3
MAJ Anthony Starr
Reviewer's rating profile
2025-01-05
Played on easy with cheats. Battle 4 had way too many Z-95s even with unlimited ammo so kudos to all of you playing normally. I also waited around for far too long thinking a ship had to do something since it needed to complete its mission but it turned out I needed to prod it along, perhaps I missed that in the briefing but I hate the feeling after spending so much time killing a hundred Z-95s that I might have to do it all over since I missed something.
0
LC Jagged Fell III
Reviewer's rating profile
2024-12-16
Played on easy with full cheats. Unacceptable long waits.
4
COL TheBlackxRanger
Reviewer's rating profile
2021-08-21
Had a fun time with this battle, mostly escort and star fighter attacks with waves upon waves. one or two quick missions and one really long mission
4
LT LouisdeFuines
Reviewer's rating profile
2020-11-28
A very nice battle. Only mission 4 has its length, since, for my taste, it has too many Z-95 dogfights.
You`re doing the very same thing over and over.
But all other missions are just fun to play.
4
LC SkyShadow
Reviewer's rating profile
2020-05-17
I really enjoyed this five mission battle. The plot is based around a new Rebel technology that is cleverly incorporated using the EH Ship patch and the story almost had the feel of a stock TIE Fighter battle.
The briefings are short but I did find the officer reports to be quite lengthy. One of which was four pages long.
The battle itself is easy to play with no real thinking required to complete. I do feel the last mission missed a trick with not surprising the player with another use of the 'Masking Beam'. I did also find the continuous waves of X-Wings at the end monotonous.
2
LC Rando
Reviewer's rating profile
2019-08-18
The briefings are well done, and there's a good plot for the battle. The first mission was interesting and seemed to be well made. But the same can't be said for the rest. In the second mission, I initially thought there was clever triggering to eliminate disabled fighters, but that wasn't the case. Enemy fighters were routinely attacking each other, and do the same in the third mission. To make things worse, enemy fighter counts get excessively spammy as the battle progresses. Mission four exemplifies this with over 100 (yes, a hundred) Z-95s in a single mission. The last mission is a typical final assault scenario, but still retains high craft counts. Do we really need to see more Z-95s since the last mission? Scoring is tricky, since you're at the mercy of the randomness in the game's AI. Between the accidental and intentional friendly fire, along with weak craft that flee when hull damaged, you're likely to miss lots of craft and a few bonus goals in the chaos. The excessive craft are luckily optional, as the primary objectives are quite simple and easy to accomplish. It would've been a pretty good battle if the bugs were fixed, and maybe some of the craft waves reduced.
4
CM Serin Jansj
Reviewer's rating profile
2005-03-04
Overall, an excellent battle. While it definitely has its flaws, mostly in some overlong missions that seem to drag on, as well as the notorious Mission 4 that seems to last into the next few millenia, it really does convey its story well. It's plotline is well defined, and everything in the battle supports and follows naturally from it, and the beginning is a classic.
4
LC Guthwulf
Reviewer's rating profile
2002-05-10
Very solid mission. Lots of fun to play and definitely a mission with different things to do each time. It is not the same ole same ole type mission. While M4 gets a bit old with Z95s, I didnt think it was TOO horrible. A lot for sure, but nothing us TC pilots can't handle!
4
CPT Dagger
Reviewer's rating profile
2002-04-07
If I ever see another Z-95, i am going to vomit. In spite of that, excellent battle, well designed.
4
COL Jacob Van Nowak
Reviewer's rating profile
2001-03-15
There were some semi hard parts but not all that bad, but the offcier briefing, etc., etc. all make up for almost all of it, but hey its like they say "When the going gets tough, tough gets goin" or the other way around was it, Heh
4
GN Sasquatch
Reviewer's rating profile
1999-10-20
A very solid battle, one of the best I've played. Great briefing maps and officer questions! Good plot, as well. The only reason I didn't give it a '5' was ... Mission 4. Mission 4 gets very tedious, very quickly. Once you've killed one Z-95, you've killed 'em all, you know? Still, this is a very good battle!
4
CPT Amadeo
Reviewer's rating profile
1999-10-09
A high quality, bug free battle, with some nice twists, and at least 2 classic missions. Surely a TC great
There are currently no open bug reports for this battle.
Battle Total: | 351,081 | CPT Backfire | |
---|---|---|---|
Mission 1: | 45,321 | MAJ Mauser | 2015-06-26 |
Mission 2: | 42,915 | CM Vessicant | |
Mission 3: | 118,065 | CPT Backfire | |
Mission 4: | 58,529 | CPT Backfire | |
Mission 5: | 124,306 | COL EmpReach |
(of available records)
1 | 328,560 | HA Daniel Bonini | 2003-12-23 |
2 | 277,434 | LC Rando | 2019-08-18 |
3 | 261,377 | CM Vessicant | 2002-09-12 |
4 | 253,572 | MAJ Mauser | 2015-06-26 |
5 | 242,836 | COL Dirty Vader | 2004-06-08 |
6 | 237,242 | CPT SL8c8 | 2019-04-07 |
7 | 229,203 | LCM Marlin | 2005-05-07 |
8 | 228,755 | VA Colo Delste | 2022-06-05 |
9 | 228,667 | CM Shayn D'Lorien | 2004-06-30 |
10 | 224,428 | COL Den Darkhill | 2003-03-01 |
This battle has been flown by 410 pilots a total of 430 times.
GN Abel Malik - 2005-02-15
MAJ Aeolus - 2002-08-14
SL Airamags - 2003-09-10
MAJ Aldaric - 2018-06-12
LC Alec Qarni - 2003-08-17
SL Alejandro Araujo - 2019-11-11
LCM Aleksey Chugunov - 2003-10-26
CPT Alexi Stukov - 2003-12-02
HA Anahorn Dempsey - 8 times, last on 2021-05-13
LC andr3 - 2021-08-10
COL Angel - 2004-05-30
MAJ Anthony Starr - 2025-01-05
AD Apophis Kuma - 2003-01-04
COL Archangel - 2004-08-27
CM Arlins Scabo - 2003-09-16
CM Armagon - 2003-12-30
LT Arvel Crynyd - 2003-01-05
CPT Atmos Myremod - 2002-12-18
COL Beef - 2003-10-13
FA Brukhar - 2004-07-04
LCM Brunon von Doom - 2003-03-20
LCM Charlie X - 2020-03-29
LCM Clarg Zethman - 2005-05-07
VA Colo Delste - 2022-06-05
FA Conker Blackwood - 2009-12-07
SL Corran Horn - 2002-09-03
COL CrimsonFury - 2005-01-23
HA Daniel Bonini - 2003-12-23
LCM Daniel Frost - 2003-01-20
LCM Dargor - 2004-07-18
CPT Death Angel - 2003-01-06
MAJ Deleted Member - 2020-09-16
COL Den Darkhill - 2003-03-01
MAJ Devin Taralis - 2003-01-13
LC Diaboli - 2005-03-16
COL Dirty Vader - 2004-06-08
LC Dolsar Saris - 2004-10-27
LCM Drax Remlinger - 2002-09-03
CM Dulcatos - 2003-03-29
GN Elwood the Brave - 5 times, last on 2019-08-22
MAJ Evo Sarnok - 2003-04-21
CM Fahrer - 2005-02-03
CM Faliaj Shai - 2005-04-27
MAJ Flelm - 2014-09-22
LC Frey Gallandro - 2003-02-18
MAJ Fritz Von Stukart - 2003-03-17
CM Ghorg - 2005-02-14
AD Gidda - 2002-08-12
GN Golbez Harvey - 2015-06-28
MAJ Gustan - 2003-08-21
COL Gytheran - 2025-01-30
AD Hav Antiel - 3 times, last on 2019-04-30
MAJ Hermann - 3 times, last on 2021-01-29
LCM Hubert - 2003-01-16
LCM Ice - 2004-06-21
LC Iceman - 2002-11-23
CM Infamus - 2003-02-15
LC Jagged Fell III - 2024-11-13
GN Jarek La’an - 2015-03-29
MAJ Jaron Kai - 2002-09-11
CM Kahooli - 2005-03-16
GN Kaisin Mirtez - 2010-03-19
LT Kate Flyer - 2005-05-14
MAJ Kazraran - 2023-03-28
MAJ KEBLAOMEGA - 2022-01-13
MAJ Keiran Laserlight - 2003-03-10
Keller - 2003-01-21
VA Ky Terrak - 2003-04-18
COL Len Eode - 2015-09-28
SL Linoge - 2003-02-02
LT LouisdeFuines - 2020-11-28
GN Mark Schueler - 2017-06-19
LCM Marlin - 2005-05-07
MAJ Mauser - 2015-06-26
LCM Mayk Drazzic - 2003-06-21
Mayk Wolverine - 2002-12-06
LCM Nico Avenger - 2003-10-31
CM Nico Qarni - 2003-05-23
MAJ Nolij - 2014-06-10
LT Nurgas Hui - 2003-06-27
HA Pete Mitchell - 2 times, last on 2018-06-06
FA Pickled Yoda - 3 times, last on 2019-04-30
LCM Prot Azar - 2025-06-20
LCM Rana Grande - 2014-01-07
LC Rando - 3 times, last on 2020-09-17
LT Rivian - 2003-08-21
MAJ Sarn Erec - 2003-02-23
LC Savageaz - 2002-11-19
LT Sempren Kale - 2005-05-14
CM Sergeyli - 2009-08-21
CM Serin Jansj - 2005-03-05
LCM Sev'rance Tann - 2003-10-31
CM Shayn D'Lorien - 2004-06-30
LC SkyShadow - 2020-05-17
CPT SL8c8 - 2019-04-07
LC Spade - 2003-02-23
LC Strahd - 2003-01-09
COL Styles - 2003-06-12
COL TheBlackxRanger - 2021-08-21
CPT TK-6686 - 2005-02-08
CM TK-9780 - 2005-05-07
LC Tygra Shadowclaw - 2019-01-04
LCM Vance Blackguard - 2003-11-30
CM Vessicant - 2002-09-12
FA Von Reinthaler - 2003-02-23
LCM Wilq Fastclaw - 2003-12-01
COL Wraithdog - 2014-06-21
MAJ Yulig Pefan - 2022-07-10
Required patches ---------------- * EH Ship Patch for TIE Fighter Installation instructions -------------------------- 1] Make sure you have the EH Ship Patch for TIE Fighter installedshammer.org/patcharchive.php) 2] Install the K-wing patch by double clicking it in the EHSP installer 3] Double click the .EHM file, the EH Battle Launcher will install the battle 4] Check the Misc folder in your TIE95 one for additional material like patches, sounds etc. 5] Press the TIE Fighter button on the EHBL to start the game 6] Create a new pilot and fly the first battle THESE LEVELS ARE NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS ENTERTAINMENT COMPANY. ELEMENTS TM & (c) LUCASARTS ENTERTAINMENT COMPANY. Emperor's Hammer Battle Center - http://battles.tiecorps.org ------------------------------------------------------------ Corrected by Project Phoenix (Oct 27, 1999) -Added battle1.lfd -Added readme.txt -PLEASE NOTE- For some reason or another, TFW will not open mission 5. I suggest using TMB for any bug corrections for this mission. by CA:FC/AD Danrik/CA-1/SSSD Soverign (danrik1@aol.com)
FLEET COMMANDER APPROVES BATTLE 31! Hidden Agenda by General Surefire (FM/GN Surefire/Psi-2/SSD Avr) Mission 1 - Disrupting Communications (TIE Interceptor) By accident, a group of Rebel satellites have been discovered in an empty sector of the galaxy. The satellites seems to suggest that this is a Rebel communications relay station of some sort; we have orders to destroy all Rebel communication equipment in the vecinity. Because of the simplicity of the mission, CRV Waton will be dispatched to the area launching a lone TIE Interceptor to eliminate the satellites. Primary Mission Goals: All satellites must be destroyed CRV Waton must have survived Secondary Mission Goals: Inspect PLT Bovis (containing Research) Bonus Mission Goals: Destroy 100% of Y-W group Blue (250 points) Destroy 100% of X-W group Red (250 points) Destroy 100% of A-W group Gold (300 points) Spacecraft used: Imperial: TIE Interceptor Scout (1) CRV Waton Rebel: Y-W Blue (3) X-W Red (3) A-W Gold (2) [Hard] - Concussion Missles A-W Gold (1) [Easy] - Concussion Missles X-W Red (4) - Torpedos A-W Yellow (3) - Advanced Concussion Missles T-W Striker (3) [Hard] - Advanced Concussion Missles CN/A Pi (3) (Cloak Tech, Satellites, Probes, Generators) - Shields Down/Damaged Mission specifications: Missle Boat Gamma will leave once PLT Bovis' shields are down CRV Waton hyperspaces out when primary goals are met CN/A Pi "uncloaks" once PLT Bovis is disabled Rebel craft flees when bonus goal is met Mission 4 - The Capture Operation (TIE Defender) Now that the platform has been disabled, four new cargo containers appear that were previously masked by PLT Bovis, indicating that the new cloaking device may have many limitations. One such limitation is that the device must be generated from an external source meaning cloaked structures cannot cloak themselves or each other. Our next objective will include boarding PLT Bovis and relieving it of its research and resources to be transported to the Aurora System. Primary Mission Goals: SSD Avenger must have survived ATR Sigma must complete mission Secondary Mission Goals: CARG Mule 1 must complete mission CARG Mule 2 must complete mission CARG Mule 3 must complete mission CARG Mule 4 must complete mission Bonus Mission Goals: 100% of all Rebel craft must be destroyed PLT Bovis must be destroyed Spacecraft used: Imperial: TIE Defender Epsilon (3) [You #3] - Advanced Concussion Missles TIE Advanced Kappa (3) - Heavy Rockets TIE Defender Lambada (3) [Reinforced] - Advanced Concussion Missles SSD Avenger Assault Transport Sigma Cargo Ferry Mule (4) Rebel: Rebel platform Bovis - Disabled, Shields down/Damaged CN/A Pi (3) (Cloak Tech, Satellites, Probes, Generators) - Shields Down/Damaged B-W Yellow (3, W2) - Concussion Missles A-W Gold (3) - Concussion Missles T-W Blue (4, W2) Z-95 Red (3, W2) [ Easy] Escort Shuttle Filex [Hard] - Advanced Concussion Missles Light Calamari Cruiser Cirone Mission specifications: ATR Sigma docks with PLT Bovis then returns to SSD Avenger TIE Advanced Kappa arrives when ATR Sigma finishes docking with PLT Bovis CARG Mule docks with CN/As Pi then carrys them to SSD Avenger LT. Calamari Cruiser Cirone arrives when primary goals are met Rebel craft flees when CRL Cirone arrives Mission 5 - Interdiction Prevention (TIE Defender) SSD Avenger was ready to hyperspace home carrying the cloaking equipment when Cruiser Cirone arrived right in the middle of the Avenger's path, assuming it could hold us back. Since the cruiser does not have gravity well projectors (like the Interdictor) to keep the Avenger from entering hyperspace, we could easily fly around the cruiser. Unfortunately, the cruiser has the resources to track and follow us; destroying the cruiser is much simpler than trying to lose it. Primary Mission Goals: SSD Avenger must complete mission CRL Cirone must be destroyed Bonus Mission Goals: 100% of all Rebel craft must be destroyed Shuttle Escape must be destroyed Spacecraft used: Imperial: TIE Defender Epsilon (3) [You #3] - Heavy Rockets Missle Boat Lambada (3) [Easy] - Heavy Rockets Missle Boat Lambada (2) [Med] - Heavy Rockets Missle Boat Lambada (1) [Hard] - Heavy Rockets Missle Boat Epsilon (1) [Easy] - Mag Pulse Torpedos TIE Advanced Kappa (3) [Reinforced] - Advanced Concussion Missles SSD Avenger Rebel: B-W Yellow (4, W2) - Heavy Rockets A-W Gold (3) - Advanced Concussion Missles T-W Blue (4) - Torpedos R-41 Red (3) [Hard] - Advanced Torpedos T-W Red (3) - Advanced Concussion Missles Light Calamari Cruiser Cirone Shuttle Escape Mission specifications: SSD Avenger hyperspaces home when CRS Cirone is destroyed Shuttle Escape arrives from CRS Cirone when CRS Cirone's shields are down