrive.
Shuttle Escape has to be captured for a bonus goal but has to be destroyed for a secondary goal as well.
Battle Total: | 405,200 | CM Gandalf | |
---|---|---|---|
Mission 1: | 100,918 | CM scottrick | 2023-12-26 |
Mission 2: | 126,825 | CM scottrick | 2023-12-26 |
Mission 3: | 115,726 | CM Gandalf | |
Mission 4: | 73,524 | COL Mini Minkus | |
Mission 5: | 117,886 | MAJ Jedgar |
(of available records)
1 | 405,200 | CM Gandalf | 2002-11-27 |
2 | 403,127 | CM LPhoenix | 2024-01-16 |
3 | 399,334 | CPT Vanguard88 | 2023-12-26 |
4 | 393,636 | COL Astarosta | 2002-11-27 |
5 | 337,402 | CM scottrick | 2024-01-11 |
6 | 316,792 | LT Ron L. Hubba | 2003-11-20 |
7 | 295,854 | COL Benjamin Jahou Morgan | 2003-12-07 |
8 | 294,883 | AD Locke Setzer | 2024-01-04 |
9 | 293,183 | LC Repulsor | 2014-05-15 |
10 | 288,965 | COL Moagim Daar | 2004-12-30 |
This battle has been flown by 396 pilots a total of 419 times.
GN Abel Malik - 2004-09-07
SL Alphafoxtrot1 - 2003-09-15
HA Anahorn Dempsey - 10 times, last on 2021-06-20
GN Andrzej Mezynski - 2002-09-04
COL Angel - 2004-05-30
LCM Arkady Grigorovich Ourumov
CM Arlins Scabo - 2003-09-22
CPT Asen Starlancer - 2024-01-05
COL Astarosta - 2002-11-27
CPT Atmos Myremod - 2003-08-28
COL Benjamin Jahou Morgan - 2003-12-07
LT Bhaal - 2003-08-08
FA Brukhar - 2005-01-25
LCM Charlie X - 2 times, last on 2020-03-26
VA Colo Delste - 2021-06-30
COL CrimsonFury - 2005-02-14
LC Curtis - 2002-12-29
LCM Daniel Frost - 2003-01-26
MAJ Deleted Member - 2003-04-07
MAJ Devin Taralis - 2003-01-31
LC Diaboli - 2005-06-11
CM Dirk Logan - 2002-09-03
COL Dirty Vader - 2004-06-20
LCM Drax Remlinger - 2002-08-25
CM Dulcatos - 2003-02-28
GN Dunta Polo - 2010-06-09
GN Elwood the Brave - 5 times, last on 2024-01-14
MAJ Fritz Von Stukart - 2003-11-30
CM Gandalf - 2002-11-27
FA Gelton Torr - 2003-12-25
FA Giovanni Palermo - 2009-05-17
GN Golbez Harvey - 2015-06-30
CPT Great Griffin - 2004-10-02
COL Gytheran - 2024-01-13
AD Hav Antiel - 2 times, last on 2018-06-26
MAJ Hermann - 3 times, last on 2021-03-05
FA Howlader - 2009-10-19
LC Iceman - 2003-03-02
MAJ Jagged Fell III - 2023-12-28
GN Jarek La’an - 2019-02-22
LT Kaek - 2003-07-16
CM Kahooli - 2003-08-17
VA Kane Reese - 2002-11-18
MAJ Kazraran - 2022-03-26
MAJ KEBLAOMEGA - 2023-12-18
MAJ Keiran Laserlight - 2003-07-08
VA Ky Terrak - 2003-05-19
AD Locke Setzer - 2 times, last on 2024-01-04
CM LPhoenix - 2024-01-16
LC Mark - 2002-12-27
GN Mark Schueler - 2017-06-07
GN Master - 2003-02-27
CPT Matu Vonnegut - 2024-01-03
CM Michael LeRoy - 2016-06-13
COL Moagim Daar - 2004-12-30
MAJ Nolij - 2014-12-06
LCM Nom Ramadon - 2002-08-28
CPT ObiVader - 2002-08-28
FA Pellaeon - 2003-05-12
HA Pete Mitchell - 2 times, last on 2018-06-10
FA Pickled Yoda - 2003-02-02
LC Repulsor - 2014-05-15
LCM Rian Tolock - 2002-08-23
LT Ron L. Hubba - 2003-11-20
LCM Ryuu - 2004-06-20
CPT S 4patas - 2004-07-31
MAJ Sarn Erec - 2003-01-31
LC Savageaz - 2003-04-03
CM scottrick - 2 times, last on 2024-01-11
CM Sergeyli - 2009-08-23
CM Serin Jansj - 2002-08-20
CPT SL8c8 - 2019-12-17
LC Solohan50 - 2023-12-17
LC Spade - 2003-05-18
LC Strahd - 2003-05-17
COL Stuart - 2002-11-16
COL Styles - 2002-12-09
COL TheBlackxRanger - 2 times, last on 2023-12-22
GN Triji Boliv - 2 times, last on 2024-01-11
LCM Vance Blackguard - 2003-11-30
CPT Vanguard88 - 2023-12-26
MAJ VinDoros - 2003-06-17
FA Viper Pred - 2005-05-04
CPT Von Predator - 2004-06-19
FA Von Reinthaler - 2004-09-09
CPT Voort SaBinring - 2003-11-12
COL Westric Davalorn - 2023-12-20
MAJ Wolve Excelsior Berkana - 2 times, last on 2024-01-15
COL Wraithdog - 2014-06-29
COL Zeth Durron - 2010-03-29
MAJ Zhaim Jifarr - 2002-11-16
Required patches ---------------- * none Installation instructions -------------------------- 1] Double click the .EHM file, the EH Battle Launcher will install the battle 2] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc. 3] Press the TIE Fighter button on the EHBL to start the game 4] Create a new pilot and fly the first battle THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Emperor's Hammer Battle Center - http://www.tiecorps.org/battles/ ----------------------------------------------------------------- Modified for Project Phoenix (Apr 4, 2000) - battle1.lfd added by FL/CPT Wlodek/Pi 2-1/Wing VIII/ISD Colossus
The Verpine Encounter Yet another Battle in two parts Battle Summary: This 11 mission battle was broken into two parts, with two separate medals. Battle 77: Mission 1 (T/D) - Escort the Friendship Mission 2 (T/A) - Deserved Payment Mission 3 (MIS) - Excessive Force! Mission 4 (GUN) - Capture the Flag (x2) Mission 5 (T/A) - Forced Diplomacy Mission 6 (T/D) - Unwarrented Ambush Battle 78: Mission 1 (MIS) - Eyes for an Eye Mission 2 (MIS) - Verpine Resupply Mission Mission 3 (GUN) - Save the Infiltrator Wing! Mission 4 (T/A) - Traitor Aboard the Avenger Mission 5 (T/D) - Final Confrontation Battle 77 Mission 1: Escort the Friendship TIE Defender An S.O.S. signal was received from a Verpine C-3 Liner under attack by Barabel transports. The Verpine people have been sympathetic to the Rebels in past, giving the Empire no incentive to do anything for them. However, the Liner is carrying an important government offical that has briefly negotiated that if they receive aid, they will gladly reward the Empire with free weapons and extra supplies. Primary Mission Goals: C-3 Liner Friendship must have completed mission 100% of all transports must be destroyed Secondary Mission Goals: C-3 Liner Friendship must be identified 100% of T-W Adam must be destroyed Bonus Mission Goals: CRL Walton must be destroyed [3000 points] TRN VR-510 must be destroyed [200 points] T-W Adam must be destroyed [100 points] Y-W Baker must be destroyed [200 points] Z-95 Charlie must be destroyed [100 points] TRN Davis must be destroyed [100 points] [>Easy] Y-W Edward must be destroyed [100 points] T-W Frank must be destroyed [100 points] ATR Gorden must be destroyed [1000 points] ETR Herald must be destroyed [500 points] [Hard] R-41 Ivan must be destroyed [500 points] Imperial Craft: T/D Iota (2, You #2) - Advanced Concussion Missiles, Tractor Beam ISD Colossus GUN Omicron (3) - Concussion T/I Delta (3) [Easy] - Concussion T/I Delta (3) [>Easy] T/B Beta (3, 3 Waves) [Easy] Z-95 Charlie (4, 2 Waves) TRN Davis (4) [>Easy] - Heavy Rockets Y-W Edward (4) T-W Frank (4) ATR Gorden (4, 2 Waves) - Heavy Rockets ETR Herald (2) [Hard] - Heavky Rockets R-41 Ivan (4) [ Easy] ATR Davis (3) - Heavy Rockets Z-95 Matthew (2) - Advanced Concussion Missiles Barabel Craft: R-41 Ivan (3, 2 Waves) - concussion Missiles Mission Summary: The Verpines have gotten approval to disable our transport before boarding it. Since they have aided the Rebels in the past, they feel that the Empire my betray them. However, after the boarding, the transport's pilots are murdered and no equipment was transferred! The ISD Colossus launches a large strike for in sycronization with the Verpine. The Barabel arrive too late to cause any problems with the mission. Mission 3: Excessive Force Missile Boat For the Verpine's treachorous acts, the entire Hammer fleet is ready to deploy a massive strike force against the Verpine's major weapon and arms factories. Primary Mission Goals: FAC/1 Rotun must be identified FAC/1 Sinaptis must be identified FAC/1 Yungstar must be identified FAC/1 Staunter must be identified FAC/1 Duble must be identified FAC/1 Coleton must be identified Seconardary Mission Goals: FAC/1 Sinaptis must be destroyed FAC/1 Yungstar must be destroyed FAC/1 Duble must be destroyed FAC/1 Coleton must be captured CORT Bounty must have completed mission Bonus Mission Goals: TRN Runner must be destroyed [500 points] SHU Escape must be destroyed [500 points] Z-95 Distress ? (special) must be destroyed [500 points] E/S Knocargo must be destroyed [500 points] Imperial Craft: MIS Alpha (You) - Mag Pulse Torpedos CRV RelaiCom [Cargo: Comm Sys.] ISD Colossus - Advanced Torpedos T/A Nu (3) - Mag Pulse Torpedos, Jammer Beam T/D Mu (4) - Heavy Rocket MIS Phi (2) - Heavy Rocket FRG Implacable - Advanced Torpedos T/B Beta (3) - Mag Pulse Torpedo, Jammer Beam T/A Eta (4) - Heavy Rockets R-41 Elite (5) [ Easy] T-W Patrick (3) Mission Summary: As each factory is identified and the factory contains war supplies or Imperial information, a capital ship will hyper in next to the factory and launch its own personal strike or assault squadron. Mission 4: Capture the Flag (x2) Assault Gunboat A carefully laid trap has been planned to capture the leaders and flagships of both the Verpine and the Barabel people. Right after the destruction of the Verpine factories, the Avenger contructed a phoney S.O.S. message back to the Verpine government in the Roche System regarding an Imperial attack and information of an important Imperial government offical that would be open and vulnerable for capture and ransom. Primary Mission Goals: SHU Hyclass must be boarded SSD Avenger must have completed mission PLT/B B6-15a must have survived CRKC Larkyon must be captured SHU Sutopia must be boarded STRKC Burtish must be captured SHU Klancka must be boarded SHU Thor must be boarded E/S Mescue must have completed mission CORT Lambda 1 must have completed mission CORT Lambda 2 must have completed mission ETR Prison 1 must have completed mission ETR Prison 2 must have completed mission Secondary Mission Goals: CRKC Larkyon must be identified SHU Sutopia must be identified STRKC Burtish must be identified SHU Klancka must be identified SHU Thor must be identified Bonus Mission Goals: SHU Sutopia must be destroyed [1000 points] SHU Klancka must be destroyed [1000 points] SHU Thor must be destroyed [1000 points] Imperial Craft: GUN Psi (3, You #2) - Mag Pulse Torpedo, Tractor Beam SHU Hyclass [Cargo: Officer] T/F Escort (2) SSD Avenger PLT/B B6-15a R-41 Elite (3, 6 Waves) E/S Mescue CORT Lambda 1 CORT Lambda 2 ETR Prison 1 [Cargo: Verp. Ldr.] ETR Prison 2 [Cargo: Brbl. Ldr.] CORT Bu95-12x [Cargo: Repairs] Rebel Craft: R-41 Gold (3, 6 Waves) - Concussion Missiles SHU Thor Verpine Craft: CRKC Larkyon B-W Capture (3) SHU Sutopia B-W Retake (5) T-W Revenge (5) - Heavy Rockets R-41 Baker (3, 6 Waves) - Concussion Missiles Barabel Craft: STRKC Burtish B-W Capture (3) SHU Klancka T-W Striker (5) - Heavy Rockets R-41 Adam (3, 6 Waves) - Concussion Missiles Mission Summary: A Verpine Carrack Cruiser shows up and disables shuttle Hyclass, which is heading for the Avenger. As a Verpine shuttle boards the Hyclass to capture the officer, a Barabel Strike Cruiser arrives and disables the Verpine's shuttle. The Barabel send their own shuttle to board the Verpine shuttle, which the Verpine retalliate by disabling the Barabel shuttle. Angered, the Barabel send a squadron of T-Wings to attack the Carrack Cruiser and the Verpine send a squadron of T-Wings to attack the Strike Cruiser. GUN Psi is to disable the capital ships while the fighter squadrons are kept busy. Afterwards, both sides launch R-41s and attack each other and the Hammer's forces as well. The Rebels show up about then and capture the officer themselves. GUN Psi is to disable the Rebel shuttle so the officer can be retrieved and brought to the Avenger. Once the Hyclass, shuttle Mescue, and transports carrying the leaders from both capital ships enter the Avenger's hanger, the Avenger will hyperspace out, thus completing the mission. Mission 5: Forced Diplomacy TIE Advanced This petty and pointless three-way war between the Empire, Verpine and Barabel is be put to an end. Since the leaders have been captured in the last mission, diplomacy can be forced on these two races. Of course, if the leaders object to a peaceful military stand-down, their civilizations will be pacified and crushed. At this point, they have no options. Primary Mission Goals: CRKC Larkyon must be boarded STRKC Burtish must be boarded CRV Diplomat must have completed mission E/S Lambda 1 must have completed mission E/S Lambda 2 must have completed mission E/S Lambda 3 must have completed mission CORT Kappa 1 must have docked CORT Kappa 2 must have docked Secondary Mission Goals: 100% of all Escort shuttles must be identified Bonus Mission Boals: 100% of all Rebel craft must be destroyed [0 points] Imperial Craft: T/D Kappa (3, You #3) - Advanced Concussion Missiles SSD Avenger CRKC Larkyon STRKC Burtish CRV Diplomat E/S Lambda 1 ISD Colossus T/A Iota (6) T/F Alpha (3, 3 Waves) GUN Mu (3) T-W Striker (2) Rebel Craft: X-W Gold (4, 3 Waves) Y-W Gold (3, 2 Waves) A-W Blue (2, 2 Waves) [ Easy] Verpine Craft: E/S Lambda 2 CORT Kappa 1 Barabel Craft: E/S Lambda 3 CORT Kappa 2 Mission Summary: After all three capital ships arrive, three shuttles from the Avenger will enter the CRV Diplomat's hanger. After eight minutes, the three shuttles will return to their appropriate capital ships, reclaim their property, and return home. Mission 6: Unwarranted Ambush TIE Defender The treaty signed with the Empire has already been broken! Once the Carrack Cruiser Larkyon hyperspaced to safety, the Avenger has been attacked by a Verpine strike force. The Avenger is planning on taking a stand and try to completely wipe them out. Primary Mission Goals: 75% of all Verpine craft must be destroyed SSD Avenger must have survived Secondary Mission Goals: ATR Ponge must have completed mission SHU Kaltana must be identified 100% of TRN Leation must be identified Bonus Mission Goals: 100% of A-W Gold must be destroyed [50 points] [>Easy] SHU Kaltana must be destroyed [200 points] 100% of TRN Leation must be destroyed [250 points] Imperial Craft: T/D Beta (3, You #2) - Advanced Concussion Missiles T/D Epsilon (3) T/A Kappa (3) GUN Sigma (3) [Easy] ATR Ponge SSD Avenger Rebel Craft: A-W Gold (2, 3 Waves) [>Easy] - Concussion Missiles SHU Kaltana [Cargo: Contractor] Verpine Craft: B-W Adam (3, 3 Waves) - Advanced Concussion Missiles B-W Baker (3, 3 Waves) - Heavy Rockets B-W Edward (5, 3 Waves) [>Easy] Z-95 Charlie (4, 3 Waves) R-41 Davis (4, 2 Waves) TRN Leation (2) [Cargo: Parts, Metals] Mission Summary: The Verpine forces continue to fight until they feel their loses are too great and retreat. Once they break off their attack, ATR Ponge, equipped with a masking beam, will hyperspace after the fleeing ships. BATTLE 78 Mission 1: Eyes for an Eye Missile Boat ATR Ponge has tracked the Verpine to an astroid field in the Roche system. The plan is to destroy the Verpine's astroid bases and most of its defense force. This would badly hurt the Verpine forces so they can't launch any futher attacks on the Empire. (Note: Though the mission does contain astroids, TIE-CD is NOT required to play these missions. The astroids are included with the original TIE Fighter game but never used in any missions.) Primary Mission Goals: 75% of all Verpine craft must be destroyed PLT/D Warbashi must be destroyed PLT/D Monsini must be destroyed Secondary Mission Goals: PLT/D Warbashi must be identified PLT/D Monsini must be identified Bonus Mission Goals: 100% of all Rebel craft must be destroyed Imperial Craft: MIS Alpha 1 - Heavy Rockets MIS Alpha 2 - Concussion Missiles MIS Alpha 3 - Concussion Missiles T/A Kappa (3) - Advanced Concussion Missiles T/A Theta (3) ATR Ponge - Advanced Concussion Missiles Rebel Craft: X-W Red (3, 2 Waves) Y-W Blue (4) - Torpedos A-W Gold (3) - Concussion Verpine Craft: PLT/D Warbashi [Cargo: Exp. Techs] PLT/D Monsini [Cargo: Supplies] B-W Adam (3, 4 Waves) - Advanced Torpedos Missiles B-W Baker (3) T-W Charlie (5, 2 Waves) R-41 Davis (3, 2 Waves) [Hard] - Advanced Concussion Missiles Z-95 Edward (4) - Advanced Concussion Missiles Z-95 Frank (4) - Advanced Concussion Missiles Misc. Objects: Astroids 1 (6) Astroids 2 (6) Astroids 3 (6) Astroids 4 (6) Astroids 5 (6) Astroids 6 (6) Astroids 7 (6) Astroids 8 (6) Mission Summary: Alpha 1 destroys the platforms, but not without distractions. Rebels and Verpine craft appear in numbers as the platforms start to go down. Mission 2: Verpine Resupply Mission Missile Boat Destroying the Verpine bases in the previous encounter has forced them into panic. An Imperial probe left by the Avenger has detected a large number of Rebel and Verpine ships in the area. A recon mission proves that the Rebels are resupplying the Verpine with more equipment to compensate them for the loss of their two space platforms. Primary Mission Goals: 75% of all Verpine craft must be destroyed 50% of all Rebel craft must be destroyed CLS Despot must have survived 100% of CARG Masonite must be destroyed 100% of CNVYR Remedize must be destroyed 100% of CTRNS Klackate must be destroyed 100% of FRT Sould must be destroyed TRN Priane must be destroyed M/CRV Midnight must be destroyed TRN Deston must be destroyed Secondary Mission Goals: 100% of CARG Masonite must be identified At least 1 of CNVYR Remedize must be identified At least 1 of CTRNS Klackate must be identified At least 1 of FRT Sould must be identified M/CRV Midnight must be identified At least 1 of TRN Dawn must be identified Bonus Mission Goals: 100% of all Verpine craft must be destroyed ===Sorry, you'll have do these last missions WITHOUT the specs! :-) === Mission 3: Save the Infiltrator Wing! Assault Gunboat After the Inflitrator Wing arrived last mission to help stop the cargo transfer, they have been temporarily stationed about the Avenger. Upon returning back to CRS Despot, the R2 units have taken control and sent the ships into hyperspace to meet up with the Cruiser Hierarch. Mission 4: Traitor Aboard the Avenger! TIE Advanced There was the a possibility of a Rebel spy aboard the SSD Avenger and now the spy has finally been uncovered! Unfortunately, the spy has also escaped. Aboard the spy's escape shuttle contains data and schematics to many of the Hammer's new test ships and weapons! Mission 5: Final Confrontation TIE Defender The Rebels are deep in the water but are ready for a massive defensive strike against the Hammer's fleet at the same time the Hammer's fleet has been preparing to initiate a massive strike against the Rebels. Now it comes down to whom has the best pilots and fighters, the Rebels or the Emperor's Hammer.